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Game DevelopmentPostmortem

Detached VR: Going Against Common Rules

August 16, 2017 — by Industry Contributions

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By Jakub Kwinta, PR and Communication Specialist, Anshar Studios

This Polish studio knows how to exploit the potential of VR without forgetting other platforms. A group of 40 passionate individuals with experience in programming, design, and graphics, Anshar Studios, specializes not only in gameplay, but also in third-party projects, creating games and applications for other entities. Though Detached is their first VR game, it is a courageous project where the devs were not afraid of going against the norms, creating an extreme space survival game for the most demanding players.


Game DevelopmentPostmortem

Imperia Online Team Joins the VR Game-creating Trend

July 14, 2017 — by Industry Contributions

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Imperia Online Ltd. is one of the biggest game production companies in Southeastern Europe with 20 released games. The studio has over 40 million users worldwide and a team of 185 professionals. The company originally focused primarily on browser-based games with main title being Imperia Online – a MMORTS, but later started developing mobile games as well. Their R&D department has recently decided they should tackle a new project in an area they’ve never explored before - VR games.


Game DevelopmentPostmortem

Overkill VR: Mobile Game Goes VR

March 21, 2017 — by Industry Contributions

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Overkill VR is a result of cooperation between two teams: Game Troopers & Starloop Studios.
Game Troopers is the official publisher of Overkill VR, managing promotion, marketing and distribution. Game Troopers is also an experienced publisher in mobile gaming, with a strong background in the Windows phone & Windows PC markets. While Starloop Studios is a multi-platform studio formed by developers and artists. Starloop has had many successful projects on different platforms, including PS3, PS4, Xbox 360, Xbox One, PC, mobile, VR, and more. This experience gives Starloop a unique perspective on game development in different environments and, as the devs state, increases their potential for success.

Starloop’s biggest title to date is Make it Rain – The Love of Money, a mobile clicker with more than 20-million downloads across its three platforms, Android, iOS and Windows phone. These are the teams that created Overkill VR. Here’s how it happened.

Exclusive InterviewsGame DevelopmentIndie

Drunk or Dead: All People Open Mouth Drinking VR Alcohol

January 9, 2017 — by Orchid

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“We’ve wanted to do our own gamejam for a while”, says Alexander Misilevich, the community manager for 4ILab dev team from Belarus. Gamesauce readers might remember them as creators of Time of Dragons, the online multiplayer 3D shooter where you fly a dragon and battle, now also in VR.

Exploring more of the VR space, the team decided to organize a hackathon before the New Year holidays so that they could celebrate afterwards. They set up a goal: make a game in 48 hours, it must be fun to play with friends, and you need to be able to go naughty. The devs also aimed on making it within the set timeframe with minimal use of 3rd party assets.


Game DevelopmentPostmortem

Wrath of Loki: Transferring a Casual Adventure Game into VR

November 21, 2016 — by Industry Contributions

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“At The House of Fables we specialize in making casual adventure games, where hidden object scenes and logic puzzles are the most important aspects of gameplay. Fascinated by the possibilities offered by VR we decided to transfer this kind of game into the immersive VR environment. We instinctively felt that beautiful hand-drawn hidden object scenes may be much more fun to play in 360˚”, says The House of Fables’ producer Marta Wierzbolowska as she sheds more light on the creation process of Wrath of Loki, The Best VR Game and Most Innovative Game of Indie Prize Tel Aviv 2016.

“We knew that VR projects were dominated by horror and thriller experiences. Therefore we decided to offer something completely different: a relaxing experience based in pleasant
locations and casual puzzles. That is how Wrath of Loki was born”.

Game DevelopmentPostmortem

The Biumbis: Cartoon-style VR that Won’t Make You Sick

August 19, 2016 — by Industry Contributions

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We were nominated for “Best Kids and Family Game” so… there is our target audience! - Pablo NavajasClick To Tweet

“We are based in Argentina, the land of “Yerba Mate”, “Dulce de Leche”, “Asado” and the most beautiful women in the world! Our team consists of five crazy yet talented guys, each one with their pros and cons… Mostly cons. :P” - says Pablo Martin Navajas, the co-founder of 3OGS, as he shares the story of their VR creation The Biumbis, that has traded the common realistic VR games look for a cute and cartoonish one. 


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