By Arno Copley
Solution Consultant Alexander Shlygin for Unity spoke at Casual Connect Kyiv 2017 about Timeline and Cinemachine by Unity. These features include: post processing stack, analytis event tracker, totally new features for artists, numerous improvements in animation and more! In the talk entitled Unity 2017 and Beyond, Alexander provided an overview of all key features and improvements of the current Unity version. Get insights on what’s next with Unity by tuning in to the full session below.
Times are changing and Alexander Shlygin, who is the Solution Consultant at Unity Technologies, looks forward to it. Alexander works with Unity’s customers and partners to enable them to find appropriate technical and business solutions. He’s also responsible for a number of strategic initiatives in the region.
As a Solution Consultant, Alexander has the pleasure of working with top teams that are making on the edge products, from gaming to interactive and XR experiences. He gets to see things that will be coming out in the near future. This gives him a lot of inspiration.
When asked about his inspiration and how he got his start, he answered that he got started as most did, in a small gaming startup after being a common full stack developer. Even though the product did not succeed, that did not deter him. The challenges to him are fun and exciting.
His work brings in a wide spectrum of existing technologies for the game product lifetime, including client server programming, 3D modelling, analytics, marketing and a host of other metrics. He says it requires you to invent constantly and that makes to process both so challenging and fun.
With technology changes that seem to come in the blink of an eye, Alexander has an eye on the trends and changes in the industry that are expected within the next 3-5 years. He says he sees AR growing much faster than VR, adding that Oculus just presented a whole new line of end use devices.
He expects extreme performance improvements in mobile devices to the point where they will soon reach the quality of desktop computers. He believes “handhelds can become personal computers the way they replace simple desktop tasks these days.”
Alexander is excited about what the future holds. New technologies (like Magic Leap) will finally go public. He says, “The times are changing.” And then goes on explaining that we support most of existing technologies with Unity engines and will continue to add new ones when they come out “Unity,” he says, “has a few core pillars and among the key pillars is democratizing game developments and solving hard problems.” He knows that they’ve made a big impact on the gaming industry and plans to do even more in upcoming years.
Alexander can’t imagine himself outside of the IT world because he loves tech too much.
Game tech is tricky but Unity delivers one of the simplest to use yet very powerful and versatile game engines on the market. When Alexander sees the way developers use it and the games that come to light, he finds that to be very rewarding.