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Game DevelopmentPostmortem

The Biumbis: Cartoon-style VR that Won’t Make You Sick

August 19, 2016 — by Industry Contributions

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We were nominated for “Best Kids and Family Game” so… there is our target audience! - Pablo NavajasClick To Tweet

“We are based in Argentina, the land of “Yerba Mate”, “Dulce de Leche”, “Asado” and the most beautiful women in the world! Our team consists of five crazy yet talented guys, each one with their pros and cons… Mostly cons. :P” - says Pablo Martin Navajas, the co-founder of 3OGS, as he shares the story of their VR creation The Biumbis, that has traded the common realistic VR games look for a cute and cartoonish one. 


EditorialGame Development

VR: Why Developers Should be Wary in 2016

April 15, 2016 — by David Radd

2016 will be remembered as the year when VR touched down for consumers. While headsets have been available for a while now for those who backed certain Kickstarters or were willing to pay for expensive developers kits, it’s 2016 that they will be available to purchase by the mass consumer. The HTC Vive, the Oculus Rift and PlayStation VR will all be available to purchase by the end of the year, with more to follow.

VR is something that’s received a lot of media attention; not just by enthusiasts, but by mainstream outlets as well. It’s understandable, since the advancement of technology has made VR possible in a way it never was before (like 20 years ago, during VR’s first abortive emergence). It also shows really well at trade shows and press events, which is how most people have experienced VR so far.

VR is something that’s received a lot of media attention; not just by enthusiasts, but by mainstream outlets as well.

At a trade show or press event, typically there’s usually about 10 to 15 minutes to experience whatever the product is. A lot of the VR experiences so far have been crafted around these limitations, designed to be played and finished within the set period of time. These sorts of experiences (many of which are very limited in their gameplay aspects) are nonetheless impressive and have demonstrates how compelling VR can be.

So whether the technology works or not isn’t really in question anymore. Many in the press and hardcore enthusiasts have seen it, played around with it, and been sold on it (quite literally). That is not the core of this article; what is the viability of VR as a good short-term way to focus development resources. Before anyone gets too exited over the long-term prospects, consider these logistical issues with VR for 2016.

USA 2014Video Coverage

Jamison Selby Is Keeping His Secrets | Casual Connect Video

August 27, 2014 — by Catherine Quinton

Jamison Selby shared his knowledge and views on real-money gaming during his session at Casual Connect USA 2014. “By 2018, less than .01 percent of commercial mobile apps will be considered a financial success by their developers,” he said.

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Jamison Selby, VP Games, b Spot

The best thing about being a part of the games industry, according to Jamison Selby, is, quite simply, that he gets to make games. He says, “I spend days creating new recipes for fun and testing them out.” He heads the Games team at b Spot, but refuses to divulge the secrets of how he joined up and exactly what he does there. State secrets, he claims. Or could they be industry secrets? But he admits that for years he walked the line between the video games space and the real money gambling world, an experience which he has found the perfect ground for his current endeavors.

He also reveals that he has had some great moments along the way in this industry, but he hopes the best moments are yet to come. He says, “Someday, I’ll get to show my kids what I’ve done. Ask me then.”

This busy father clearly makes his family a priority. With two young children, he spends his time chasing, splashing, running, dodging, reading aloud, and cleaning. And occasionally sleeping.

But he does find time for some game play. However, these days GTA5 on the Xbox often gives way to Wonder Pets and Octonauts. Currently, he is playing Wasteland 2 Beta and Broken Age. And his preferred platform is whatever happens to be available.

There seem to be quite a lot of choices available, since he says he has all the usual consoles, including his Nintendo DS which “shall never sunset.” For mobile gaming, he uses both Android and iOS depending on which game he is playing and claims the most interesting place he has played mobile games was in the crew bar of a cruise ship late at night in the middle of the Baltic.

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Selby is a busy father, but he does find time for some game play.

It Started With The TV

Selby became involved in the games industry while working on TV game shows. The trivia content was the jumping off point for him to dive into the games industry. He became the head writer for ODVD games, working on a series of trivia titles published by Hasbro. He states, “It was a big creative challenge and offered a very different path from the feast or famine world of TV production.” He believes if he had not joined the industry, he would be producing questionable reality TV shows or possibly teaching drama at a small Northwestern college. Or even serving drinks at a bar on an island without a zip code.

Here Come The Wearables

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“Every new innovation opens up creative possibilities, and we’re constantly dreaming up new ways to play.”

The next big trend Selby sees affecting the games industry is the explosion of wearables and VR technology. He believes this will bring huge opportunities for new content creation in the years ahead. He insists, “Every new innovation opens up creative possibilities, and we’re constantly dreaming up new ways to play.”

Selby has years of experience leading cross-disciplinary design and production teams to create multiplayer social games and interactive entertainment. He founded and leads the International Game Developer Association’s Real Money Gaming SIG. Previously, he launched the Monkey King Games consultancy and was the senior producer at TimePlay Entertainment, creating a new generation of multiplayer gaming in casinos, cinemas, cruise ships, bars, clubs and stadiums.

 

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