“I pay and buy the most powerful stuff I can find to help me and try to examine what does that change in how the game talks to me. That’s an important step because if the game still talks in the same language like before, I am not a happy user”, explained Teut Weidemann at the Casual Connect Europe conference. Dissecting King Games was the fourth installment of Teut’s dissection of successful free to play games. This time, it turned to King.com’s casual mobile games. The session evaluated several games from King.com, in order to find the formulae of success. Specifically, the talk highlighted Candy Crush (and Soda), Pyramid Solitaire and Bubble Witch saga (1&2) to show the audience the design patterns King.com uses in all their games.
To read more about Teut Weidemann, see this exclusive article.
Emily Baker is the Production Supervisor for www.gamesauce.biz. Emily loves learning about cultures, taking care of her hobby farm and spending time with her two kiddos.