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ContributionsDevelopmentGame DevelopmentIndieOnline

MagNets: A Game By A Family Indie Team

January 25, 2016 — by Industry Contributions

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Total Monkery started in the back bedroom of a terraced house towards the end of 2012 by industry veteran coder, Richard Weeks. Richard had worked on every console from the CD32 and Playstation, to the Xbox 360 and Kinect, but had never made a game for himself.

So he roped in his girlfriend, her daughter, and her daughter’s boyfriend, and together they started a company. It was a good thing that the initial team were related or in relationships as the ‘office’ really was a small room. As Richard was the only one with industry experience, they spent the first year developing systems and training everyone up. At the end of 2013, and with the support of a Creative England grant, they were ready to embark on their first project: MagNets. Total Monkery’s managing director Andrea Chandler shares the story. 


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Flutterfly: One Mechanic At A Time. And care for screenshots!

January 13, 2016 — by Industry Contributions

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“Hi! I’m Sebastian and I developed Flutterfly — a side-scrolling color matching game currently available for iOS. Guide colored butterflies as they migrate and match colored blocks. I’m thrilled to have brought Flutterfly to Casual Connect USA, and as part of that process the folks at CC asked me to say a few words about the app’s backstory”, said an indie dev Sebastian Conley in 2014 after Casual Connect, as he shed more light on the app’s creation.


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Astral Breakers: Inspired By Disagreement of Two Gamers

December 22, 2015 — by Industry Contributions

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Intropy Games is a two person game studio based in Minneapolis, Minnesota. Founded in 2012 by lifelong gamers Lisa Walkosz-Migliacio and Michael Migliacio, the studio originally focused on “bringing the cute” to the iOS AppStore - finding some success with their first mobile title, the recipe-crafting, saccharine-sweet Usagi-chan Bunny Treats. Now, the dynamic duo has console gaming in its sights, blasting off for the Wii U eShop with their multiplayer action puzzle game, Astral Breakers. Lisa shares the story. 


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Hue: an experienced team and showcasing your creation as a way to success

December 2, 2015 — by Industry Contributions

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Fiddlesticks was formed in late-2014 by Dan Da Rocha and Henry Hoffman. Da Rocha previously worked on the award-winning indie game Q.U.B.E, whilst Hoffman worked on the BAFTA-winning Windows Phone game Mush. After this Da Rocha and Hoffman tagged up to form Mudvark and create Mortar Melon, which has had over a million downloads to date. Now under a new banner, Fiddlesticks, the duo is working on multi-award winning game, Hue.

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Let The Cat In: From a Casual Game to a Social Action Project

October 7, 2015 — by Industry Contributions

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Eforb was founded almost two years ago and started as a small team… Today there are around 50 people on board including freelancers.
Everyone recalls the time when Eforb just appeared in the world with smiles on their faces. What made them a self-sufficient startup with a clear vision of the roadmap and the products that they’re proud of? The team’s product manager Nika Paramonova shares the story of their new and cute game Let The Cat In, that turned into a social action project.

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Upopa Games and Mutation Mash: Growing, But Staying Indie

June 2, 2015 — by Industry Contributions

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Upopa Games started out as a small indie games company. Following the success of their first game, Hopeless: The Dark Cave, they were acquired by ironSource, and now form ironSource’s in-house game development studio. The team consists of Niv Touboul, art director and head of the games studio, lead developer Or Avrahamy, and game designer and analyst Gideon Rimmer, Their fresh creation named Mutation Mash is a crazy puzzle game where you need to match radioactive animals to make new mutants.

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Amphora: Engaging Players As Much As They Want It

April 16, 2015 — by Industry Contributions

Moondrop is a small indie game studio located in Hamar, Norway, focused on making games that are interesting, beautiful and respectful towards players. Two full-time developers, Stig-Owe Sandvik (designer/artist) and Andreas Fuglesang (CEO/programmer), determination, experimental methods and compulsive behavior are key ingredients when Moondrop makes games. 

“What should have been a short project with combat mechanics and no story ended up as an atmospheric story-based puzzle game that took a bit more than 4 years to make”, the developers recall as they share the story of their game Amphora. 

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Circuits: The Electricity Puzzle

November 27, 2014 — by Industry Contributions

Blugri is an indie game studio based in the heart of Europe, Brussels. Tom Janssens, who founded the studio in 2012 shares the story of its latest game Circuits. He started off developing games by coincidence: after the launch of WP8 and following an XNA course he created his first game called Boxes, just for fun. After the first success Tom decided to become a full-time game developer and started establishing the blugri team. Blugri’s mission is to create casual games with an innovative touch, with smart and high-quality graphics and sound, Tom explains. And the most important point for his team is to create games that everyone (including themselves) loves to play! The blugri team has already created the games of Sudoku, Solitaire, Boxes, Jungle Mamba and Air Hockey.

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