Want to Make Your Game Stand Out in the App Store?

September 15, 2016 — by Industry Contributions


Want to Make Your Game Stand Out in the App Store? Try Utilizing These New Technologies and Tools

By Bob Heubel

As app stores become inundated with new games every day, developers need to find innovative and creative ways to create a unique gaming experience and make their mobile game standout. Audio creation and editing tools have always been an integral part of the game design process but aside from sound, what other technologies and tools should developers take into consideration?


USA 2015Video Coverage

Ehren J. Brav, Entrepreneur with a New Touch | Casual Connect Video

September 30, 2015 — by Catherine Quinton

'You need to provide a great experience once the initial novelty has worn off.' - Ehren J. BravClick To Tweet

During a lecture given during the Casual Connect USA by Ehren J. Brav, we had the chance to hear about the wearable haptice devices which he views as the next frontier in virtual and augmented reality. As we have already seen, PCs and consoles as well as the newest VR gear already fully engage our eyes and our ears, but our sense of touch is almost totally ignored. Haptic feedback provides users a whole new level of immersion – it provides a ‘sixth sense’ within the game that we could only dream of having in real life. As the founder of OmniWear Haptics, Ehren shared, “It gives you a situational awareness just so far beyond what you’d otherwise have in the game. And haptics allow you to create entirely new senses as well, like if another player is looking at you – these are sensory inputs we can only dream of having in real life!”

Asia 2015Video Coverage

Bob Heubel and the Past, Present and Future of Tactile Feedback | Casual Connect Video

June 1, 2015 — by Steve Kent

'I have never met people as passionate about what they are working on.' —Bob Heubel, on game designersClick To Tweet

At Casual Connect Asia, Immersion Corporation’s Bob Heubel shared his expertise on haptics in mobile games. Immersion’s work is “in over 2 billion devices worldwide,” he says. “We don’t make the devices. We just give the recipe on how to create the devices.” Watch the video below to see how lessons learned from rumble feedback in console games can transfer to mobile haptics.