How does a game designer fall deeply, passionately in love with their field again? How does one come to believe that the game mechanic is more powerful than photography, paint and the written word? Veteran game designer Brenda Brathwaite chronicles her journey on this path. Returning to her native paper prototyping, Brathwaite started work upon a series of six intentionally non-digital ‘gallery games’ each designed to explore a difficult topic. Currently working on the fourth game in the series, One Falls for Each of Us, Brenda’s work so far has resulted in both awards and the highest praise she’s ever received for a game. In this talk, Brathwaite discusses her inspiration for the unlikely series of games, shows work in progress, and provides a postmortem on the most famous game in the series, Train.