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Is the VR World Safe to Gamble on?

May 6, 2016 — by Industry Contributions

What-Does-the-Future-Hold-for-VR-Gaming-and-Online-Casinos-featured-image-1-960x577.jpg

by VegasMaster

What Does the Future Hold for VR Gaming and Online Casinos - featured image

The Future of VR Gaming: Is It Safe to Gamble on its Success?

Virtual reality (VR) has become a popular technology for different gaming platforms from video games to online gambling. Due to the hype surrounding VR, some believe that the technology isn’t only a short-term fad, but an evolving trend that’s here to stay for the long haul.

That being said, while there’s no question that the technology works, the success of VR Gaming and the future state of VR casinos and software isn’t necessarily a sure thing. This has left some debating whether or not it’s worth the gamble to invest in the market.

Here are a few notable issues VR faces in the future as well as some predictions of experts in the field.

The Price of Technology

While the baseline price for most VR headsets aren’t exactly cheap, they’re also not entirely cost-prohibitive. For instance, the Oculus Rift will cost about US$599, while the PlayStation VR headset will be about US$399.

However, the cost of headsets isn’t necessarily the main roadblock stopping virtual reality from really taking off in the gaming and iGaming industries. It’s the combined cost of all the hardware (and software) that is needed to create the complete VR experience that may cause problems in regard to full-scale mainstream adoption.

Credit: https://www.flickr.com/photos/30478819@N08/
Credit: https://www.flickr.com/photos/30478819@N08/

In addition to the headset, consumers will also need to spend hundreds of dollars more on the additional equipment needed to run the software, including high-tech computer gear, such as a gaming PC (a cost of $1,500 or higher) or in the case of PlayStation, a PS4 ($350+) and a PS Camera ($50) as well as the cost of the game(s).

Creating the Ideal Experience

Developing a VR experience, regardless if it is for video games or an online casino environment, requires careful strategy. An experience that is poorly designed will have the wrong – and even an unpleasant physical effect – on the player.

Virtual reality sickness - or cybersickness - does in fact exist. It occurs when a person exposed to a virtual environment experiences symptoms that are similar to motion sickness. The most common of these symptoms include, but are not limited to: headaches, nausea, vomiting, sweating, fatigue, disorientation, drowsiness and general discomfort.

Since the VR experience is one that is so deeply immersive on an all-encompassing level, if the software and tech that runs it isn’t designed in an ideal way, instead of leaving a lasting positive impression, the VR experience could develop a bad name among players.

Players want enhanced gaming experiences

In spite of its challenges, proponents of the technology, such as Carl-Arvid Ewebring, co-founder and developer at Resolution games, believe that “VR has a place in every home.” At last year’s Casual Connect USA he explained that the VR experience delivers a feeling of presence that can be enjoyed by anyone and that more lighthearted games could be the “familiar face” that makes the early stages of VR more relevant for all family members.

Likewise, when it comes to VR and online casino gaming, Jeff Lande, the founder of Lucky VR, explained that everything about an iGaming destination, from customer service to the actual gameplay is greatly enhanced by virtual reality.

SlotsMillion online VR casino developed by Lucky VR. Credit: getluckyvr.com
SlotsMillion online VR casino developed by Lucky VR.
Credit: getluckyvr.com

As Lande claimed in an interview with VegasMaster’s Magazine, “In my opinion there’s no doubt that eventually virtual reality will be the way the vast majority of people play online casinos.” He believes it’s only a matter of content improving and hardware becoming cheap enough that VR can become the leading platform for online casinos.

VR is predicted to be bigger than TV in less than 10 years

According to a prediction from banking firm Goldman Sachs, the virtual reality market will outpace the TV market in yearly revenue by 2025. In 10 years, Goldman Sachs forecasts that if VR adoption continues to follow their “accelerated uptake” projection (the banking firm predicts VR will become more mainstream through advances in cellular and battery technologies) the VR market will generate $110 billion in revenue compared to TVs $99 billion.

Still, is virtual reality gaming really here to stay? Unfortunately, at this point, only time will tell but one thing’s for sure: the demand for immersive gaming is growing.

 

ContributionsResearch

Useful Facts about the Russian Mobile Market

November 10, 2015 — by Ksenia Ryazantseva of DataLead

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Despite the current economic situation and last year currency collapse, Russian mobile market is rapidly growing. Compared to 2014 statistics, it has increased by 186% and continues to grow in 2015. This growth is attributed to the fact that the Russian market is captured by cheap Chinese smartphones. People try to save money during an unstable economic period and go for inexpensive things. They would rather stay at home than go to the cinema or theater, or some other place where you can spend money. All these facts eventually translate to more games installs and in-app purchases. That’s why Russian mobile market remains interesting to foreign mobile apps and games publishers.

Video Coverage

Charlie Moseley on the Rewards and Pitfalls of Game Development in the Chinese Market

January 3, 2013 — by Catherine Quinton

Charlie Moseley is the Creative Director of Tap4Fun, an iOS game developer based in Chengdu, China. Their specialty is massively multiplayer online (MMO) strategy games, with four games currently available and plans to release another this year. Moseley has this to say about his experiences and insights in the game development industry in China.

I’ve been in China for seven years. It’s a great place to be for this industry. For the game development industry, I think China is a really dynamic, exciting place for several reasons. One is because of the emerging Chinese domestic market; this is the largest mobile app market on earth and it’s growing at an incredible pace. More and more developers around the world want to develop products that target the Chinese domestic audience, and, as well, you see developers based inside China that are better able to compete with competitors in places like San Francisco or Tokyo or Sol. There are things that are possible inside China now that definitely weren’t possible even just a few years ago. The Chinese game development industry has grown in every way and in every sense. In terms of number of users, it’s grown a lot. In terms of the variety and demographics of those users, it’s grown a lot. But it’s also grown in terms of revenue and potential revenue and business opportunities and also different types of games. There are more types of games that are popular now than ever before.

Attention is a must

There are things that are possible inside China now that definitely weren’t possible even just a few years ago.

It is difficult for independent developers or for new developers to get a foothold in the market because the market is so flooded with different games. I think the real currency in this market is attention, and that is difficult to get if you don’t have a history of releasing popular hit games. You have to have an audience to rely on. Without that it is much more difficult; you really have to work hard on launching your first game and capturing people’s attention and making your mark. That can be challenging, but there are definitely greater rewards for being a game developer than ever before.

Mobile & Tablet dominate

You have to embrace the dynamics of the new market. Developing games now is really not much like developing games ten or fifteen years ago. The primary platform for game development has changed to mobile devices. And with that platform change there are a lot of changes in the game mechanics and concepts. So the games are developed differently, they’re played differently, the usage scenarios are totally different, the demographic is different. Gaming has opened up to people that it was never open to before. Now, with games like Angry Birds, you have everyone from three-year-olds to grandmothers playing. So the new market is open and it’s accessible to everyone. You need to embrace these new features of the market to really see success in this era.

Going Local

One of the advantages we have at Tap4Fun is direct access to the increasingly valuable Chinese domestic market. As the Chinese market grows and becomes more valuable, it’s very easy and straightforward for us to effectively target them because ours is essentially a Chinese company that’s filled with mostly Chinese people. We understand how this market works, and that understanding is very valuable.

Our second advantage is that we have access to high quality, low cost development resources in the way of engineers and artists and employees for our company. The city we’re located in has a well-known technology university with thousands of graduates coming out of the university every year looking for work. A lot of them are interested in the game industry specifically, and in that situation, our company would be a great place for them to work. The result is we have high quality resources at a low cost. Right now we have over a hundred employees. This kind of operation simply would not scale in the same way if we were in the United States, for example, just because of all the obstacles to expanding a team to that size. The cost would be far too great. In China, we have a lot of freedom in that regard and, with that, more flexibility.

This kind of operation simply would not scale in the same way if we were in the United States, for example, just because of all the obstacles to expanding a team to that size.

A third advantage is that the startup capital required to get off the ground is less in China, and that gives us a more freedom over what kind of games we make and what we include in the games. It allows us to take a few more risks. One of the games we’re developing now is essentially an experiment. It’s a cool idea that we wanted to do, we weren’t really sure if it was going to work, but the idea is to take a risk and maybe it’ll pay off big. Maybe it won’t, but we’re in the position now where we have a little bit more freedom to do things like that.

China is very different from any other markets. The top one hundred apps in the app store are dominated by apps which are developed by people in China. That’s because developers have an understanding of the unique features of that market. A lot of our apps are directed at Chinese players in several different ways. One of the ways is a lot of historical references to different periods in China’s history. Games that have that setting in China are always popular. Obviously your app is not going to be very successful inside China unless it’s localized into Chinese, and that is a difficult process unless you’re working with local Chinese speakers. But that is a requisite feature of a successful app inside China. So we have six or so different localizations of each of our games in different languages.

I think the biggest pitfall is committing a lot of resources and time into developing a project without a deep understanding of what the market really wants and then releasing an app and having it flop. That can be devastating. If you’re a foreign developer and you seriously want to target the Chinese market, you need to cooperate with Chinese people in some capacity; otherwise it’s going to be extremely difficult for you to understand the intricacies of the market and of the Chinese people and the kind of games they play. Their context for gaming is totally different from ours. Developers in China adopted the free to play business model first and that has been the prevalent business model inside China. Most games are free-to-play with in-app purchases, in-app currency, things like that. The Chinese market has a totally different context to how games work. Without that understanding, it’s difficult for foreign developers to crack the market.

If you’re going to cooperate with the Chinese people, that means being overseas and cooperating with Chinese people that are based overseas or cooperating with people inside mainland China. Otherwise, you can get yourself into risky territory pretty quickly. There are a lot of organizations that do outsourcing in China, but it’s difficult to work with them. Maybe they won’t totally understand exactly what you want, or they could be bad communicators. There are definitely a lot of risks to cooperating with an organization inside China. The language barrier is significant, the cultural barrier is significant, and even if you can communicate exactly what you want to say linguistically, you have to realize that it could be considered in a different context because Chinese come from a very different culture that has a different system of values. It’s quite the process. But I think that more and more developers will realize it’s worth it to figure these things out.

While working on updates of their current games, Tap4Fun is also working on a few games — two of which will be released in the fourth quarter this year, one of which will release very soon, and there are some other games they’re working on that will be released next year.

 

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