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Asia 2017Video Coverage

Vesa Jutila: Be Ready for Cloud Gaming for Mobile | Casual Connect Video

June 1, 2017 — by Catherine Quinton

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2017 is the year cloud gaming arrived for mobile! Now it’s possible to stream and play mobile games directly over the cloud. What will this mean for your business? Vesa Jutila, Co-Founder and Vice President of Content and Commercial Partnerships at Hatch Entertainment can help you answer that question.

Vesa Jutila speaking at Casual Connect Asia 2017, photo by Lera Polska Photography

Hatch Entertainment is a new social gaming service and is set to change the way we play games. Vesa and the team have built an inspiring, high-quality game collection for Hatch. Previously Vesa held a variety of executive positions at Rovio.

At Casual Connect Asia, Vesa explored the opportunities coming through cloud gaming for developers of full-featured premium games with no in-app purchases. He described, “We made it very simple and easy for ordinary people to try out new games, have fun with great games and really share this fun with their friends.” With cloud gaming we may soon be seeing mass market penetration for premium mobile games. PC and console-first developers could have a new way to reach the massive mobile game audience. Watch this video of Vesa’s session at Casual Connect and learn what you need to know to be ready for cloud gaming on mobile.

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To read more about Vesa Jutila including a lecture from Casual Connect Europe 2017, see this exclusive article.

Europe 2017Video Coverage

Hatch: Netflix Meets Facebook for Premium Mobile Games

March 14, 2017 — by David Radd

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Hatch could be the most revolutionary mobile platform to release in 2017. While that might sound like marketing hype, the set up for Hatch is as ambitious as it is intriguing. First and foremost, it lets users stream any mobile game to their phone or tablet with low latency. The low latency streaming allows for easy and quick access to all games. This means no downloads, no waiting. On top of this, players can easily share gameplay videos of what they’ve been playing to their friends.

At Casual Connect Europe 2017, Juhani Honkala, Founder & CEO, Hatch Entertainment and Vesa Jutila, Co-Founder and VP Content & Commercial Partnerships at Hatch Entertainment were interviewed by Dean Takahashi, Lead Writer, GamesBeat at VentureBeat. During this session, Vesa reflected, “From the very get-go, Hatch is built around the social elements of gameplay. We really wanted to bring people together over the games that they love and let them play games in very new ways that you haven’t been able to do in mobile before.”

USA 2016Video Coverage

Eldad Ben Tora: Helping Developers Monetize in the Kids’ Mobile Space | Casual Connect Video

August 17, 2016 — by David Radd

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On finding more investors or big clients, 'If you work well, the rest will follow.' - Eldad Ben ToraClick To Tweet

What if there was a way that you didn’t have to choose between monetizing and staying loyal to an audience of kids? Eldad Ben Tora, CRO and Co-founder of KIDOZ explained how at Casual Connect USA. Among other insights, Eldad shared, “You would be amazed at how many apps out there are not giving any thought about the type of ads they show.” Developers need to know their audience and make sure the ads are appropriate. To learn more, see the full session below.

Tel Aviv 2015Video Coverage

Noa Adamsky: Connecting People and Games with Innovation | Casual Connect Video

February 13, 2016 — by Gamesauce Staff

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'I see a great (gaming) audience in kids and parents together.'–Noa AdamskyClick To Tweet

When making games for kids, it’s not wise to forget to design for parents, as well, according to Funtomic’s Noa Adamsky. During a panel appearance at Casual Connect Tel Aviv in 2015, Noa touched on some of the ways kids interact with their parents through technology. “Kids imitate parents in the way they explore applications,” Noa said. “So for example, if I go into the App Store and I look for the featured games, my kids see me do that.”

Tel Aviv 2015Video Coverage

Bjoern Bergstein: Keywords Can Be Antidote for Zombie Apps | Casual Connect Video

February 11, 2016 — by Steve Kent

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Bjoern Bergstein

The mobile games market is still growing, but that doesn’t mean it’s easier for anybody but the top publishers to survive. When releasing a game, it’s vital to understand the tools — like app marketplace keywords — to give players a chance to find your work.

Bjoern Bergstein, Head of Games for Tivola Publishing, explained the importance of keywords during his Casual Connect Tel Aviv 2015 lecture, underscoring his advice with data and examples. “In my opinion, (keywords) are very magical, because they’re free, and if you use that tool right, you could survive among the big players,” Bjoern says.

Looking at the App Store in 2014, only two big players (King and Supercell) controlled nearly half the spots in the U.S. highest-grossing Top 10. Eight of 2014’s Top 10 were published in 2013, meaning that despite a constant flood of new games, none had the power to unseat the current leaders.

'Defining keywords for your game helps you to reduce the complexity of your game.'–Bjoern BergsteinClick To Tweet

Making matters even more unfavorable for new games is the fact that 80% of apps 2014 were zombie apps, meaning they didn’t rank in the top 300 in any App Store category for two of three days or more. No matter how appealing your game may be, this sort of App Store invisibility can have a clear impact. “When you’re not listed, and nobody finds you, there’s nobody to convince,” Bjoern says.

One antidote to over-reliance on ranks and featuring is careful use of keywords and titles, the two largest factors in App Store SEO. Another benefit of focusing on keywords: They’re free, but they can help draw users to your game. If you have poorly-chosen keywords, even if your app is featured, download numbers may drop off quickly after a surge of interest. Strong keywords, on the other hand, will help attract a more steady stream of gamers.

Other tips Bjoern recommends: Pick keywords based on your target audience’s expectations — the gamers you’re going after may expect genre names or certain features, mechanics or settings. Keywords can also include brand names to help cross-promote your apps (so long as they’re your brand names). Focus on one language first, then translate for every country you’d like to release in. Use tools like Google AdWords to find out what people are searching for. And remember that you can update keywords when you update your app, letting you optimize and measure keyword performance over time.

Watch the video below for Bjoern’s full session.

For more on Bjoern’s background, check out this exclusive interview.

Tel Aviv 2015Video Coverage

Henry Lowenfels: Helping Content Creators Realize Their Vision | Casual Connect Video

January 31, 2016 — by Catherine Quinton

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'We're talking about making sure that we're putting out a brand people know and love.'–Henry LowenfelsClick To Tweet
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Henry is the Vice President of Business Development at Scopely

Over the past few years, many of the mobile games industry’s largest publishers have shut down their third-party publishing operations. Add that to the ever-growing checklist for a successful game launch — localization, app store featuring, monetization, IP licensing and live ops to name just a few — and developers are in a situation where they can benefit from publishers more than ever, but committed publishers are hard to find. Scopely’s Henry Lowenfels observed this shift from the state of publishing in 2012 to now in his Casual Connect Tel Aviv 2015 lecture. “The conversation has changed,” Henry said. “It’s turned from ‘Do I really need a publisher?’ to ‘I really need a publisher … if I want to be a top-50-grossing game.'” Watch Henry’s full session below for details on Scopely’s strategy.

USA 2015Video Coverage

Alexander Krug and the Untapped Opportunities of HTML5 Games | Casual Connect Video

January 1, 2016 — by Emily Baker

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Alexander Krug is CEO of Softgames

Recent fundings have shown the HTML5 games market is booming. At Casual Connect USA, Alexander Krug, CEO of Softgames, presented the latest trends and untapped opportunities in HTML5 games. He observed, “HTML5 is some very incredible technology. It is changing the way our users can consume games or content in general . . . They can play it basically everywhere, anytime that they want . . . In the HTML5 ecosystem, casual games are very dominant right now.” To hear more about HTML5 market, tune in below.

USA 2015Video Coverage

Bhaskar Roy on Succeeding in Emerging Markets | Casual Connect Video

December 30, 2015 — by Catherine Quinton

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'Understanding cultural nuances is important to building successful game franchises.' - Bhaskar RoyClick To Tweet

Explosive gaming growth in Asia and emerging markets are forcing game developers to revisit global go-to-market strategies. Adding new distribution and monetization channels in high growth regions is critical to ensuring a game’s success going forward. Playphone’s Chief Product Manager, Baskar Roy, gave the attendees at Casual Connect USA a glimpse into the challenges and opportunities for launching mobile games in emerging markets and how game developers can maximize their game’s discovery, engagement, and revenue. During his lecture, he pointed out, “Indian users will sacrifice good graphics for the application size, but that is going to change. People will to start to care.” For more market insights, tune into Baskar’s presentation below.

Europe 2015Video Coverage

Alexander Krug on the Advantages of HTML5 | Casual Connect Video

September 4, 2015 — by Catherine Quinton

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'Go HTML5 or die!' - Alexander KrugClick To Tweet

Alexander Krug, SOFTGAMES CEO, gave expert insights at Casual Connect Europe from the game industry and current trends in HTML5 gaming. At any time, any place, on any device – today´s gamers certainly know how to challenge publishers and content providers. To face this a multi-platform strategy becomes indispensable. In Fuel Your Monetization Strategy with HTML5, discover how big traffic (game) portals successfully transferred their business from desktop to mobile and how they are using HTML5 to build, grow and monetize their multi-platform audience successfully.

Asia 2015Video Coverage

Stephen Lee: Bringing Games to Players | Casual Connect Video

June 16, 2015 — by Catherine Quinton

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'More often than not they blow the typical 'gamer' stereotypes out of the water.'–Stephen LeeClick To Tweet

6waves’ Stephen Lee offered insights on the nuances of the games markets in Asia during his recent Casual Connect lecture. “The most common misconception is ‘the Asian market,'” he says. “This term in itself is pretty misleading. Asia is not one single market. It’s billions of people in dozens of countries and hundreds of languages.” For his tips and a list of common misconceptions about the region, see the video below.

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