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Simon Mack: The Advantages of Developing for Mobile

May 5, 2014 — by Catherine Quinton

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Simon Mack, CTO of NaturalMotion

Simon Mack, CTO of NaturalMotion, knew at an early age that he wanted a career in software development but, although he grew up playing games, he never considered the possibility of working in the games industry. While he was studying at his university, a friend introduced him to a company called MathEngine and the physics simulation middleware they were making. He says, “I was blown away—this was unlike anything I had seen before and more advanced than I had thought possible. I got an internship there and was hooked.”

Inspired by Technology

During Mack’s work on physics engines, he met Torsten Reil, CEO of NaturalMotion, and was inspired by the breakthrough technology his team was creating. He has now worked for the company for almost 11 years.

Today, NaturalMotion focuses on advancing its middleware technology with state-of-the-art character animation that scales across consoles and PC, as well as for their own mobile games. They also focus on growing and sustaining their mobile games such as Clumsy Ninja and their CSR franchise, while developing new breakthrough mobile games in new content categories. Emphasizing product value and customer experience is what allows NaturalMotion to build experiences thought to be impossible on mobile. And, they are always interested in hiring the best people to help take the company to the next level.

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NaturalMotion is growing and sustaining their mobile games such as Clumsy Ninja and their CSR franchise.

No two days at NaturalMotion are the same; Mack claims it’s hard to imagine a “normal” day. Because they use agile, collaborative processes across all projects, usually they begin the day with scrums with various teams. The rest of the day includes such things as product reviews, tech planning, and helping teams resolve technical issues efficiently. Mack especially enjoys the sprint reviews where he sees the progress on each project. He points out, “With so many teams working across technology and games sections, there’s always something we’re working on together to raise the bar for incredible consumer experiences.”

When not hard at work, Mack does manage to fit in a bit of mobile gaming. These days, Mack’s mobile gaming includes Threes! and Boom Beach. He also admits to playing a lot of Zynga’s recent launch, Farmville 2 Country Escape; he enjoys the game’s visually rich design and depth of gameplay.

Succeeding on Your Own Merits

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In the games industry, Mack finds “a fantastic blend of genuinely cutting edge technology and artistic creativity, something that is found in very few places.”

In the games industry, Mack finds “a fantastic blend of genuinely cutting edge technology and artistic creativity, something that is found in very few places.” He enjoys the constant change and the inspiring talent the industry attracts, as well as the fact that it generally allows people to succeed on their own merits.

Mack has had considerable involvement with recruiting talent and offers this advice to people starting out in the games industry: “Build a portfolio that showcases your art or what kind of code you can write. I always enjoy interviews where the candidate shows off a personal project.”

Great Growth and Consumer Experience Opportunities

During the time Mack has been in the games industry, he has seen amazing technical progress in the console space as well as a change in the scale of games, development teams and budget growth. The results have been richer visuals and deeper AAA games with great content, causing a great deal of consolidation in the industry.

And, he notes that the past few years have seen amazing growth in mobile gaming. “Mobile games have enabled smaller teams to create high quality games more quickly, revitalizing the industry with massive opportunities for growth,” Mack says. “Millions of people who have never played traditional video games now play social games on mobile devices every day. Casual consumers benefit from far greater accessibility, social experiences, and lower costs, whilst hardcore consumers have better console-quality experiences than ever before and an increasing number of category options on mobile.”

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“Mobile games have enabled smaller teams to create high quality games more quickly, revitalizing the industry with massive opportunities for growth.”

But Mack sees possible mis-steps made by developers new to the industry, including determining the right level of innovation in technology. Some resist using middleware, preferring to develop their own solutions. So, as they re-invent the wheel, they have less efficient development time and miss the opportunity to use best-in-class technology.

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Simon Mack will be talking about Clumsy Ninja and the character animation system used to create their game during Casual Connect Asia 2014.

He also sees the opposite scenario: it is becoming more common for development teams to pick an off-the-shelf engine solution and simply add content. He believes this lack of technical innovation can lead to games that lack the ‘wow’ factor they need to stand out. At NaturalMotion, they emphasize constant innovation in technology while remaining as efficient as possible by using best practices and reusing existing systems when it makes sense.

Mack is excited to see how mobile technology will evolve over the next few years. He says, “We’re nearing the possibility of real console-quality on mobile devices, and it will be interesting to see how that is best leveraged in making games that appeal to both the mainstream market and the more hardcore player.”

Simon Mack will be talking about Clumsy Ninja and the character animation system used to create their game during Casual Connect Asia 2014. Find out more about his session here.

 

Europe 2014Video Coverage

Wachtang Budagaschwili: A New Path for Monetization | Casual Connect Video

February 24, 2014 — by Catherine Quinton

During his session at Casual Connect Europe, Wachtang Budagaschwilli talked about how tech companies can take advantage of the opportunities of offline shopping, where consumers still spend the majority of their money.

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Wachtang Budagaschwili is Director of Games Partnerships at TrialPay. TrialPay helps app developers across all platforms monetize, acquire, and engage users. Their value-exchange platform connects millions of customers on desktop and mobile devices to marquee advertisers.

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Wachtang Budagaschwili, Director, Games Partnerships, TrialPay

Building the Business

Budagaschwili enjoys advising TrialPay’s partners on their monetiziation and user acquisition strategy across Europe, Russia, the Middle East, and beyond. He feels his entry into TrialPay was facilitated by his experience working with international teams, his skill in speaking different languages, and the success of his previous clients. He considers it essential in his role to always be current with marketing, monetization, and technology.

Over the next two to three years, Budagaschwili expects TrialPay to grow into a monetization microcosm that can deliver the perfect solution for any monetization need of any client. They are doing this by talking directly to clients, asking for their needs and using the client feedback with current market trends to constantly grow and improve.

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Budagaschwili in an Affiliate Tactixx Panel 2013

Looking at the game industry as a whole, he sees the biggest impact coming from the movement toward connecting the offline world with virtual current worlds.

Fitting in Time to Play

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TrialPay Offerwall on Clumsy Ninja

Budagaschwili occupies his time away from work with a variety of interests, including writing, drawing, making movies, and music. Currently, for his gaming he enjoys Ruzzle, QuizCross, Infinity Blade, and Samurai Siege. Obviously, he enjoys free-to-play games, but to date, his only direct in-app purchase has been for Infinity Blade, although he has used offerwalls many times. His favorite platform to play on is Android, although he most often ends up on iOS on his business phone.

He owns neither PS4 nor Xbox One, saying his console budget ended with PS2. He enjoys playing on it but prefers not to spend the time in front of a screen that console playing requires. His family life and daily routine are simply not compatible with anything but casual games since they are portable and much more affordable.

During Casual Connect Europe, Budagaschwili discussed the amazing opportunities the online-to-offline world has to offer. He maintains this is a major industry that is paving a new path for monetization. TrialPay is excited to share live examples of what this new online-to-offline world looks like and how it can benefit the mobile game industry.

 

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