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USA 2014Video Coverage

Casey Pelkey: Bringing His Experience to Tetris Online | Casual Connect Video

August 8, 2014 — by Catherine Quinton

“Remain true to your original game design,” Casey Pelkey advised his audience during Casual Connect USA 2014. “The thing that makes your game great for your fans is the thing you have to exploit the most and the farther you stray from them, the less likely that your fans will enjoy them.”

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Casey Pelkey, vice president of marketing at Tetris Online, is closely watching the microconsole movement. He began evaluating the opportunity when OUYA received overwhelming support for their Kickstarter campaign. Then, when Amazon launched Fire TV in April, the company became an active supporter with a single player Tetris game. They quickly followed that with Tetris Battle: Fusion, a multi-player follow-up to their Facebook game, Tetris Battle. Although Pelkey recognizes that the market is still very small, with plenty of room for improvement, he thinks it is only a matter of time before these affordable devices become clear alternatives for playing games. His excitement about the future of microconsoles has grown with Google’s recent announcement to roll out Android TV, as well as the rumors surrounding Apples next update to Apple TV.

The Tetris Battle: Fusion game on Amazon Fire TV is a follow-up to Tetris Online’s smash hit game on Facebook, Tetris Battle.
The Tetris Battle: Fusion game on Amazon Fire TV is a follow-up to Tetris Online’s smash hit game on Facebook, Tetris Battle.

The two games Tetris Online has launched on Amazon TV will allow them to better understand how players will respond to playing on these types of devices. But he admits, “Games are unfortunately a secondary focus for many larger manufacturers, so we’re also trying to work closely with each of them to help improve the overall experience.”

Generating Revenue Through Partnerships

As vice president of marketing, Pelkey’s primary responsibility is to give their products the best chance of success by generating and executing marketing plans. He is also responsible for generating revenue outside of game sales and in-game purchases, including both advertising and partnerships. When not focused on revenue generation, he handles public relations and business development issues.

Working With Icons

When he was offered an executive role at Tetris Online, it was difficult to leave Nintendo after many successful years, but the timing was right for his family, and being based in Honolulu was certainly an added enticement. But the biggest reason he made the decision to accept the position was the opportunity to work with several industry icons he deeply admires, including Minoru Arakwa, Henk Rogers, and Alexey Pajitnov.

CaseyPelkey
Casey Pelkey, Vice President of Marketing, Tetris Online

The launching of Wii brought Pelkey the time in his career that he remembers with the greatest pride. During his time at Nintendo, he assisted with many product launches, but none were as challenging as the launch of Wii. There was a lot of skepticism in the market prior to showing it at E3. Although E3 is not always the best indicator of how a product will perform, it is a relief to get a strong reaction from the media and retailers who are attending. But two days before E3, Pelkey had an emergency appendectomy and his doctor advised him not to attend. He relates, “Fat chance! The next day I jumped on a flight from Seattle to Los Angeles to attend the show. Fortunately, the stitches held and I got to see the reactions of the attendees first hand. It was great to see and the rest is history!”

In the games industry today, he has noticed a trend that isn’t getting the attention it should. That is the rapid and blatant copying of games. Although this has always been an issue to some extent, he feels what happened with Flappy Bird and Threes illustrates how quickly many small developers can jump on and idea of someone else and profit from it. He says, “I think we’re just scratching the surface of this issue, so it will be interesting to see what happens over the next few years.”

For his personal gaming, Pelkey prefers using consoles, but because of its convenience and accessibility, he actually uses his smartphone most of the time. When he is not playing EA’s Tetris Blitz, it is Threes by Sirvo or Trials Frontier by Ubisoft. He usually prefers puzzle games because they work well with the touch interface, but Trials Frontier has been keeping him entertained for the past few weeks.

The Tetris game on Amazon Fire TV offers endless fun and is easily controlled using the Amazon TV Remote.
The Tetris game on Amazon Fire TV offers endless fun and is easily controlled using the Amazon TV Remote.

Although he usually limits his F2P purchases to less than five dollars, he did once spend $40 on Zynga’s Empires and Allies on Facebook. His motive was purely competitive, since many of his industry friends and co-workers were playing it. Originally, he refused to support Zynga’s mastery of the in-game up-sell, but in a moment of weakness, he succumbed.

The latest consoles are available at the office for employees to enjoy, so he hasn’t purchased any of them. But he owned almost every previous console and handheld gaming device in existence. He still keeps some of them in storage, planning to share them with his children.

When not working or gaming, Pelkey enjoys spending time with his family, usually on the beach or soccer field. And the rest of the time you will find him on the golf course.

 

OnlineUSA 2014Video Coverage

Matt McMahon is Excited By Connectivity | Casual Connect Video

July 28, 2014 — by Catherine Quinton

“We don’t look to dictate the model or the mechanic or a lot of that,” says Matt McMahon during a panel at Casual Connect USA. “We will try to add some subject matter expertise because we’ll see what broad swaths of the market are doing, but we are going with a partner hopefully to leverage their expertise on the platform.”

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Matt McMahon, the vice president of mobile for Fox Digital Entertainment, came to the games industry from the mobile side. He was, and continues to be, “incredibly excited about the immense power and potential of world-wide connectivity right in your pocket.”

He claims the best part of the mobile games industry is working with such a diverse range of smart partners all over the globe. He also loves how democratized the industry is. The constant innovation keeps him interested in the industry, although it keeps him on his toes!

Award-Winning Hits

Today, McMahon drives the licensing, production, distribution, publishing, and marketing of digital products, games, and apps for Fox films and television series. His particular focus is on application platforms such as Apple’s iOS and Google’s Android. He has brought more than 45 apps to market, producing best-selling and award-winning games such as Family Guy: The Quest for Stuff, The Simpsons Tapped Out, Angry Birds Rio, Ice Age Village, Avatar, Glee Karaoke and Predators.

Family Guy
He has brought more than 45 apps to market, producing best-selling and award-winning games such as Family Guy: The Quest for Stuff.

One of the most exciting highlights to his career was building a unique and mutually beneficial partnership with Rovio for the first Rio film, Angry Birds Rio. A more recent highlight occurred only a few weeks ago when they had two games in the Top Ten Grossing category.

Driving Revenue Through Apps

In McMahon’s current role of running the Games & Apps group representing Fox Films and Television Properties, his main goal is build a new revenue stream for their properties on smartphones and tablets using the apps platforms. Games are the primary focus, although they also handle other digital product development.

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McMahon has always considered himself more a product person than a marketing person. He was very excited about Angry Birds Rio.

He actually started in Digital Marketing for Fox’s Main Theatrical Marketing Group. For a few years, he found it great fun, but he has always considered himself more a product person than a marketing person.

The next important trend in the games industry, according to McMahon, will be connected TV gaming with the phone and tablet as the hub. And people will realize that games are not just games. They are the next generation of content, IP, and brand creation, and they reach consumers more directly than any other platform.

When McMahon is not working, he makes a conscious effort to unplug from devices, although he admits it is difficult to separate himself from Twitter and Instagram. He spends as much time as possible on the beach. And, of course, he spends time gaming. Lately, he has been playing playing Threes and Boom Beach, and intends to put time into Hearthstone. He plays almost exclusively on his iPhone and iPad, and no longer owns a console. He prefers iOS to Android, saying, “Apple does such an elegant job with UI and with the multiple platform device ecosystem.”

The Dominance Of Mobile

Perhaps nothing shows the dominance of mobile more clearly to him than his recent experience in Tokyo. He had not been there for a number of years, but when he returned, he discovered behavior on the subway, which he feels is a great litmus test, had totally changed. He saw, “Tons of smartphones, with most people either on LINE or in games.”

 

DevelopmentExclusive InterviewsIndustryOnline

Simon Mack: The Advantages of Developing for Mobile

May 5, 2014 — by Catherine Quinton

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Simon Mack, CTO of NaturalMotion

Simon Mack, CTO of NaturalMotion, knew at an early age that he wanted a career in software development but, although he grew up playing games, he never considered the possibility of working in the games industry. While he was studying at his university, a friend introduced him to a company called MathEngine and the physics simulation middleware they were making. He says, “I was blown away—this was unlike anything I had seen before and more advanced than I had thought possible. I got an internship there and was hooked.”

Inspired by Technology

During Mack’s work on physics engines, he met Torsten Reil, CEO of NaturalMotion, and was inspired by the breakthrough technology his team was creating. He has now worked for the company for almost 11 years.

Today, NaturalMotion focuses on advancing its middleware technology with state-of-the-art character animation that scales across consoles and PC, as well as for their own mobile games. They also focus on growing and sustaining their mobile games such as Clumsy Ninja and their CSR franchise, while developing new breakthrough mobile games in new content categories. Emphasizing product value and customer experience is what allows NaturalMotion to build experiences thought to be impossible on mobile. And, they are always interested in hiring the best people to help take the company to the next level.

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NaturalMotion is growing and sustaining their mobile games such as Clumsy Ninja and their CSR franchise.

No two days at NaturalMotion are the same; Mack claims it’s hard to imagine a “normal” day. Because they use agile, collaborative processes across all projects, usually they begin the day with scrums with various teams. The rest of the day includes such things as product reviews, tech planning, and helping teams resolve technical issues efficiently. Mack especially enjoys the sprint reviews where he sees the progress on each project. He points out, “With so many teams working across technology and games sections, there’s always something we’re working on together to raise the bar for incredible consumer experiences.”

When not hard at work, Mack does manage to fit in a bit of mobile gaming. These days, Mack’s mobile gaming includes Threes! and Boom Beach. He also admits to playing a lot of Zynga’s recent launch, Farmville 2 Country Escape; he enjoys the game’s visually rich design and depth of gameplay.

Succeeding on Your Own Merits

Clumsy Ninja Trampoline
In the games industry, Mack finds “a fantastic blend of genuinely cutting edge technology and artistic creativity, something that is found in very few places.”

In the games industry, Mack finds “a fantastic blend of genuinely cutting edge technology and artistic creativity, something that is found in very few places.” He enjoys the constant change and the inspiring talent the industry attracts, as well as the fact that it generally allows people to succeed on their own merits.

Mack has had considerable involvement with recruiting talent and offers this advice to people starting out in the games industry: “Build a portfolio that showcases your art or what kind of code you can write. I always enjoy interviews where the candidate shows off a personal project.”

Great Growth and Consumer Experience Opportunities

During the time Mack has been in the games industry, he has seen amazing technical progress in the console space as well as a change in the scale of games, development teams and budget growth. The results have been richer visuals and deeper AAA games with great content, causing a great deal of consolidation in the industry.

And, he notes that the past few years have seen amazing growth in mobile gaming. “Mobile games have enabled smaller teams to create high quality games more quickly, revitalizing the industry with massive opportunities for growth,” Mack says. “Millions of people who have never played traditional video games now play social games on mobile devices every day. Casual consumers benefit from far greater accessibility, social experiences, and lower costs, whilst hardcore consumers have better console-quality experiences than ever before and an increasing number of category options on mobile.”

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“Mobile games have enabled smaller teams to create high quality games more quickly, revitalizing the industry with massive opportunities for growth.”

But Mack sees possible mis-steps made by developers new to the industry, including determining the right level of innovation in technology. Some resist using middleware, preferring to develop their own solutions. So, as they re-invent the wheel, they have less efficient development time and miss the opportunity to use best-in-class technology.

Clumsy Ninja AppStore Icon
Simon Mack will be talking about Clumsy Ninja and the character animation system used to create their game during Casual Connect Asia 2014.

He also sees the opposite scenario: it is becoming more common for development teams to pick an off-the-shelf engine solution and simply add content. He believes this lack of technical innovation can lead to games that lack the ‘wow’ factor they need to stand out. At NaturalMotion, they emphasize constant innovation in technology while remaining as efficient as possible by using best practices and reusing existing systems when it makes sense.

Mack is excited to see how mobile technology will evolve over the next few years. He says, “We’re nearing the possibility of real console-quality on mobile devices, and it will be interesting to see how that is best leveraged in making games that appeal to both the mainstream market and the more hardcore player.”

Simon Mack will be talking about Clumsy Ninja and the character animation system used to create their game during Casual Connect Asia 2014. Find out more about his session here.

 

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