USA 2014Video Coverage

David Chang: Stick To Your Guns | Casual Connect Video

August 5, 2014 — by Casey Rock

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USA 2014Video Coverage

David Chang: Stick To Your Guns | Casual Connect Video

August 5, 2014 — by Casey Rock

“The global gaming/gambling industry is off the charts compared to what the games industry is,” David Chang said during his session at Casual Connect USA 2014. “Globally, it is almost a 400 billion dollar industry.”

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David Chang, CMO, Gamblit Gaming

David Chang is a gambling man, although he doesn’t really gamble. Currently the CMO at Gamblit Gaming, Chang called the opportunity to work at Gamblit an interesting opportunity since he is not an active gambler himself. “I find the gambling games that are offered today as pretty boring,” he says. “The opportunity to create gambling games that I would personally find interesting was something I couldn’t resist.”




From One Discipline to Another

Chang has been a gamer practically his whole life and owned every game platform since the Atari 2600, loving them all — though he has a particular fondness for the Apple 2C, as it’s the first system he learned to program on and used to play his favorite game of all time: Wasteland.

So it’s no surprise that when he got the opportunity to join the games industry doing work with IGN, he leapt at the chance and never looked back.

While Chang’s college education is in law and philosophy, he’s found both help in the game industry as well. “Philosophy itself is a very creative discipline and I feel that it has helped tremendously when it comes to game design. I find that I automatically gravitate to analyzing game mechanics and what behaviors/actions a game is attempting to reward or discourage,” he says. “(Law) has also helped on the business side of the industry. There have been a lot of legal issues that have arisen in my career in the games industry and due to my legal education, I feel that I had a better grasp of the issues than most.”

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He calls the work hectic since Gamblit is growing so fast, but that “it’s a great problem to have!”

Now at Gamblit, Chang spends his time taking care of a multitude of tasks: design sessions, events planning, PR talking points, and regulation compliance — just to name a few. He’s most proud of having got Gamblit’s newest logo approved by its board. He calls the work hectic since Gamblit is growing so fast, but that “it’s a great problem to have!”

Taking a Gamble

One of the things that shocked Chang when he started working in the gaming industry, particularly in relation to gambling gaming, was the risk-averse culture. He notes that the industry is very content-driven, and people tend to follow trends and think alike. “I think this is a product of the fact that it is so highly regulated,” he says.

Because of the business climate, Chang says it’s important for innovators to stick to their guns. He feels that there isn’t a lack of ideas in the industry, but that business realities can keep people from pursuing them. “In order to do something new, you really need to be committed to it and, more importantly, convince other people of it,” he says. “I was fortunate to recognize the potential of item-based games and got into it very early on, but man, I had to convince a lot of people I wasn’t nuts!”

For Gamblit and others in the gambling gaming industry, this means building on top of the classic casino game and venturing into uncharted waters. Chang notes there is no limit to the potential variety of real money games, as long as you are clear to the player what the game rules are and the game and winning conditions are fair. There is only one constant: “At the heart of any real money game are the random element and the game rules you create around that random element.”




Chang says the best way to battle misconceptions about gambling gaming is to be clear about what the product is and getting the product into the hands of consumers. “It amazes me how many people form opinions of products by reading or hearing other opinions about a product — without trying the product itself,” he says. “Once you get a product into a person’s hands, then the person can form their own opinions!”

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David with the Gamblit Gaming team

Chang notes that the industry is beginning to recognize that it must change so it can stay relevant to consumers, and this change is occurring not just on the business side, but also on the regulatory side. “You are starting to see traditional gaming companies try to provide more entertainment aspects to their slot machines – things that resemble a video game in some respects. I think this is an indicator that the traditional gaming companies know that they need to provide more entertainment value in the games they are designing.”

The Future of Gambling Gaming

The trend of the future is digitalization for the entire casino industry. Chang believes digital wallets and digital currency will become widespread and the use of apps to engage casino-goers and keep them informed of all a casino has to offer will also become more commonplace.

On top of that, Chang has also witnessed technology that will likely revolutionize the way people interact with casino games themselves. “I’ve seen some really great touch screen hardware that is about to roll out in casinos that I believe has enormous potential to change the way people interact with games on the casino floor.”

As for Gamblit itself, they plan to be live in the U.K. later this year, something Chang says “will be a major milestone for the company.”




 

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Casey Rock

Casey Rock

Casey Rock is the Contributions & Studio Spotlights Editor for Gamesauce. He loves rock climbing, hiking and singing in rock band Open Door Policy. He streams games under the moniker The Clumsy Gamer. You can catch him on twitter @caserocko and @realclumsygamer.

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