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Predictive Analytics in Games

May 12, 2017 — by Industry Contributions

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By devtodev analysts, Vera Karpova and Vasiliy Sabirov

Currently, product analytics reached a sufficiently high level of development. Many analytical systems are equipped with a variety of tools that will tell in detail how users behave in the application: when they buy, where they live, how much they cost for the company and how they leave.

These tools have become a part of daily life, regular monitoring; assistants in the decision-making process - now it is a must-have for any project.

Funnels and segments don’t surprise anybody anymore, and as in any other business, having reached the top of one reveals a will to go further and improve.

In this regard, the sphere of analytics is no exception, and in the past few years a new kind of data analysis - predictive analytics - began to develop.

You’ll also have an idea of predictive analytics, if you monitor the metrics on a daily or even hourly basis.

For example, you know that usually at 12 a.m. there are about 20,000 users in your game, and today this indicator is much lower. It equals 15,000 users. You understand that there is a trend for decline, which means that it is necessary to find the cause as soon as possible and improve the situation before the indicator falls even more.

Europe 2017Video Coverage

Paul West: The Data That Can Grow Your Business | Casual Connect Video

March 25, 2017 — by Catherine Quinton

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Paul West is Performance Director at AdColony

There are millions of apps out there. Does it seem like an impossible task to get enough installs to succeed with yours? How are the top earning publishers managing to keep growing and acquiring users at scale? Paul West can help you understand.

As Performance Director EMEA at AdColony, Paul leads a team that is helping to grow the businesses of AdColony’s top gaming clients. Data is the crucial factor that you can use to increase your chances of succeeding. Paul believes in the story-telling power of video, but measuring the data is necessary to validate the results.

In Paul’s session called Taking AIM: Top 10 App Install Marketing Trends in 2017 at Casual Connect Europe, he used the latest App Install Marketing Survey to offer a preview of what to expect in the game industry in 2017. Full screen video advertising has proven to be the most effective and popular app install channel. Paul drove this home by saying, “Telling a story with video is beautiful. If a picture is worth a thousand words, a video is worth a million.” To understand what is working for the top 100 mobile marketers, and also what isn’t working, and to find insights to raise your own opportunities for success, be sure to watch this video of his full session.

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For more about Paul West’s career and insights, see this exclusive article.

Asia 2016Video Coverage

Newton Grant: Targeting the Youth Audience

June 23, 2016 — by Catherine Quinton

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Newton Grant is Vice President, Account Director at Defy Media, a company with an extensive portfolio of digital properties. Newton’s focus is on helping video game companies connect with their largest target audience, using these digital properties. Newton, a graduate of the United States Military Academy and a former captain in the United States Army, has spent the last nine years concentrating on understanding the business of video game marketing.

Newton Grant headshotAt Casual Connect Asia, Newton discussed a key target in the growing global F2P mobile market, American youth. According to Defy Media’s Acumen report for this year, even Asian game studios and publishers are focusing on this target audience. Newton’s session included what sources they watch, what devices they use, and more. This session also examined the attitudes of youth toward digital advertising and data about the type of ads they find acceptable.

To learn more, watch this video of the full session.

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To learn more about Newton Grant, click here.

 

Europe 2016Video Coverage

Stephanie Llamas: Infiltrating New Frontiers | Casual Connect Video

March 31, 2016 — by Catherine Quinton

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Stephanie Llamas is the Senior Analyst of Consumer Insight at SuperData Research
Stephanie Llamas is the Senior Analyst of Consumer Insight at SuperData Research

Stephanie Llamas is Director of Research and Consumer Insights at SuperData Research designing and supervising qualitative research across all digital gaming segments and playable media. As a leading games industry researcher, SuperData collects digital point of sale data from 48 million digital players each month. Stephanie brings more than ten years of professional experience in social and digital media to this presentation. Stephanie’s academic background, with a BA from Northwestern University and an MA from New York University, focused on researching the sociopolitical history of video games.

Although developed markets for video games are becoming saturated, there are rapidly growing global opportunities. At Casual Connect Europe, Stephanie focused on what developers need to understand to penetrate these new markets. The barriers are much more than localizations. Publishers must ask questions such as: What games do best in which regions? How can you best engage the audience in an unknown market? What can you learn from those who are successful and those who are struggling in new areas?

To learn more about Stephanie’s insights into these markets and the tools that will help publishers succeed, watch this video of her full session.

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For an exclusive article about Stephanie, click here.

Tel Aviv 2015Video Coverage

Itay Levy: Mobile Marketing the Right Way | Casual Connect Video

March 8, 2016 — by Catherine Quinton

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'When I meet a company, I know right away what they need to do.' - Itay LevyClick To Tweet

With cost-per-install soaring 59% year over year and churn rate set on 80%, it is clear that retaining users becomes a key focus for app marketers. In this presentation, delivered at Casual Connect Tel Aviv 2015, Itay Levy, cofounder and CEO of Appoxee, revealed the findings of a study which looked into the retention strategies of the top 30 gaming apps in each store. With a benchmark of these topics, Itay explained how how these top games retain their users using different marketing channels, and provide actionable insights and best practices on how to retain app users. Itay advised, “You need to use push notifications in the right way. Use emoticons, use rich messages, use segmentation and automation, use the right tools for mobile engagement.”

USA 2015Video Coverage

Mobile Games for the Next Generation with Stephanie Llamas | Casual Connect Video

January 5, 2016 — by Emily Baker

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Stephanie Llamas

Children are generally the first to adopt new technologies. With $21 billion in worldwide sales in 2014, game developers, brand holders, as well as toy companies are avidly trying to connect with this tech savvy and lucrative deomographic. Director of Research and Consumer Insights for SuperData Research, Stephanie Llamas spoke at Casual Connect USA about the current landscape for mobile games for kids. She identified the most important drivers of change in this market and also deciphered the early signs of what’s to come. One example she shared was that kids make up almost 8% of the worldwide mobile market. She explained, “We see that the kids games are fueled by developed markets like the US . . . We expect in maturing markets to see slow and steady growth in the kids realm.”

News

Indian mobile game revenue estimated at $150 million in 2015

November 12, 2015 — by Peichun Gau

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Mobile gamers lead the market in India, with a smartphone install base estimated at 200 million by the end of 2015. Approximately 40 to 50 million people play games on their smartphones and feature phones, with an annual growth rate of 40% to 50%. Mobile gaming revenues are currently estimated at $150 million across all revenue models.

USA 2015Video Coverage

Mike Hines and What the Top 50 Do with In App Purchasing | Casual Connect Video

October 28, 2015 — by Emily Baker

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mhinesHave you ever wondered what gives the top 50 that edge in the app store? At Casual Connect USA, Amazon’s Developer Evangelist Mike Hines revealed the how and the what the top 50 do differently than other developers. Amazon has collected data about how users engage with IAP in games, and we have reviewed how the most profitable apps are using IAP to monetize successfully. Among many insights derived from this data, Mike shared, “We found that users who have been with your app for 30 days are likely to spend 60% more on each in app purchase than they were on day zero. This is a great reason to care about all those users who stay with your apps after day seven.” For more actionable data from his session, tune in below.

USA 2015Video Coverage

Jakob Lykkegaard and How Data Transformed Teams and Games at Playlab | Casual Connect Video

October 25, 2015 — by Emily Baker

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Jakob LykkegaardJoin the CEO & Co-founder of Playlab Jakob Lykkegaard as he spoke at Casual Connect USA last August. He talked about how Playlab manages their internal teams in Bangkok and Manila with data and how they have created an internal economy to give game teams and producers freedom to pick while still keeping accountability and high creativity alive. He also touched on how Playlab is scaling this way with help from external game teams. He iterated, “Vietnam and Malaysia are South-East Asia’s fastest growing markets for mobile gaming and revenue.”

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