Video Coverage

Tom Sperry: Asian Gamers Love Cross-Platform Multiplayer | Casual Connect Video

July 1, 2013 — by David Nixon

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Video Coverage

Tom Sperry: Asian Gamers Love Cross-Platform Multiplayer | Casual Connect Video

July 1, 2013 — by David Nixon




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“With servers already available in the US, Europe, Korea, Singapore, our launch in Japan brings Exit Games one step closer to our goal of global low-latency Photon Cloud game servers to players all around the world.”

Exit Games, the technology company that builds Photon - a realtime, cross-platform multiplayer engine - has a passion for making the development of multiplayer, real-time, cross-platform games available to developers around the world. Photon powers some of the most contemporary high-profile online cross-platform realtime multiplayer games like Codemaster’s F1 Online - the Game, Cmune’s Überstrike and the hilarious Offensive Combat by U4IA. Tom Sperry, as Head of Business Development for Exit Games Inc., shares the passion for making great multiplayer game experiences available on any platform the players want to play.

Exit Games




Photon Cloud Servers now Available in Japan

At Casual Connect Asia, Tom announced that Exit Games that Photon Cloud was now live and hosted in Japan. With this new launch, Photon Cloud’s “forever free” platform for multiplayer online gameplay brings low-latency access to Northern Asia. Tom explains, “With servers already available in the US, Europe, Korea, Singapore, our launch in Japan brings Exit Games one step closer to our goal of global low-latency Photon Cloud game servers to players all around the world.”

Asia: A Key Multiplayer Games Market

Tom believes Asia to be a key global games opportunity in 2013 - “In Asia, multiplayer gaming is enormous, giving game developers and publishers equally large opportunities.” According to Tom, “Exit Games Photon multiplayer engine is the perfect solution, allowing them to make realtime cross-platform games. The launch of Photon Cloud is the single event that has changed my view of my company.” Using Photon Cloud, any developer or publisher of any size can now create multiplayer games for any device or platform without having to host any infrastructure. It has been successful far beyond their original forecasts.  “Multiplayer gaming is ingrained deeply into the gaming culture here in Asia,” he believes, “In combination, Photon Server and Photon Cloud coverage in Asia will vastly increasing a multiplayer game developer’s ability to serve this audience.”

“Asia has always been a key multiplayer games market for PC and console games.” Tom reminds us, “With the amazing growth of the smart phone and tablet market and high-speed cellular data infrastructures, there is an opportunity to let players compete and play in high-quality multiplayer game experiences even on the go. All a developer needs is the technology backbone, the server infrastructure, and the creative drive to make it happen.”

Great People Make Great Games

Tom’s experience with Exit Games inspires him to offer this advice to those who are striving to make a better product. “Understand your target customer and target market. Be super focused and build something different.” He also emphasizes the need to hire great people who believe in you and your vision. “Everyone has triumphs and mistakes in hiring. Be sure you reward your great people, and do not be afraid to ‘trim the fat’ if necessary. It sounds harsh, I realize, but in our hyper-competitive industry, your company needs the best of the best.”

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