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Fiksu’s Glenn Kiladis on How to Grow a Loyal User Base

August 29, 2014 — by Industry Contributions

Glenn Kiladis, the vice president of new market and media solutions and the mobile games evangelist for Fiksu, spoke about strategies to build a loyal following, challenges in the mobile marketing ecosystem, and the solutions Fiksu offers in the mobile space with Clark Buckner from TechnologyAdvice.com (they provide coverage content on employee and worker training strategies, customer loyalty engagement implementations, business intelligence trends and much more).
Listen to the full interview here:


Building to Two Million Monthly Active Users

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Along with his roles at Fiksu, Kiladis also helped build Fiksu subsidiary FreeMyApps, a rewards-based network that now has the capability to generate 100,000 new games or app installations within 72 hours.

Fiksu, a sponsor at the Casual Connect USA 2014 conference, is a mobile app user acquisition platform that delivers loyal users through utilizing different traffic sources, tracking ad performance, optimizing real-time ad buying, and generating cost-effective and organic leads. Along with his roles at Fiksu, Glenn Kiladis also helped build Fiksu subsidiary FreeMyApps, a rewards-based network that now has the capability to generate 100,000 new games or app installations within 72 hours. Users earn rewards for downloading and engaging with specific apps that advertisers on FreeMyApps want to promote. With a very active and global user base, FreeMyApps now has about two million monthly active users. In a relatively short period, FreeMyApps built a loyal following around a strong community, with over 948,000 Facebook fans, over 496,000 Twitter followers, and over 38,000 YouTube subscribers.

To build such a strong community base, FreeMyApps used the following strategies:

- Contests: When marketing an app or game, they’ll tweet the contest to their community and post about it on Facebook. Sometimes they’ll run contests around a specific game or app just in Facebook.
- Responsive mobile app: They made sure that FreeMyApps was a responsive mobile web app on iOS and chose the native route for Android.
- Destination Service: On iOS, they made sure to make it a destination service and own that specific traffic.
- Social Sharing Referrals: They’re not a network of mobile app and game offers walled into other people’s apps, so they don’t rely on other organizations or developers to build their audience. Instead, they built their audience directly through allowing and rewarding end users who socially share the app via SMS, email, Facebook, or Twitter. Today, 40 percent of all new FreeMyApps’ users come through social sharing referrals.

What Was Learned

In seeing such strong audience growth, FreeMyApps saw the importance for a community to be built around the business. Subsequently, they hired a community manager to run their Facebook, Twitter, and YouTube channels, built a strong community on each platform, and worked to make the app as interactive as possible, even if an end user isn’t downloading games or apps.

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The mobile marketing landscape

Through this experience, Kiladis identified some challenges that companies need to be aware of in the mobile marketing ecosystem:

- The need for a user acquisition team: UA is constantly evolving challenge. New technologies and new players are continually popping up, and staying on top of the game requires dedicated staff - even if you use a UA partner like Fiksu.
- The need to know what tools, tech, or traffic sources, out of the thousands now available, are the best fit for your company: Every app has a personality - so there’s no one answer to “Which tracking software should we use?” or “Which traffic sources are the best?” Getting these answers requires research and testing for your specific app. In addition, they always find that a mix of traffic sources - 5 to 10 in active use, in most cases - yields the best overall user acquisition results, especially when you can continually optimize your bids and budgets across them as you monitor performance data. But choosing which 5 or 10 out of the hundreds of viable ad networks and other traffic sources is no easy task.
- The need for a solid attribution and analytics partner: Companies need to look for partners that utilize big data analysis, or at least have access to first- or third-party data, to help them acquire well-targeted users.
- The need to understand the value of incentivized vs. non-incentivized marketing: Incentivized marketing can potentially deliver less high-quality users.
- The need to keep up with a fast-moving industry: Game companies ought to have mobile acquisition teams, or seek partnerships with companies that can help them acquire and maintain users in the mobile gaming space.

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Companies need to look for partners that utilize big data analysis, or at least have access to first- or third-party data, to help them acquire well-targeted users.

Meanwhile, for companies that try to do it themselves, they need to:

- Choose the right attribution and analytics partner: Attribution allows a company or developer to tie media spending back to factual results so that they can know where users come from and through which channels they arrived. This helps to optimize future media spending so that a targeted audience yields high quality leads and customers.
- Assess whether they’re buying pure or arbitrage traffic: This is a big issue because a lot of companies represent ad inventory as their own, but their ad inventory has actually been bought from two or three other sources, and can consequently be two or three times removed from the source.
- Understand mobile ad technology that addresses media buying, attribution, optimization, etc.

To combat these issues, Fiksu created solutions such as multiple-source media buying, an auction-based approach, and an optimized platform. For more information on Fiksu’s solutions, products, platform, and resources, visit www.fiksu.com.

 

USA 2014Video Coverage

Margarita Vasilevskaya: Being Motivated And Self-Driven | Casual Connect Video

August 22, 2014 — by Catherine Quinton

Margarita Vasilevskaya provided some tips on game marketing for indie developers during her session at Casual Connect USA 2014. “Before you announce your app to the world, you’ll need to think of, and eventually create, a specific place where you will bring your audience to online,” she advised. “Your landing page’s primarily purpose is to convert visitors to future users.”

DOWNLOAD SLIDES

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Margarita Vasilevskaya, independent mobile marketing expert

Margarita Vasilevskaya is an independent mobile marketing expert. She works and cooperates with various indie developers and mobile startups as well as big brands and agencies, helping them to develop, improve, and implement mobile marketing strategies. She is presently focused on the mobile gaming market, prior to that she specialized in digital marketing and SMM.

Motivated and Self-Driven

Vasilevskaya describes herself as self-driven. She knows that in order to reach goals, a person must be motivated. However, there is not always sufficient external motivation, so she prefers to encourage herself.

A time in her career that brought her great satisfaction was working with a tremendous team of Ukrainian indie developers at Room 8 Studio. Young and talented people were united in their purpose of creating outstanding games, and they received worldwide recognition and awards.

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Riot Runner won the Indie Prize award at Casual Connect last year.

Their first title, Cyto, was critically acclaimed and was featured by Apple on the App Store and Mac Store; later, in 2013, it was chosen by Starbucks as the Starbucks App Store pick of the Week in the US, Canada, Ireland, and the UK. Another of their titles, Riot Runner, won the Indie Prize award at Casual Connect last year. She says, “I was definitely proud to be involved in all the success my team gained while I was working there.”

The View From a Marketer

As a mobile marketer, Vasilevskaya can see several trends developing that will strongly affect the games industry. First, mobile e-commerce is growing at an incredible speed. In the near future, she expects people to run payments using mobile apps rather than debit or credit cards.

Secondly, the mobile marketing ecosystem is changing, and small and average ad networks are unlikely to survive. The whole user acquisition ecosystem can be taken by such giants as Facebook, Google, and direct deals markets.

Finally, she is excited to see how iBeacon and similar technologies are changing and improving the whole customer experience.

Aside from these trends, she also foresees that growth of free-to-play games will continue to lead to the devaluation of premium titles, a trend that will affect the entire games industry.

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She foresees that growth of free-to-play games will continue to lead to the devaluation of premium titles.

Staying on Top of Things

Vasilevskaya is an enthusiastic mobile gamer who loves iOS. But because of her work, she no longer has time to play as much as she would like. She definitely browses through top charts and top tech websites to be aware of the latest titles. The most recent game she became addicted to was War of Nations, a strategic military base constructor, by Gree. She insists, “I just love to see every alert they did and how the monetization mechanism works in the game.”

When she wants a break from work, she orders food and dives into the world of TV shows. She loves doing TV show marathons where she watches an entire season or even two in an evening. Her friends’ latest obsession is wakeboarding, so they enjoy spending time together on the lake in a boat. She admits, “I can’t say I’ve mastered wakeboarding; my personal record is a two-second ride. But I definitely enjoy it.”

 

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