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Game DevelopmentPostmortem

Beer League Hockey: When Gamedev Feels Like The Penalty Box

January 20, 2017 — by Industry Contributions

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By Bobby Patteson, CEO&Founder of Highcastle Studios

Turns out that making an indie game is somewhat like the process of brewing a good beer. Through a series of tedious steps, water and malt are transformed into the beverage that is commonly consumed after a good old Canadian hockey match. My name is Bobby Patteson and my latest game Beer League Hockey has been fermenting for the past two and a half years. After being brought back from the dead on several occasions this pugilistic sports game has eventually found its way on iOS and Android.


Game DevelopmentPostmortem

The Blur Barbosa vs Aliens: A Business Model on Sports Stars

August 14, 2016 — by Industry Contributions

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'We adopted a new business model based on partnerships with athletes'. - Wallace MoraisClick To Tweet

Hermit Crab is a game studio based in Porto Alegre, South of Brazil, founded in July 2014 by Wallace Morais. He expanded the studio inviting Guilherme Goncalves in 2015 and Matheus Vivian in 2016. With 9 games launched and one in beta, the studio has now focused on a new business model as they have gone more indie. Wallace sheds more light on their newly discovered direction. 


Europe 2015Video Coverage

PowerPlay Manager: Making the Sum Greater than the Parts Through Differences | Casual Connect Video

March 11, 2015 — by Casey Rock

During Casual Connect Europe, Andrej Golovkov and Ivan Krechňák spoke about montetization and optimization using data analysis. In reflection of how monetization worked when he first started, Ivan stated, “Companies had their business model based on advertising which was the main income”. It was thought that charging for online games was impossible. Now, there are many possibilities. Andrej gives this advice to companies: “Don’t be afraid to try various programs (of data analysis) in your game”.

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