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Game DevelopmentPostmortem

Wrath of Loki: Transferring a Casual Adventure Game into VR

November 21, 2016 — by Industry Contributions

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“At The House of Fables we specialize in making casual adventure games, where hidden object scenes and logic puzzles are the most important aspects of gameplay. Fascinated by the possibilities offered by VR we decided to transfer this kind of game into the immersive VR environment. We instinctively felt that beautiful hand-drawn hidden object scenes may be much more fun to play in 360˚”, says The House of Fables’ producer Marta Wierzbolowska as she sheds more light on the creation process of Wrath of Loki, The Best VR Game and Most Innovative Game of Indie Prize Tel Aviv 2016.

“We knew that VR projects were dominated by horror and thriller experiences. Therefore we decided to offer something completely different: a relaxing experience based in pleasant
locations and casual puzzles. That is how Wrath of Loki was born”.

ContributionsDevelopmentGame DevelopmentOnlinePostmortem

Mystery Case Files: The Making Of a Two-Headed Monster

November 23, 2015 — by Industry Contributions

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Eipix Entertainment is a game development studio based in Novi Sad, Serbia. Founded in 2005 by a small group of friends, today it is a home to about 300 people. With the current output of 25 hidden object puzzle adventure (HOPA) games a year, it’s safe to say it is the most productive HOPA studio in the world, with its sights set on branching out into other video game genres.


Asia 2014Video Coverage

Christopher Natsuume on Boomzap and Creating Success | Casual Connect Video

May 21, 2014 — by Casey Rock

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“I think the model right now for publishing is extraordinarily broken,” Chris Natsuume said during a panel at Casual Connect Asia 2014. “In 20 years, I’ve never seen it this broken.”

When Allan Simonsen and Christopher Natsuume founded Boomzap Entertainment, they had some inspiration from the early games of the casual game movement. Playing games like Bejeweled, Diner Dash and Feeding Frenzy made Simsonsen and Natsuume feel “like we had something to say that would resonate with (users).”

While these games is what inspired the duo to found Boomzap, it was a lecture given by Sprout founder James Gwertzman that finally convinced them such a move was feasible.

Chris with the Boomzap team in Malaysia
Chris with the Boomzap team in Malaysia

Founding and Function

In 2005, Boomzap finally became a reality. Now, nine years later, Boomzap spans the globe. The Boomzap team includes over 90 developers spread across 7 countries in Southeast Asia and Eastern Europe, speaking over 2-dozen languages.

They have become best known for their hidden object puzzle adventure games (HOPA) such as Knightstone and Awakening. “We traditionally look at where the industry is moving and what our audience is interested in, then see how we can make something in that world that takes our ‘bright and beautiful’ design philosophy and add something really new and interesting,” Natsuume says.

Awakening Kingdoms, a free-to-play hidden object game
Awakening Kingdoms, a free-to-play hidden object game, and one of Boomzap’s popular titles

The basic idea for a game comes from Simonsen and Natsuume, who are constantly looking at the tools and technology Boomzap has at its disposal. Based on that and what they believe they can sell, they plot out the basic genre, platform, and core design of the game. At that point, the whole team gets involved.

“Currently, we have over a dozen teams working on a variety of projects,” Natsuume says. “Each of these development teams is largely independent, capable of making design and production decisions on their own.” All the games are made with Boomzap’s own engine and using editing/development tools specifically made to mesh with the company’s online work-at-home business model.

All the work has continued to pay off for Boomzap. Their most popular game franchises — Awakening, Knightstone, and Otherworld — have continued to top casual game charts and have received several awards, including the “Best Hidden Object Game,” “Best Story,” and “Best Adventure” awards.

A screenshot from the best-selling Knightstone series
A screenshot from the best-selling Knightstone series

The Importance of Social Media

Aside from the games themselves, social media and customer interaction has been another component that has been “critical” to the success of Boomzap. “We interact with (our customers) daily through our own forums and social media pages. We spend a lot of time reading and responding to their feedback,” Natsuume says. “Getting to know what they want is important in helping us make better decisions about our games.”

Natsuume recalls one of the most memorable responses he’s seen was from a grandmother who was diagnosed with a very serious illness, but found comfort in Boomzap’s games. However, while admittedly not all customer feedback is so uplifting, even the negative feedback is welcomed “as a learning opportunity.”

A screenshot of Jewels of Cleopatra, one of Boomzap's earliest casual games released in 2007
A screenshot of Jewels of Cleopatra, one of Boomzap’s earliest casual games released in 2007

Exciting Changes

With all the success and positive feedback Boomzap receives, it would be easy to forgive them if they stuck to the same formula. However, Boomzap is looking to shake things up. The company will be releasing new games over the next few months in a wide range of genres including strategy, puzzle, and arcade. The company also plans to launch a crowd-sourcing campaign with Kickstarter.

Natsuume has long seen crowd-sourcing as integral to the future of gaming. “What’s really exciting about crowd-sourcing is that it allows the developer to reach out and develop a dedicated user base before they release a project.”

So what is this project? Only time will tell.

Super Awesome Quest, an upcoming mobile game exhibited in CC Asia's IDEA Showcase 2014
Super Awesome Quest, an upcoming mobile game exhibited in CC Asia’s IDEA Showcase 2014

As Natsuume tells it, “we will be making a lot of new, exciting announcements and surprises in the coming months — a few of them at Casual Connect Asia. … It’s going to be a great year for Boomzap!”

 

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