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Postmortem

Hoppy Land: How Eipix Made Its First Self-published Game

March 16, 2017 — by Industry Contributions

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With over a decade of experience in the game development industry, Eipix Entertainment is currently the most productive cross-platform developer of HOPA games in the world, developing more than 20 new titles a year, and employing more than 300 creatives. The company is also deep into the process of expanding onto other fields of the gaming industry, such as adventure games, text-based adventures and VR games. In 2016, it has set its sight on new territory – self-publishing and the free-to-play casual gaming industry.

New beginnings are tough. Eipix has worked on a variety of projects since its inception back in 2005, but for the past five years the company has almost exclusively worked on HOPA titles released by its publisher, Big Fish Games. These games put us on the map, and it is their success that allowed us to consider branching out and venturing into unknown territories.

Once we were able to consolidate our operations and create a steady pipeline for such a massive output of HOPA games, the next logical step was trying our hand in a different genre. Finally, in 2016 we chose to enter the self-publishing arena.

Eipix has grown to employ more than 300 people

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Steampunker: How Visual Tools Helped an Amateur Make a Game

August 11, 2015 — by Industry Contributions

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Amateur - a person who engages in a study, sport, or other activity for pleasure rather than for financial benefit or professional reasons. Compare professional. First things first. Let’s start with who I am, to provide enough background for what is to follow”, says Mariusz Szypura, the creative director of the Telehorse studio, as he shares the story of Steampunker.

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Kill the Plumber: A Collaboration Goes Viral

May 27, 2015 — by Orchid

2015 is the year Bari Silvestre from Keybol went back to his roots - Flash game development. “You  can’t help but reminisce about the hay days of the browser games, that can be easily distributed  and with the right polish and gameplay you can get some hefty sum via sponsorships. Times have changed though, and you have to be not just twice as good in producing quality games, but your creations should have an interesting original gameplay”, Bari recalls. That is hard to come by, so he just made little Flash games with some interesting twist on existing gameplay. They did get some positive feedback with a feature here and there, but Bari felt something is lacking. His fresh creation, Kill The Plumber, brings to life some gamers’ dreams of playing for the villains. 

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Seven Summits Studio: Making Memories Through Stories in Petite

March 31, 2015 — by Industry Contributions

Seven Summits Studio is an award-winning independent game development company based out of Hyderabad, India. The studio was founded in 2013 by a group of passionate individuals who strive to create impactful experiences through video games.

Petite is an ambient experience that narrates a woman’s story while focusing on key incidents that happen in her life. Every level is a new situation, and each memory you unlock is a unique one, depending on the emotions you choose.

It is being designed by Asar Dhandala, who worked on Petite together with the writer of the story,  Vishesh Chopra, and the programmer, P.V. Sanjeev Kumar. The development cycle of the game is being mentored by Shailesh Prabhu and Nawaz Dhandala. Asar shares the story of their freshly released creation.


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