Game DevelopmentPostmortem

Wrath of Loki: Transferring a Casual Adventure Game into VR

November 21, 2016 — by Industry Contributions

main

Game DevelopmentPostmortem

Wrath of Loki: Transferring a Casual Adventure Game into VR

November 21, 2016 — by Industry Contributions

“At The House of Fables we specialize in making casual adventure games, where hidden object scenes and logic puzzles are the most important aspects of gameplay. Fascinated by the possibilities offered by VR we decided to transfer this kind of game into the immersive VR environment. We instinctively felt that beautiful hand-drawn hidden object scenes may be much more fun to play in 360˚”, says The House of Fables’ producer Marta Wierzbolowska as she sheds more light on the creation process of Wrath of Loki, The Best VR Game and Most Innovative Game of Indie Prize Tel Aviv 2016.

“We knew that VR projects were dominated by horror and thriller experiences. Therefore we decided to offer something completely different: a relaxing experience based in pleasant
locations and casual puzzles. That is how Wrath of Loki was born”.





Gamesauce: Global Inspiration for Game Developers

Story ideas? Email us at editor@gamesauce.biz

logo
SUPPORTED BY
     
logo
SUPPORTED BY