Having just finished the Big Thrills downloadable content pack for Trials HD, RedLynx’s Creative Director, Antti Ilvessuo (2nd from the right), takes some time to talk with us about the multi-platform background of the company, keeping their financial and creative independence, managing growth and what lies after digital.
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Development
THQ Digital UK’s Don Whiteford on big studios going from retail to digital, borrowing brands, and making publishers see money in digital downloadable.
“We looked at Idle Minds, the makers of Pain,” THQ Digital UK’s creative director Don Whiteford tells me when I asked him where he looked for examples of developers that understand digital downloadable games. “They’re listening to the customers, they’re learning and they’re feeding it back to make it an enjoyable experience and keep that thing going.” Currently heading the Red Faction: Battlegrounds project, Whiteford hopes to show THQ the greater value of developing digital games in smaller teams with more rapid development cycles. He sat down with Gamesauce to talk about his findings, the challenges of adapting a game studio to developing digital downloadable games and how a publisher like THQ has a growing interest in it too.