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Exclusive InterviewsIndie

Filip Žarković: At the Nucleus of Serbian Game Development

October 17, 2016 — by David Radd

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At ICT Hub on August 13th 2016, several top Serbian indie developers presented their games at an event Serbian Game Community which is organized by companies that included Bincode Entertainment, Thoril and COFA Games. Judges from several veteran Serbian game studios picked Kiss Hero, winning a spot to present at Casual Connect Tel Aviv as a result.

Filip Žarković has used Indie Prize as a motivating factor, pushing them to raise the quality of their games. “I found out about it two years ago when it was held in Belgrade, my hometown,” Filip said. “I’ve been following Indie Prize ever since, and participated in CC Tel Aviv last year.”

For Filip, representing the Serbian game development community at Casual Connect means a lot and its a huge validation. “We’re a recently formed studio, and this really feels like a verification that we’re doing something right, especially because the day we were chosen to go to Casual Connect Tel Aviv, our first game, Nukleus, was getting some great results on the AppStore,” Filip noted. “It also means a lot to us because the competition in the Serbian part of the contest is really awesome!”

Asia 2016Video Coverage

Niel Dagondon: Leading Philippine Development | Casual Connect Video

August 29, 2016 — by David Radd

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'Metrics aside, reading positive reviews from people you don’t know is still a treat.' - Niel DagondonClick To Tweet

The growth of the Southeast Asian mobile game market has been touted for many years, but the revenue base has been small compared to more established markets. Could 2016 be the year of the fastest-growing region in games? At Casual Connect Asia, this panel of experienced game publishers in Southeast Asia will discuss strategies for growth and revenue in the region. Niel Dagondon, general manager for Philippine-based Anino Playlab, suggests: “If you optimize the payment enough and if you have the right product, and if the game is social enough especially in countries of the Philippines and Thailand where people are social media addicts, it gets to the point where it starts to be profitable for us.”


Asia 2016Video Coverage

Robin Ng: Creating World Peace with Video Games | Casual Connect Video

June 30, 2016 — by David Radd

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'Be proud and be excited! We are a part of the future and future lies in our hands!' - Robin NgClick To Tweet

Southeast Asia (SEA) is a quickly growing region where many publishers and game companies are growing and expanding their publishing efforts. With so many available, this creates strong competition for game developers in licensing or finding a publishing partner in SEA. In a session during Casual Connect Asia, Robin Ng, Director of International Business and Strategic Development for ASiasoft, addressed the many factors publishers look at in a game which makes them ideal for publishing in SEA. Robin also explained what kind of games that are appealing in the SEA region. Robin explained, “Licensing of a game is more like a marriage between two parties so it is not a customer and client relationship. It is more like a marriage relationship.” For publishers, they have to be choosey and careful. Learn more about how they choose.

BusinessContributions

Poki Publishing: Helping Game Developers to Create Success

March 22, 2016 — by Industry Contributions

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banner_300x200.inddPoki is a cross-platform casual games publisher, on a mission to create the ultimate online playground for kids of all ages. The Amsterdam-based company reaches more than 30M monthly active users on Poki.com and has recently launched their first successful apps.

Working in a smart, iterative way has helped Poki to offer a great user experience to their global audience in 50+ markets. The company in its current form was founded in 2014, works with a team of 30 and goes on a yearly company retreat to a tropical island in January. They are now opening their way of working to game developers.

Poki at Casual Connect Europe 2016
Poki at Casual Connect Europe 2016

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

King’s League: Odyssey - When IAPs Serve Aesthetics

June 23, 2014 — by Mariia Lototska

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Kurechii Studio was just a team back in 2009, and was officially established in 2011. From three members, the company grew to four: Yiwei P’ng, the founder, Zyen, an artist, Lydia, a copywriter, and Nick, the animator. Working on their debut iOS project, King’s League: Odyssey, they also had a few others, so used extra help from Ritchie the graphics artist, and two more programmers - Shin Hean and Pei San. Since the Kurechii team initially had experience with Flash, having someone familiar with iOS was extremely helpful, Yiwei recalls as he shares the story of the game.

He also spoke at Casual Connect Asia 2014:

Gamesauce: Global Inspiration for Game Developers

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