Thirteen German based studios will showcase their games at the international Indie Prize Showcase during Casual Connect Europe 2017 in Berlin this February. One hundred-thirty of the best indie games were selected from 470 game submissions by honorable judges and provided with Indie Prize scholarship to attend the conference. This includes free all-access passes, a spot to showcase the game along with the world’s best indie developers and free accommodation in the indie hostel during three days of conference in Berlin.
One game from Bulgaria and from Republic of Moldova, three games from Romania and from Serbia, six games from Russia and nine games from Ukraine were selected by judges among 470 submission to represent their countries as the finalists at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among these, six games were nominated by Game Nation Nomination Partners: Game Factory Jam Winner which was in Republic of Moldova, DevPlay in Romania, DevGAMM in Belarus, White Nights in Russian Federation, Games Gathering Conference and GetIT! in Ukraine.
Three games from Finland and from Sweden, one game from Denmark, from Ireland and from Estonia, two games from Lithuania and eight games from United Kingdom will be showcased at the international Indie Prize showcase during Casual Connect Europe 2017. Among these games there are two games that were nominated by Game Nation Nomination Partners: Sweden Game Conference from Sweden and by GameOn from Lithuania.
Twelve games from Poland, four games from Austria, two games from Switzerland and from Czech Republic and one game from Hungary are selected to be showcased at the international Indie Prize showcase in Berlin during annual Casual Connect Europe session. Among them, there are four games that were nominated to the international scholarship by Game Nation Nomination Partners events: Game Developers Session 2016, Game Industry Conference, Indie Games Polska and FreeGalaktus.
International Indie Prize scholarship program created by Casual Games Association for independent game developers has published the full list of participants for February’s showcase at Casual Connect Europe. One hundred-thirty finalists will showcase their games to the conference guests during three days of the event on February 7 – 9, 2017, at Station Berlin, Germany.
Independent developers submitted 470 games for Indie Prize Berlin, 130 of which were chosen by the judges. These best-of-the-best indie developers from all over the globe are invited to showcase their games in the Indie Prize area during Casual Connect Europe 2017 in Berlin. The best games from the showcase will be awarded at the 17th Indie Prize Awards ceremony.
Four games from Argentina and 4 games from USA were selected to represent America continents in Berlin in 2017!
By Nicole Canovas, Creative Content Intern at Mega Cat Studios
I’m about to relay to you the story of one of the most vivid gaming memories I have. It’s a tale of suspense. It’s a take of betrayal. It’s a tale of teens. I can’t remember the year, but the game was Mario Party and the system was Nintendo64. I was maybe 18 at the time, my younger sister and our mutual best friend maybe 16. It’s our friend’s turn, and he lands on the coveted Star Space. Toad jumps up and down, asking if he would like to purchase a star for 20 coins. The rest seems to happen in slow motion.
My sister’s hand snaps out and hits the joystick on our friend’s controller down- right as he’s pressing “A”. I had never been so proud and terrified of my little sister at the same time. Our friend looks at her, slack jawed, as his character declines the star. It was completely silent for about a minute before all hell broke loose.
Article by Florencia Orsetti
PH: Marisol Estevez
Designers Logos: Carola Lucía and Agustín Cordes
EVA 2016 (Argentine Videogames Exposition) has been reuniting game developers from all over Argentina and other countries since 2003. The event is an incredible opportunity for devs to showcase their games, attend lectures by regional and international speakers, assist to workshops and access to business networking meetings with publishers and influencers from all over the world. The latest edition of EVA was held on November 4th and November 5th, earlier this month, in Palermo, Buenos Aires, at Centro Cultural de la Ciencia, a cultural venue that hosted hundreds of assistants, including game developers, entrepreneurs, gamers, and press, among other actors from the video game industry.
EVA 2016 in Numbers
Event organizer ADVA (Argentine Videogames Developers Association) estimates an attendance of more than 1500 visitors. EVA Play, the exhibit booth area, hosted more than 80 Argentine videogames, including a VR-ready area. The complete event program included over 30 lectures from regional and international speakers and networking meetings attended by more than 50 studios, including Epic Games/ Unreal Engine, Unity, Globant, NGD, Pixowl and reputable Universities such as UAI and Image Campus. Those lectures that were deliver at the central auditorium from 2pm to 5pm were live streamed on EVA official Website and can be watched now on YouTube: Day 1 video here, and Day 2 video here. ADVA also give away prizes worth $150,000 ARS.
By Dalibor Kamnjanac, an Indie Developer
First of all, I must say I didn’t even have a registered company/studio, so wherever it asks me for the company name I’m sticking with my name – Dalibor Kamnjanac, or I type “Ka Studio” or “Llama Entertainment” because that would be the name of my studio if I had one. And yes, I’m obsessed with llamas.
So, my story is pretty interesting (I hope you’ll agree with me at the end of it), because I’m absolutely a “one man army” developer and I believe that the best thing that happen to me would be that I quit my (very low paying) job six months ago. Why? Because in that moment I decided to completely dive in game development. Even though I am neither a programmer or a designer and I knew that it could go wrong in so many ways, it was still very motivating, especially because of my previous job. I knew that I can’t express myself in the electromechanical industry either. I believed that I could do well in the management sector since I graduated. And above all, when I graduated in December last year, I came to Italy from Serbia where I grew up and also graduated.
Social gaming has been an interesting innovation for the gambling industry, with many gambling operators finding profitable sidelines in social games. Operating in a similar way to real money online casinos, they offer a variety of games for players to participate in, generally with some social reward or points tally in return for successful gameplay.
Unlike online casinos, social games differ in a number of key ways. They don’t tend to offer a straight financial reward, like you’d expect from winning a blackjack hand. But they do still often accept deposits from players, and use this to fund play which translates into social awards. These games are money spinners for social casino operators, and are proving increasingly popular with certain player demographics.
As an innovative twist on the established online gambling model, there are invariably questions about how this should be interpreted legally. Should these social games, which still take payment from players, be considered as gambling, and regulated accordingly? Or are they better regulated as non-gambling games?
With the rise of social gaming, the Gambling Commission looked into this issue, publishing a white paper on social gaming in 2015. It identified three potential risks from social gaming – Problem Gambling (i.e. individuals spending too much money on these games), Transitional Risks (i.e. increased likelihood of participation by young people in real money gambling) and Consumer Risks (i.e. scams through social gaming platforms). Let’s tackle each of these in turn, and see whether the same regulation as applies to gambling may be required for social gaming.
By: Adi Haddad, Head of Marketing at Ilyon
Not quite friends, but certainly not enemies, the United States and China have vastly different cultures – but despite that, both sides try their best to trade and promote their country’s products and technologies in each other’s markets. Some American brands – like Apple, Coca Cola – have done well in China, while several Chinese brands, like Huawei and ZTE, are recognized by American consumers for their technology, not just the low prices that Chinese products are usually associated with.
But there have been far more misses than hits for both in the other side’s markets – especially in technology. Ebay, for example, has struggled in the Far East, while WeChat, the Chinese all-around chat and e-commerce app, has yet to make inroads in the US. Why? Both missed important cultural or usage cues that consumers in each country were looking for. Chinese consumers preferred local online auction apps because they allowed them to instantly communicate with sellers (something eBay didn’t offer), while in the US, WeChat failed (or chose not) to make deals with other app makers or services like it has done in China. As a result, American WeChat users remained in the closed environment of the app, unable to use it to order meals or other products directly from chat, or tweet a photo taken using WeChat.
The differences in the way the American and Chinese markets work are just one example of how even in a fully interconnected world – with instant communications and nearly instant travel options – cultures and countries still retain independent identities, to the extent that marketers who failed to recognize just how different the world outside their neighborhood really is lost valuable time and money before realizing that they were a lot less well-informed than they should have been before foraying outside familiar territory.