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Matthieu Burleraux: PlayLab in His Pocket

May 14, 2017 — by David Radd

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Matthieu Burleraux is the Business Development Director at Pocket PlayLab. The company is helping to provide mentorship on different matters to developer Cupcake, which the company invested $1 million into.

“We are helping them understand how to work around game KPIs, including in user acquisition, using these KPIs to optimize the game as well as their marketing campaign,” said Matthieu. “For example, we are focusing a lot on the daily cohorts, the LTV45 associated to them, the CPI, retention numbers, etc. We are also starting to help them on producing visual assets for UA and provide mentorship regarding developing the game on new platforms.”

 

“Before making the decision to work with Cupcake, we looked at the basic KPIs (ARPU, ARPPU, retention, virality, DAU, etc.) and their evolution over time, but we also looking into UA KPIs such as the CPI they had, ROI on UA, etc.” Matthieu continued. “The goal was for you to see if the game was sustainable and if we could grow it.”

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Southeast Asia Part 2: Developers from Taiwan, Thailand and Vietnam at Indie Prize

April 25, 2017 — by Yuliya Moshkaryova

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Eight games from Taiwan, one game from Thailand and two games from Vietnam continues the list of developers from Southeast Asia who were selected to participate in the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

Game Title: Magnesia
Developer: 18Light Game Ltd.
Platform: PC
Website: www.18light.com.tw
Country: Taiwan

Magnesia is a 2D puzzle game made by 18 Light. Player plays as a little robot Orsted. Explore the mysterious planet Magnesia. This planet contains some special substances which create powerful magnetic force. The substances maintain planet’s resident basic living, but humans are eager to get it due to the energy shortage on earth, so the war begin between three groups, humans that want to conquer, humans that protect Magnesia and residents on Magnesia. In this situation, Orsted has to determine what and who she should trust.

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Anucha Aribarg: Making Things Pixel Perfex

February 17, 2017 — by David Radd

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Anucha Aribarg of Pixel Perfex is the lead designer for Earth Atlantis. The game was given an award for graphics at the BIC Festival 2016 and was selected to show at Tokyo Game Show 2016.

“I was surprised when it happened,” said Anucha. “I knew that my game art style was very ‘different’ but I didn’t expect to win an award for Excellence in Art. I didn’t even stay for the award announcement.”

“When I first thought about making a game that looks like an old explorer sketchbook from 14th century, I only thought that the idea was interesting and it would be so much fun to do it.” Anucha continued. “To know that people acknowledged and liked it, that was just awesome.”

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Andy Pichayapa and Reaching Indochina’s Mobile Market | Casual Connect Video

August 18, 2016 — by David Radd

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'Whatever new platform that comes with convenience has a better chance of success.' - Andy PichayapaClick To Tweet

Join Andy Pichayapa of INi3 Digital and other publishing professionals in a panel from Casual Connect Asia. This panel (called The 20 Billion Dollar Market! Really?) raised a lot of questions on the international side of the mobile games business. One of the big questions was: Who is making money in this market and how? They discussed strategies from a publisher’s perspective as well as what a developer should deliver and be prepared for before searching for a publisher.

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Blades of Revenge: Let the AI Test

August 12, 2016 — by Industry Contributions

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Infinity Levels Studio, the winner of Indie Prize Best Mobile Game nomination at Casual Connect USA 2016, is a small Thai-based games studio that focuses on building differentiated gameplay and amazing artwork. Coming from a not-so well-known place to produce innovative mobile games, and due to the competitive nature of the category, Nikki Assavathorn, the head of the studio, was pretty sure they wouldn’t win anything. So she sat at the back of the room and didn’t realize her studio has won the award, and only an hour later, when she chatted with the other gamers, she found out that Blades of Revenge has won.


USA 2015Video Coverage

Jakob Lykkegaard and How Data Transformed Teams and Games at Playlab | Casual Connect Video

October 25, 2015 — by Emily Baker

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Jakob LykkegaardJoin the CEO & Co-founder of Playlab Jakob Lykkegaard as he spoke at Casual Connect USA last August. He talked about how Playlab manages their internal teams in Bangkok and Manila with data and how they have created an internal economy to give game teams and producers freedom to pick while still keeping accountability and high creativity alive. He also touched on how Playlab is scaling this way with help from external game teams. He iterated, “Vietnam and Malaysia are South-East Asia’s fastest growing markets for mobile gaming and revenue.”

Asia 2015Video Coverage

Jakob Lykkegaard: Building a Sustainable Business | Casual Connect Video

June 9, 2015 — by Catherine Quinton

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'Playlab will do only freemium; that is the only way forward.' –Jakob LykkegaardClick To Tweet
Jakob Lykkegaard
Jakob Lykkegaard, CEO of Playlab

Last year, Playlab grew from 20 people to 100, and CEO Jakob Lykkegaard detailed what the company is doing to make sure success doesn’t crush out creativity in his Casual Connect Asia 2015 lecture. “One of the reasons for that [growth] is that last year, we at Casual Connect also met Niel [Dagondon] from Anino Games, and we acquired that studio in Manila a month after Casual Connect or so,” Jakob says.

Asia 2015Video Coverage

Jesse Davis: Making the Business Decisions | Casual Connect Video

June 4, 2015 — by Catherine Quinton

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'Eventually you realize it’s a business and you have to make business decisions.' –Jesse DavisClick To Tweet

Jesse Davis, Hydraulic Games presidentAt Casual Connect Asia 2015, Jesse Davis shared knowledge he harvested from his time reskinning apps. “When you’ve produced hundreds of games, you go through a cycle that most indie developers don’t get to go through, right? Because you’re releasing constantly.” His company, Hydraulic Games, is transitioning into developing larger Unity games now, you can see his insights on accelerated game development in the video below.

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