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Indie Prize Europe 2017 Winners Revealed

February 10, 2017 — by David Radd

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Photo by Lera Polska

Casual Games Association has announced the winners of the Indie Prize showcase. The honorees were revealed during a awards ceremony at Casual Connect Europe in Berlin.

Shadow Tactics: Blades of the Shogun, a tactical stealth game set in Japan’s Edo period by Mimimi Productions, won Best Game Design. Anshar Wars 2, a VR space shooter game by Ozwe Games, won Best VR Game. FRU, a puzzle platformer that that uses Kinect to make the player’s silhouette into a “portal” between two worlds by Through Games, won Most Innovative Game. Blink and Die, a VR rhythm title where the music defines the level by Sureksu, won Best Game Audio and Best Kids & Family Game

“Indie Prize is becoming bigger and bigger year by year – it is amazing and overwhelming to see indie talent and spirit growing so very strong all over the world,” says Yuliya Moshkaryova, Director of Indie Prize. “On behalf of Casual Connect and Indie Prize, we cordially congratulate all the finalists, nominees and winners, and are looking forward to seeing more games in the future.”

Photo by Lera Polska

Other winners include Figment, a 3D isometric action-adventure where players fight against the anxieties of a 40-year old man by Bedtime Digital Games, won Best Game Art. Empathy, an adventure game where you explore the memories from people of the path by Pixel Night, won Best Game Narrative. Lightfield, an omnidirectional racing game described as parkour with a space ship by Lost in the Garden, won Best Multiplayer Game. Super Pet Hero, a voxel game about dodging traffic and pet saving by Amused Sloth, won Best Mobile Game. Lastly CoverFire by 1MBand had the honor to win the Best in Show award which was voted for at the event. 

Indie Prize has partnered with many local game contests from around the world. This grants the opportunity for various regional winners to showcase their games at Casual Connect. All told, developers from 63 countries submitted 470 games for the international Indie Prize scholarship, an increase of 20 percent compared to last year’s Indie Prize Europe 2016. Forty-two judges selected the 130 indie games to be showcased in the Indie Prize area during Casual Connect Europe in Berlin.

Celebrating a well earned moment of triumph, photo by Lera Polsky

Fantastic Nominees:

BEST GAME AUDIO
Blink and Die developed by Sureksu
Guns, Gore and Cannoli 2 developed by Crazy Monkey Studios
The Long Reach developed by TLR Team
Beat the Game developed by Worm Animation

BEST GAME DESIGN
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
FRU developed by Through Games
The Adventure Pals developed by Massive Monster
Okhlos developed by The Adventure Pals

BEST GAME ART
Figment developed by Bedtime Digital Games
Vive le Roi developed by Seccia
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
Anshar Wars 2 developed by Ozwe Games

BEST GAME NARRATIVE
Empathy by Pixel Night
Lost Words developed by Fourth State
Code 7 developed by Good Wolf Studios
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions

BEST MULTIPLAYER GAME
LIGHTFIELD developed by Lost in the Garden
Super Rocket Shootout developed by Oddly Shaped Pixels
Panoptic developed by Team Panoptes
Akuto: Mad World developed by Hut 90

BEST KIDS AND FAMILY GAME
Blink and Die developed by Sureksu
House of Languages developed by Fox3D Entertainment OU
Figment developed by Bedtime Digital Games
Trains VR developed by The House of Fables

BEST MOBILE GAME
Super Pet Hero developed by Amused Sloth
VOI developed by Yunus AYYILDIZ (gamebra.in)
unWorded developed by bento
Euclidean Lands developed by Miro Straka

BEST VR GAME
Anshar Wars 2 developed by Ozwe Games
Panoptic developed by Team Panoptes
The Biumbis developed by 3OGS
Wrath of Loki VR Adventure developed by The House of Fables

MOST INNOVATIVE GAME
FRU developed by Through Games
Lost Words developed by Fourth State
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
Panoptic developed by Team Panoptes

You can find the full list of Indie Prize Berlin 2016 finalists at indieprize.org.

Photo taken by Lera Polska

Join Indie Prize Facebook community to stay updated about Indie Prize https://www.facebook.com/groups/870174783048528/

The winners are supported by Unity (Platinum sponsor), Korean Game Developers Association (Gold sponsor) and the prizes for winners are provided by: Tenjin, Photon, Amazon Appstore, Appodeal, SpeedLink, ironSource and IBM.

ContributionsDevelopmentEventsIndieNews

Fourteen Indie Games from Southern Europe Competing at Indie Prize Berlin

January 18, 2017 — by Yuliya Moshkaryova

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One game represents Croatia, two games Greece and Portugal, four games Italy and seven games Spain at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among them, two games were nominated by Game Nation Nomination Partners in Italy: Milan Games Week and Codemotion.

GAME: Light&Dark
DEVELOPER: Under the Stairs
PLATFORM: Desktop Win
COUNTRY: Croatia

Light&Dark is a 2D roguelike platformer with random level generation. Light is your primary resource which you spend to uncover levels, kill monsters and progress through the game. Every death is permanent and every run is different.

Awards: Best gameplay and Best artstyle at Reboot Infogamer.

EventsNews

Awesome Games from Belarus, Latvia, Spain at Upcoming Indie Prize in Tel Aviv

October 17, 2016 — by Yuliya Moshkaryova

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The international Indie Prize showcase for independent developers will take place on Nov 1-3, 2016 in Tel Aviv. Sixty games from 21 countries were provided with Indie Prize scholarship by Casual Connect and will be showcased at Habima Square during 3 days from 9 AM to 5 PM.

We are happy to introduce to you games from Belarus, Latvia and Spain that were selected by Indie Prize judges to be showcased at the international Indie Prize showcase.

DevelopmentExclusive Interviews

Vicens Martí: Making the Right Bet

September 22, 2016 — by David Radd

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Vicens Martí is the President of Tangelo Games. Tangelo Games was formed through the acquisition of Diwip and Akamon Entertainment and was formerly Imperus Technologies Corporation. While their time in the gaming industry includes being the Managing Director at Cirsa Gaming Corporation, Vicens has also been CMO at Vueling (a Spanish low-cost airline) and CEO of Custo Barcelona (a fashion label).


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Vicens Martí is President of Tangelo Games.

Cirsa is a notable casino company in Spain, Italy, and Latin America, helping to operate table games and casino slot machines. Vicens says that the experience in real money gambling was beneficial. “I did so much at Cirsa… You learn by doing,” they said.

While Vicens says they had the childhood dream of being an astronaut, they have no difficultly imagining what they’d be doing if they weren’t at their current position. “Oh, that’s easy. I am a simultaneous entrepreneur,” they described. “I have invested in a company called Appeth. I have interest in electronic music. Fintech is another company that I have going too. I have many projects going at once so if I wasn’t in the industry, I have plenty else I could be doing.”

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Skara, The Blade Remains: From a Professor’s Sketch

February 15, 2016 — by Industry Contributions

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Skara, The Blade Remains is a versus-style multiplayer hack’n’slash with the soul of an RPG. Developed by a small team of 12 crazy indie developers in the UK and Spain using Unreal Engine, Skara is set on a post-cataclysmic fantasy world where only the strong can survive. Teams and individuals of up to 16 will battle it out for supremacy in Skara’s full game mode, becoming the protagonists of an unfolding story.
Until then, players can play quick versus fights, longer free-for-all brawls and six-person Team Deathmatches in dangerous environments.


Exclusive Interviews

Watch Your Step: Alan Crane Explains Escape From The Pyramid

July 6, 2015 — by Steve Kent

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Tama GamesTama Games’ recently released iOS game Escape from the Pyramid brings some of the world’s oldest designs to modern gameplay, challenging players to avoid the afterlife in an ancient tomb. Graphically, the game goes for a simplified, silhouette style that draws inspiration from ancient Egyptian hieroglyphs. The gameplay mashes up platformer and runner styles to lend a little excitement to a casual puzzle game. Breaking with the free-to-play trend, the studio decided to skip in-game purchases, offering the entire experience for $1.99 in the U.S. App Store. Read on for an interview with Tama Games Director Alan Crane on the game’s retro roots, its struggles as an indie title, and Tama’s solution to an argument as old as touchscreen games: If we have buttons, where should they go?

Postmortem

89bits Takes Fantasy Sports Management to the Second Screen | GameSauce Q&A

June 30, 2015 — by Industry Contributions

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Carlos

Carlos Molina del Rio is a Madrid-based games developer and founder of independent studio 89bits. After years of working at Telefonica creating mobile infrastructure for one of Spain’s most important telecom companies, he decided to start his own games and entertainment company to combine gaming and live sporting events with the mobile experience. Read about his experience in launching a new entertainment category in fantasy sports management.

Contributions

Indie Showcase: Abylight’s AfterZoom (DSi, iOS)

February 11, 2013 — by Mariia Lototska

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Abylight is a Barcelona-based independent video game development studio founded in 2004 by Nacho Garcia, Alberto Gonzalez, Daniel Lopez and Ricardo Fernandez and based in Barcelona. The studio has been developing titles since 1990, resulting in more than 60 titles for various platforms, such as the Nintendo 3DS, Nintendo Wii, and Sony Playstation Portable. Abylight has also released games for digital distribution platforms such as WiiWare, DSiWare, PSN, and iOS.

After the initial development and publishing of Fish’em All! and Stop Stress for WiiWare in 2009, Abylight sadly found itself depleted of resources. Only a very tight core team survived and no financial room was left to invest in any kind of independent development. Around the same time, the Nintendo DSi was released and the DSiWare digital store was launched. Earlier, in 2008, Abylight developed Elite Forces: Unit 77 for Nintendo DS, which meant that we had several development kits and all the legal authorizations necessary ready to develop for the platform. Although technically a DS is different from a DSi (i.e. camera-wise), we sorted it out easily, just ignoring those differences in our first productions. Moving from WiiWare to DSiWare was not an issue at all. The decision to focus on the DSi platform would eventually lead to the creation of our first iOS project: AfterZoom.

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