AuraLab is a Russian game studio, founded in 2014 by Alexander Kuvshinov, Andrey Sharapov and Roman Povolotsky. The studio was started specifically for the production of the game of Karma. Incarnation 1 , which is now in development and will be released in 2016 on PC, Mac, Android and iOS. Andrey recalls the origins of the game.
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Astro Lords: Oort Cloud - The Release Postponed Because the Game Evolved
The company of ARATOG was founded in early 2012, and is based in Odesa, Ukraine. Their CEO and founder Arseniy Nazarenko has been in the games industry for almost 13 years. He started at Nival in the Blitzkrieg 2 project, and has also worked at Nikitova, Persha Studia‘s outsoucing company, having made dozens of titles for leading industry companies for various platforms. In 2006 Arseniy also headed the Ukrainian department of Vogster Entertainment and the Crime Craft project. His last for-hire project was the browser MMOG strategy My Lands, released in 2010. And only after this one Arseniy got a possibility to start his own studio and project. Now ARATOG also includes 15 other people united by their passion for games and game development; a passion that has pushed them to use Unity to develop cross-platform games, including Web, PC ( Web, Mac OS, Linux), iOS and Android with single server on cluster technology.
Their first big project is Astro Lords: Oort Cloud, and it’s this story that Arseniy shares.
In addition to this game, the company has produced a variety of others, such as Hungry Mouth and Crazy Sapper.
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Super Death Fortress: making a meta-game for an addictive idea
Super Death Fortress is an iOS artillery shooter which was developed in the first half of 2015 and released in July of that year from Flat Earth Games. The Flat Earth co-founders and brothers Rohan and Leigh Harris share the story.
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Prison Life RPG: How “Let’s Plays” Saved an Indie From a Regular Job
Nob Studio is an indie company from Singapore, run by Shu Wan Cheng. He has been working as an indie game dev full time since 2008. Initially Shu Wan was developing Flash games only, and gradually switched to mobile. He barely survived as a solo dev for many years, and calls Prison Life RPG his biggest success so far.
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Upopa Games and Mutation Mash: Growing, But Staying Indie
Upopa Games started out as a small indie games company. Following the success of their first game, Hopeless: The Dark Cave, they were acquired by ironSource, and now form ironSource’s in-house game development studio. The team consists of Niv Touboul, art director and head of the games studio, lead developer Or Avrahamy, and game designer and analyst Gideon Rimmer, Their fresh creation named Mutation Mash is a crazy puzzle game where you need to match radioactive animals to make new mutants.
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JELLIES!: Developers’ Team Gathered Through Instagram
52 Hertz Whale are 3 guys from Nizhny Novgorod, Russia. They were once working at the same local IT company and decided to create an indie game together. Inspired by titles like Limbo, Badland and Ridiculous Fishing, these developers tried to create something unique and gorgeous, and they got it. JELLIES!, a color-matching arcade game. “It has a great simple design, unique entertaining gameplay and awesome little wicked jellies”, says Mikhail Shagin, the co-founder and developer in 52 Hertz Whale, as he shares the story of the game.
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Puppet Punch: The High-Quality Game From India
Mech Mocha Game Studios is a videogame startup based in India. Founded by Mohit Rangaraju (Chief Mech) and Arpita Kapoor (Chief Mocha), Mech Mocha was part of iAccelerator 2013 batch. They are also proud alums of Chartboost University. Mech Mocha’s co-founder Arpita was awarded “Most prominent Female Indie” by Casual Games Association and both founders are past IGDA Scholars. Mohit shares the story of their freshly released game, Puppet Punch.
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Mecha Titans: Enjoy The Game You’re Making
Pinokl Games is a Ukrainian game development studio with a team of 12 people who love games and would rather develop a game more like a service than a one-off product. Their game Mecha Titans is about tactical combats, a three-fighter team of robots. There are missions, a story, collecting, multiplayer to kill the bosses, and tournaments. “We’ve got high quality graphics, 70 robots with 4 active skills each, and over 200 types of weapons, an RPG system, characters development, skills learning and improving””, co-founders Igor Arterchuk and Oleksandr Potapenko explain, telling the creation story of Mecha Titans.
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The Terminal 2: A Realistic Airport Simulator For Those Who Like The Theme
FrameLineNetwork is a mobile app development studio founded in 2012 in Budapest, Hungary. The team calls the company their professional „cave-dev-laboratory”, where they are designing games available in more than 150 countries globally on most major platforms from PC to mobile. Their most famous game series is The Terminal Game featuring The Terminal 2 that FrameLineNetwork had the biggest success with as for now. The company’s CEO Attila Kilian shares the story of this airport management game.
A Realistic Airport Simulator For the Fans
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Girls and Warplanes: Track New Platforms and Suggest Partnerships
Girls and Warplanes (Russian - Храброе Звено) is the 8th project of the Minsk-based studio of Neskinsoft. It all started from a small experiment in the genre of action. Even though the company has got some experience of creating dynamic games for the midcore audience, they admit they still have room for improvement. Their previous title, Беги, Вова, Беги (Run, Vova, Run) has been praised by the players, but, despite thousands of positive reviews, in terms of monetization the product was far from even covering the development expenses. “In order not to fall into the same trap again, we decided to take a sneak peek on the solutions of more successful colleagues from the Asian market”, Sergei Neskin, the CEO and co-founder of Neskinsoft explains.