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ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Diceroll Studios: Financial Literacy Project Turns into a Game

July 4, 2016 — by Industry Contributions

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Diceroll Studios was born in December 2015, founded by 5 students with barely any experience in game development. We met in May while on internship at the Game Innovation Program (previously known as GAMBIT), and we created re:color as a financial literacy game for OCBC. After the internship ended, we were persuaded to continue building the game, and the rest, as they say, was history.


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Ellipsis: premium, no text, no ads, no IAP

June 29, 2016 — by Industry Contributions

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Ellipsis is an award-winning action puzzler with retro-styled visuals and absolutely zero text. Designed from the ground up for touch devices, it was released on iOS in February 2016 and for Android on June 16th. Its intuitive concept is easy to understand but you soon uncover a deep and challenging universe of ever-evolving levels. Ellipsis is a polished game experience, developed with a bit of idealistic, opinionated approach. Released as a premium game, it features no text, no ads, no IAP. The developers headed by Yacine Salmi explore how these decisions impacted our development and release.)


ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

MagiCraft: A 3D Version Turned Into A Franchise

December 15, 2015 — by Industry Contributions

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Storm Bringer Studios is a Georgian game company (Founded in Estonia in 2013). It’s based in Tbilisi, and the team was working on various games long before that, releasing PC and console titles mostly as outsource projects. By the end of 2013 Storm Bringer founders participated in the GameFounders program and that changed them forever: they started thinking BIG! The company’s CEO and founder Irakli Kokrashvili shares the story of one of their recent creations, MagiCraft. Meanwhile, the team is now preparing the VR game called Warlock VR that they’re planning to bring to Indie Showcase at Casual Connect 2016 in Amsterdam.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Hue: an experienced team and showcasing your creation as a way to success

December 2, 2015 — by Industry Contributions

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Fiddlesticks was formed in late-2014 by Dan Da Rocha and Henry Hoffman. Da Rocha previously worked on the award-winning indie game Q.U.B.E, whilst Hoffman worked on the BAFTA-winning Windows Phone game Mush. After this Da Rocha and Hoffman tagged up to form Mudvark and create Mortar Melon, which has had over a million downloads to date. Now under a new banner, Fiddlesticks, the duo is working on multi-award winning game, Hue.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Skatelander: How To Make The Most of a Showcase

November 5, 2015 — by Industry Contributions

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Founded back in September 2011 by 4 friends and gamers, underDOGS Gaming Studio is one of India’s most lean game development and publishing companies. With already 6 games for Android, they have released their latest game Skatelander on iOS and are doing quite good. It’s a game that started as a 2D project and turned into an endless 2.5D experience. It was nominated for “Best Game Art” at Indie Prize Casual Connect Singapore, and UnderDOGS’ founder Vaibhav Chavan now tells how this influenced his studio and the game. 


ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Zygobot’s Accidental Odyssey: The Divey Jones Series

September 30, 2015 — by Industry Contributions

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The story of Divey Jones: Bitey Shark (and, more specifically, the entire line of Divey Jones games) stems from one of those circumstances where you really don’t know you’re making a game until it’s almost done. You think you’re just prototyping an idea, you think you’re just tinkering and learning new tools and skills…and suddenly you have a viable product. You look at your teammates and say, “Hey, with a little push, this could be a shippable game!” –  Zygobot founders and developers Roy Papp and John Amos thought. John tells what happened next.

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Penguins Of The North: Impressions and Learnings for the Developer and Players

September 24, 2015 — by Industry Contributions

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OWLNIGHT (all uppercase letters) or usually known as mamoniem (all lowercase letters by the way) is that entity that is focused on making weird indie games. You can call it a company, team or a mini studio: it’s just one guy making games all the time (with some support from his great wife, friends and people around) & passionate about anything that is related to games. Muhammad A. Moniem made this decision a long time ago: that he will start making games in his free time rather than doing freelance work. It was a hard decision. It was hard to replace what brings money with what takes money, but he decided to go for that risk.


ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Star Chef: Your Early Adopters Should Define Your Roadmap

September 21, 2015 — by Industry Contributions

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“I want to tell you an incredible story, not just an indie postmortem with lots of great numbers, pretty pictures, tutorial funnels, core loops, etc. of yet another great game. This should be something different that hopefully you have never read before”, says 99Games‘ business performance manager Filippo De Rose as he shares the story of Star Chef, the game he showcased at Indie Prize USA 2015.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Scribbled Arena: Cross-platform Multiplayer Warfare with Casual Vibes

September 2, 2015 — by Industry Contributions

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Make way for some sweet multiplayer addiction: Scribbled Arena in the house! – as told by Laxmi Khanolkar, CEO of Apar Games. She calls it a dream project for all of them at the company, The game is a unique cross-breed between adrenaline-pumping action and casual unwinding gameplay. If you’re a person who really digs upgrades like cooler ammunition and vehicles, you will definitely be spoilt for choices! Like to keep it simple and classic? Don’t worry, you will enjoy it too because it can be as easy-peasy lemon-squeezy as you’d want it. 

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