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Europe 2014Video Coverage

Alexandre Zambeaux: New Payment Solutions | Casual Connect Video

February 26, 2014 — by Catherine Quinton

At Casual Connect Europe, Alexandre Zambeaux presented The P(l)ayers Survey, showing web-based free-to-play developers the key insights concerning monetization. These insights help developers understand how players pay, why they pay, and how they should take this into consideration.

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Alexandre Zambeaux is Head of Key Accounts and Business Development at HiPay, a company of HiMedia Group. Zambeaux became involved in the game industry ten years ago when he joined Ubisoft working in the EMEA marketing department, and he has been in the industry ever since. His greatest satisfaction in this career comes from creating new lines of revenue for the companies he has worked for. He attributes these successes to the curiosity that keeps his mind open and active.

Alexandre Z
Alexandre Zambeaux, Head of Key Accounts and Business Development, Hipay

At HiPay, he is in charge of Key Accounts within the game industry, assisting their partners to grow their revenues and to use new payment solutions in developing markets. His previous career has been very helpful in the work he does now since he has been in charge of marketing, business development, and monetization. As a result, he can better understand the partners’ needs and be proactive with them.

Playing is a Requirement

He tells us the most fun thing about the game industry is that you get to play games at work. In fact, you have to play games! He especially appreciates this industry because it links business with cool products and is filled with young, enthusiastic, and talented people. He emphasizes that he finds the people he works with a constant source of inspiration.

Zambeaux finds his motivation comes from the way the game industry is constantly growing and innovating. He points out, for example, it is almost the only industry that has successfully taken the digitalization turn.

A Gamer Through and Through

When Zambeaux is not involved with his work, his most enjoyable time is spent with his children. He also plays golf, basketball, and, of course, video games.

Alexandre
Out in the sun

He regularly plays World of Warcraft on PC and has just finished GTAV on PS3. He also plays Clash of Clans on iOS. These are all games that he can play for hours, losing himself in their worlds. Zambeaux tells us he really enjoys PS3 for its action, FPS and sports games when at home, and iOS while on his daily subway ride. He has used an iPhone for years, so he naturally prefers iOS to Android.

And where does he play games? Clearly almost everywhere games can be played, even at Machu Picchu in Peru.

What the Future May Hold

In the next few years, Zambeaux believes the big trends will be cross play and streaming services like Playstation Now. He also expects to see constant growth in the free-to-play model. And the way people view the game industry will change as games become available on more and more devices. HiPay is anticipating this development by working with companies to be sure they can monetize any content on any platform with the right payment tools.

Europe 2014Video Coverage

Mohamed Fadl: Focus on the Players | Casual Connect Video

February 25, 2014 — by Catherine Quinton

Mohamed Fadl was one of the panelists during a panel about video, free-to-play games, and eSports at Casual Connect Europe. “The community itself drives us,” he says.

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Mohamed Fadl
Mohamed Fadl, eSports Director, Wargaming America and Europe

Mohamed Fadl is eSports Director of Wargaming America and Europe. Wargaming is an award-winning online game developer and publisher; one of the leaders in the free-to-play MMO market. Mohamed began his career with the company as Director of Community, leading a thirty-four member community team which supports seven languages. Before coming to Wargaming, he gained valuable knowledge managing virtual communities in other companies. That experience helps him on a daily basis in his present responsibilities, especially as it allowed him to meet core players.

It is All About the Players

Mohamed believes the biggest challenge facing the game industry today is losing focus on why we do what we do. He insists, “It’s about you and me, the players.” He believes the players invest the most important thing they have, their time, and they will never get back any of the time they invest. “So we should focus on the responsibility of making it a unique experience tailored to the players we want to reach, instead of trying to make games for everyone as long as the money is right.”

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“So we should focus on the responsibility of making it a unique experience tailored to the players we want to reach, instead of trying to make games for everyone as long as the money is right.”

He emphasizes that every decision should be made keeping in mind that the players give their time for the game, and that is something they can never get back. But he admits, “Listening to the community is not always useful; a very small percentage of the community is vocal about what they want.”

For Mohamed, the most enjoyable part of working in the game industry is meeting the hard-core players of the games you work on. And the proudest moment of his career came when he helped to donate one hundred thousand euros to Warchild with Wargaming.

Gaming and Exploring

Mohamed spends his free time exploring the north of Finland and traveling with his wife and child. Any other available time he spends gaming. He prefers to use a PC, and games he enjoys include World of Warcraft—multi-boxing (one of his favorite hobbies is multi-boxing), World of WarPlanes because he has loved to play flight simulators from childhood, and League of Legends, where he finds the social aspect of the game quite interesting. Mohamed owns an Xbox 360 and an Xbox One, but mostly because they have soft launched World of Tanks 360 Edition.

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