Seattle 2010

True Player Driven Stories: How Do We Get There? Kent Hudson, Lead Multiplayer Designer, 2K Marin

August 17, 2010 — by Jessica Tams

In this session, game designer Kent Hudson of 2K Marin will outline the current state of story in games … well, actually he’ll talk about things that are super frustrating to him about story in games. Then he’ll explore ways in which we can create stories that are truly player-driven and yet carry the emotional impact as hand-crafted narratives. Cuz we really, really need to start creating stories that wouldn’t be better as movies or novels.