ContributionsDevelopment

A “Real” How-to for Unreal Engine

April 12, 2017 — by Industry Contributions

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ContributionsDevelopment

A “Real” How-to for Unreal Engine

April 12, 2017 — by Industry Contributions

By: Chris Murphy, Unreal Engine Evangelist and Director of Pub Games

Darkness surrounds you, black as night for what seems like light years away. You’ve seen 16 sunrises and sunsets in the past 24-hours. Suddenly, a lightning flash strikes through the quiet. Your head whips around, searching for more under the spotlight. The flash is reflecting off the shiny solar arrays of the space station, and back to the camera. The gravity (and the lack thereof) of the moment hits you: you’re in a 460-ton platform hurtling toward Earth at about 17,150 miles per hour, and you’re a long way from home….or are you?

Virtual Reality

To prepare and train their astronauts for the surreal experience of living on the International Space Station (ISS), NASA uses a perfect replica of ISS developed in Unreal Engine. The fabricated, three-dimensional environment incorporates many of the tasks and challenges that astronauts will face while in the $150-billion ISS, orbiting 240 miles above Earth. This training is critical to their success and ability to explore space.

Epic Games Unreal Engine isn’t limited to space and it pushes beyond the limits of existing real-time rendering capabilities. Chevrolet and Epic Games recently partnered to use Unreal Engine and virtual reality production tools at the Gamers Development Conference. At the conference, participants had front row seats to a heated race between a 2017 Chevrolet Camaro ZL1 and a Chevrolet FNR autonomous concept car.




Game engines are now not only used to develop games, but also to create environments for use in the architecture and construction industries. Architects are able to use game engines to create 3D models of their designs, bring their ideas to life, and better showcase them to clients. By learning Unreal Engine, users gain an understanding of design, visualization and programming, which can then be translated to real-life projects.

Come Join Us

Game development has been taken to the next level because of rapid innovation and enhanced technologies. The sky (and in the case of our ISS replica, beyond) is the limit for where development can be taken, but education is critical. This is why I’m providing a course on Unreal Engine 4 that has been approved by Epic Games. After completing this course, students should be able to get dropped into a team working with Unreal Engine and be a capable, functional member. Students will understand why they need to do certain things, not just how, so that they’ll apply what they’ve learned correctly in future projects.

The course is featured on Udemy, an online learning platform with over 45,000 courses and 20,000+ instructors, offering the best selection of high-quality courses to help developers learn and master the newest technologies in their field. The course is designed to teach Unreal Engine 4 through the development of three distinct projects. The skills that students can expect to learn include particle systems, Blueprint templates, cascade, shaders, artificial intelligence, and materials.




Take it to the Next Level

This course will introduce users to the engine and its fundamentals, plus, how to apply it to distinct projects. After completing this course, users will have the training and skills necessary to work on teams using Unreal Engine, and contribute in a real way.

Epic Games offers grants to game developers who have created unique games through their engine. The skills you learn through this course can help you create an exceptional game that could help you earn some recognition.

So channel your inner astronaut, and reach for the stars as you master Unreal Engine and take your developer skills to the next level at Udemy.


Chris Murphy is an Evangelist for Epic Games and founder of Pub Games, an independent Australian game developer, with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines. Chris’ role as Evangelist for Epic Games is to help independent game developers build successful games with Unreal Engine 4 through support, training and education.

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