They call themselves The Quantum Astrophysicists Guild, and they’re four guys based out of Seattle. “I started the company years ago, during the development of my previous game, The Bridge, says the company’s founder Ty Taylor. “I met the artist of The Bridge, Mario Castaneda, in university, and we’ve been working together since (he made the art for Tumblestone as well). For Tumblestone, I brought on two engineers, Alex and Justin, who I met while working at Microsoft”. Working on the current projects, the team doesn’t abandon their previous creations: The Bridge is getting released for Nintendo Switch, while Tumblestone is becoming a competitive game.
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DevelopmentExclusive InterviewsGame DevelopmentIndie
#CoronaDefoldJam: Cooperation in Competition
“There’s a long story of just talking about industry things in a very casual manner with no real common action points. But then it just happened: both Defold and Corona were into doing an online game jam”, says King’s Evangelist Oleg Pridiuk. This competition started at the same time as Ludum Dare, but is still ongoing till October 1st (and yes you can apply!) - and is of those rare cases when middleware companies targeting the same audience decide to join efforts for good.
The programming language of Lua happened to be the unifying force for the two engines. “It’s all about exposure. We loved the idea of this gamejam because Lua is a great language that needs more exposure, and for Corona Labs, not enough people understand how awesome our instant-update simulator and live builds are for quick development iteration,” explains Julie Shmyrova, the Marketing Director for Appodeal (that acquired Corona earlier this year). The two engines representatives share some insights on how to make the most out of their respective software in the time- and resources-restricted reality of a gamejam.
Exclusive InterviewsIndie
Diego Sacchetti: Excising Your Demons Through Development
Diego Sacchetti is the founder for Morbidware, developer for Ray Bibbia. The indie title was conceived from Global Game Jam Rome in 2015.
Exclusive InterviewsIndie
XGen Studios: Taking The Low Road
XGen Studios is currently developing the adventure title The Low Road, lead by CEO Kaelyn Boyes. The Canadian indie studio won the Vancouver Full Indie Prize, giving them a chance to to participate in Indie Prize Seattle.
EventsIndieNews
Indie Prize Representatives from Eastern Europe at Casual Connect USA 2017
Eastern Europe brings an interesting variety of games to the Indie Prize competition at Casual Connect USA 2017. They come from Turkey, Ukraine, Estonia, Russia, the Czech Republic and Lebanon.
EventsIndieNews
Meet the Developers and Their Games from North America at Indie Showcase USA 2017
A great number and variety of games from North America are competing for the Indie Prize at Casual Connect in Seattle 2017, developed by studios from California to Quebec City. Twelve games are from the US and four from Canada.
EventsIndieNews
Indie Prize Entries at Casual Connect USA 2017 from Australia and Asia
Casual Connect USA 2017 attracted innovative entries for the Indie Prize from Australia, the Philippines, Malaysia and two from India.
EventsIndieNews
Western Europe’s Featured Games at Indie Prize Casual Connect USA 2017
Casual Connect USA 2017 includes four games from Western Europe, one from Italy, one from the UK and two from Spain.
EventsIndieNews
Representatives From Latin America Showcased at Indie Prize Casual Connect USA
The Latin American representatives in the Indie Prize competition at Casual Connect USA comes from Argentina, Chile, Brazil, Paraguay and Colombia.
DevelopmentIndieStudio Spotlight
Indigo Entertainment Follows Dreams with Indie Games
Indigo Entertainment was founded in 2007 with the dream of developing games that feature “awesome” intellectual property (IP). For several years Indigo Entertainment pursued that dream, creating games for clients with popular IP.
However, as Indigo Entertainment President and Co-Founder James Ronald Lo notes, “everyone in the game industry has hopes and dreams of building their dream game” – and, in 2016, Indigo Entertainment began its venture into independent game development.
Indie Games
Their first independent game, 2D mobile action platformer Agent Aliens, was born out of a studio-wide call for game ideas – “sort of like a game jam” says James. The only requirement was for the game to be fun because, as James notes, if the gameplay is done right, IP can be built around it.