They call themselves The Quantum Astrophysicists Guild, and they’re four guys based out of Seattle. “I started the company years ago, during the development of my previous game, The Bridge, says the company’s founder Ty Taylor. “I met the artist of The Bridge, Mario Castaneda, in university, and we’ve been working together since (he made the art for Tumblestone as well). For Tumblestone, I brought on two engineers, Alex and Justin, who I met while working at Microsoft”. Working on the current projects, the team doesn’t abandon their previous creations: The Bridge is getting released for Nintendo Switch, while Tumblestone is becoming a competitive game.
“There’s a long story of just talking about industry things in a very casual manner with no real common action points. But then it just happened: both Defold and Corona were into doing an online game jam”, says King’s Evangelist Oleg Pridiuk. This competition started at the same time as Ludum Dare, but is still ongoing till October 1st (and yes you can apply!) – and is of those rare cases when middleware companies targeting the same audience decide to join efforts for good.
The programming language of Lua happened to be the unifying force for the two engines. “It’s all about exposure. We loved the idea of this gamejam because Lua is a great language that needs more exposure, and for Corona Labs, not enough people understand how awesome our instant-update simulator and live builds are for quick development iteration,” explains Julie Shmyrova, the Marketing Director for Appodeal (that acquired Corona earlier this year). The two engines representatives share some insights on how to make the most out of their respective software in the time- and resources-restricted reality of a gamejam.
Oskar Burman is CEO of Fast Travel Games, a company they founded with some friends from EA DICE during the summer of 2016. As CEO of a small company, their role includes everything from janitor to project manager and business developer. Fast Travel Games is a VR games studio, and after twenty years in the game industry, Oskar found the opportunity to do VR, something they felt compelled to try. “It’s been a childhood dream,” they say, “and the future is finally upon us!”
During Oskar’s years in the game industry, they have been Development Director at Avalanche Studios (the creators of Just Cause), COO at EA Easy, a part of EA DICE, and General Manager of Rovio (creators of Angry Birds 2). All of these positions built the experience that led to the position Oskar fills today.
These days the most enjoyable aspect of Oskar’s work is “finding the magic in VR.” At this stage all the rules are being established; this is a new medium they are exploring, trying to understand which genres will work and how the UX/UI should be structured.
Fun Times Making Games
Oskar has been fascinated by gaming from childhood and by age twelve was already making games. These early games were in Basic and were small games for family and friends. The experience was incredibly enjoyable, particularly the ability to control the computer.
David Mohr is the General Manager at GAMEVIL COM2US Europe. They manage the European operations for Korean parent companies GAMEVIL and COM2US and are responsible for localization, community management, customer support and business development in the region.
“We also provide a lot of marketing and PR support for GAMEVIL and COM2US titles, Summoners War being a very high priority,” David said. “I was very fortunate to meet Kyu Lee, the president of GAMEVIL USA, at Gamescom a few years back, and everything started from there.”
“I really enjoy working for a Korean company and being in close contact with our U. S. and Korean operations on a daily basis,” David added. “It’s great to be connected with so many people all across the world.”
Diego Sacchetti is the founder for Morbidware, developer for Ray Bibbia. The indie title was conceived from Global Game Jam Rome in 2015.
Daniel Kashti is the Chief Marketing and Commercial Officer for KamaGames. This means that he leads the KamaGames’ marketing organization and also works in business development to grow KamaGames’ business globally. At Casual Connect Asia 2017, Daniel spoke at length on the social casino industry.
Marc Hale is the Head of APAC at Liftoff where he oversees partnerships with mobile app advertisers and agencies across the region.
“We offer CPA-optimized mobile app install and retargeting campaigns to performance marketers looking to acquire and re-engage high-value users for their mobile apps,” said Marc. “Mobile ad tech is a dynamic and rapidly changing industry, and over the last 10 years I’ve been fortunate to have worked at some key players at the forefront of those changes. With its data-driven approach to user acquisition and retargeting campaigns, Liftoff particularly interested me.”
Eastern Europe brings an interesting variety of games to the Indie Prize competition at Casual Connect USA 2017. They come from Turkey, Ukraine, Estonia, Russia, the Czech Republic and Lebanon.
A great number and variety of games from North America are competing for the Indie Prize at Casual Connect in Seattle 2017, developed by studios from California to Quebec City. Twelve games are from the US and four from Canada.