main

ContributionsDevelopmentEventsIndieNews

Who Will Represent Central Europe at Indie Prize in Berlin?

January 13, 2017 — by Yuliya Moshkaryova

banner_centraleurope-960x504.jpg

Twelve games from Poland, four games from Austria, two games from Switzerland and from Czech Republic and one game from Hungary are selected to be showcased at the international Indie Prize showcase in Berlin during annual Casual Connect Europe session. Among them, there are four games that were nominated to the international scholarship by Game Nation Nomination Partners events: Game Developers Session 2016, Game Industry Conference, Indie Games Polska and FreeGalaktus.

AudioExclusive Interviews

Kamil Orman-Janowski: Composing the Path of Exile

December 26, 2016 — by David Radd

IMG_1506-Edit-960x640.jpg

Kamil Orman-Janowski is a composer who has provided music to games such as Warplane Legends, Beyond Space and Isleron: The Rending. Probably his most famous works at this point, however, have been to Path of Exile and its various expansions.

maxresdefault

“My vision of music for Path of Exile is still evolving, but there are some major sources of inspiration,” said Kamil. “I try to find proper balance between music from games such as Diablo 1-2 and movies or TV shows with similar setting. I’m always looking for something dark, ethereal, deep, sometimes weird and strange but at the same time epic and noble, so it’s mostly fusion of symphony orchestra, guitars, ethnic and many experimental instruments.”

Game DevelopmentPostmortem

Wrath of Loki: Transferring a Casual Adventure Game into VR

November 21, 2016 — by Industry Contributions

Wrath_Of_Loki_4-960x534.jpg

“At The House of Fables we specialize in making casual adventure games, where hidden object scenes and logic puzzles are the most important aspects of gameplay. Fascinated by the possibilities offered by VR we decided to transfer this kind of game into the immersive VR environment. We instinctively felt that beautiful hand-drawn hidden object scenes may be much more fun to play in 360˚”, says The House of Fables’ producer Marta Wierzbolowska as she sheds more light on the creation process of Wrath of Loki, The Best VR Game and Most Innovative Game of Indie Prize Tel Aviv 2016.

“We knew that VR projects were dominated by horror and thriller experiences. Therefore we decided to offer something completely different: a relaxing experience based in pleasant
locations and casual puzzles. That is how Wrath of Loki was born”.

EventsIndieNews

Best Indie Games Announced at the 16th Indie Prize Awards During Casual Connect in Tel Aviv

November 3, 2016 — by Yuliya Moshkaryova

CCTelAviv2016_3DayINDIE-1-960x640.jpg

The 16th Indie Prize Awards Ceremony took place at Casual Connect Tel Aviv 2016. Casual Connect is a place where developers can foster relationships with other developers, gain exposure for your professional development team and beautiful games, and learn how to succeed in the new games ecosystem. The Indie Prize Showcase was bustling with developers from around the world competing and showing off their games. Find out who won and more information about their development process.

Europe 2016Video Coverage

Michal Witkowski: Putting Psychology and Analytics Together | Casual Connect Video

May 24, 2016 — by Catherine Quinton

Michal-Witkowski-featured-image-960x1174.jpg
'Making games people love and playing alongside them is a beautiful thing.' - Michal WitkowskiClick To Tweet

Social casino players’ behavior differs from that of other casual gamers. In a presentation by Michal Witkowski, head of product analytics at GameDesire, Michal showed these differences in terms of the most important monetization and engagement KPIs, with an extra focus on Facebook players. Tune in as Michal breaks down the data from the analysis to infer about potential business strategies that can help in getting more loyal and higher-paying players in social casino games. “Bingo new registration are very scarce on Facebook. This means that you should really take care of your new players and focus more on reactivating and keeping your players loyal.” Hear this and other insights that Michal has been able to derive from data analysis.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Magic Flute: a beautiful child of opera and gaming

February 27, 2016 — by Industry Contributions

KV_L.png

Let’s start by putting things in the right perspective. Both opera and games were created for entertainment. Usually, though, they didn’t mix or even come close to each other. Until they did, in Amon Miyamoto’s mind, when the renowned Japanese stage director envisioned Mozart’s masterpiece - The Magic Flute as a videogame. The studio of LabLike went even further, turning The Magic Flute into an actual videogame - their game designer and team lead Olaf Morelewski tells how.

EventsNewsStudios

Big News: Nordcurrent is Expanding

October 19, 2015 — by Emily Baker

warsaw-960x540.jpg

nordcurrent_logoVilnius, Lithuania – As the largest developer and publisher of free-to-play and casual games in Lithuania, Nordcurrent is proud to announce that they are opening a new development studio in Warsaw, Poland. Given the successful launch of hit game Cooking Fever, Nordcurrent is wanting to create more games with the highly-skilled new talent in the fast growing neighboring capital city.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Steampunker: How Visual Tools Helped an Amateur Make a Game

August 11, 2015 — by Industry Contributions

Steampunker_by_Grzegorz__Krzysztof_Domaradzcy-960x1332.png

Amateur - a person who engages in a study, sport, or other activity for pleasure rather than for financial benefit or professional reasons. Compare professional. First things first. Let’s start with who I am, to provide enough background for what is to follow”, says Mariusz Szypura, the creative director of the Telehorse studio, as he shares the story of Steampunker.

Europe 2015Video Coverage

Sebastian Barabanow: Small Steps Toward Success in Building Your Company | Casual Connect Video

July 1, 2015 — by Catherine Quinton

GameFactoryTeam_1920-960x639.jpg
'Clients are more likely to work with people who really care.'–Sebastian BarabanowClick To Tweet

Sebastian Barabanow outlined some of the ups and downs he’s faced through a decade in the games industry during his Casual Connect Europe speech. He laid out definition of success grounded in reality, not in the industry’s few cases of runaway success. “When you’re starting, and you only see the silver lining, those shining kind of results, you might get the wrong expectations for your future and lose focus of what should be in front of you.

logo
SUPPORTED BY