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ContributionsDevelopmentIndustry

How to Become the Next Big Thing in Video Gaming

February 14, 2017 — by Industry Contributions

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By Hiro Taylor, Founder of HeroPay

Take it from me, starting a business can be hard. There are hundreds of things to think about and while you’re thinking about those hundreds of things, another thousand or so will come to mind. Being an entrepreneur is really a 24/7 job and it can be a total roller coaster ride. You’ve secured funding: yay! You’ve missed your target client acquisition number: **tears**.

At HeroPay, we’ve created a platform that gives business owners the ability to compare different credit card processors. We’ve experienced many of the ups and downs, the flips and dips of starting a business, so now is the time for a road map of the awesome tools available to all types of entrepreneurs!

ContributionsDevelopmentIndie

Revamping the Little Vampire

January 25, 2017 — by Industry Contributions

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By Clinton Wong, MD at PARIUNOS

I was dreaming of making games, 20 years back, and here I am today. It all started in early 2014 where my dream starts to shift into reality when the right time and the right people stumble together. Being an indie game developer is really fun. You hold the cards on every single bit of the game. You call the shots for the development, the visuals, and most of all, the gameplay. No Dracula! is one of the early games from Pariunos. The game focuses in Romania with the protagonist helping the townsfolk of a village to hunt down the infamous blood-sucker, Dracula. I can still remember the excitement of releasing No Dracula! in Google Play and the next thing is to wait. Waiting for people to download and play. It was not a hit and so the bumpy road sets in.

The game took us three months to completion encompassing the first brainstorm session to the release date. When I mentioned ‘us’, I meant a graphic artist, a freelance programmer and myself back then. It was definitely not a good start since we lacked experience on game development and marketing but giving up is not in the list. I started to gather information and comments on the game and I set my journey again but this time with a brand new team. We decided to revamp No Dracula!, thus the name, No Dracula! Revamp. The game was successfully released on 23rd December 2016 just before Christmas with a whole new gameplay, evolved visuals and with on-going updates of different mythical creatures and monsters to be defeated just by tapping.

Meet Dracula and his villains from Romania

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Michelangelos of Interactivity: GameFounders Spring 2017

January 21, 2017 — by Khail Santia of Moocho Brain and The Bamboard Game Project

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I wake up after a night of binge coding to a dawn awash in the song of the muezzin. I am on the 27th floor of a glass tower in the midst of a modernist mountain range that is Bangsar South. Below me is all of Kuala Lumpur incredible in the fading night.

Three weeks ago, I received a message asking if I was interested in applying to GameFounders. I said, “Of course.” To my mind, GameFounders is the modern equivalent of the Sculpture Garden of the Medicis. Sculpture not involving marble, chisel and hammer, but interactivity, pixels and code. GameFounders calls digital talent from all over the world to come to Kuala Lumpur to build the future; accelerating the process by providing investment, a first-rate workspace and a three-month mentorship by masters of the various disciplines that comprise game development.

Over the Holidays, I faced a series of interviews. The first was with Christina Begerska, GameFounders Program Manager, sharp as an adamantium blade and kept fresh – no doubt – by the tears of failed applicants. Next was Reinaldo Normand, the Silicon Valley entrepreneur, investor and author. And finally, Kadri Ugand herself, Co-Founder and CEO of GameFounders.

I was sleepwalking throughout the long wait for The Decision. Then I was told, matter-of-factly, that we were in. It took a lot of staring into space before it finally sunk in – our studio, Moocho Brain Interactive, would be in GameFounders Spring 2017!

This cycle is made of nine teams selected from a growing pool of more than a thousand applicants. Three teams are from South America, two are from Europe and four from Asia. Meet the teams of GameFounders Spring 2017:

ContributionsDevelopmentEventsIndieNews

Devs Coming from India, Turkey, Korea and Egypt to Casual Connect Europe

January 19, 2017 — by Yuliya Moshkaryova

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Three games from India and Turkey, one game from Republic of Korea, two games from Tunisia and one game from Egypt at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017. Among them three games were nominated by Game Nation Nomination Partners: NASSCOM Game Developers Conference in India, Run Double Jump in Egypt and Tunisian Game Awards in Tunisia.

ContributionsDevelopmentEventsIndieNews

Fourteen Indie Games from Southern Europe Competing at Indie Prize Berlin

January 18, 2017 — by Yuliya Moshkaryova

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One game represents Croatia, two games Greece and Portugal, four games Italy and seven games Spain at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among them, two games were nominated by Game Nation Nomination Partners in Italy: Milan Games Week and Codemotion.

GAME: Light&Dark
DEVELOPER: Under the Stairs
PLATFORM: Desktop Win
COUNTRY: Croatia

Light&Dark is a 2D roguelike platformer with random level generation. Light is your primary resource which you spend to uncover levels, kill monsters and progress through the game. Every death is permanent and every run is different.

Awards: Best gameplay and Best artstyle at Reboot Infogamer.

ContributionsDevelopmentEventsIndieNews

Competing German Indie Devs at Casual Connect Europe 2017

January 16, 2017 — by Yuliya Moshkaryova

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Thirteen German based studios will showcase their games at the international Indie Prize Showcase during Casual Connect Europe 2017 in Berlin this February. One hundred-thirty of the best indie games were selected from 470 game submissions by honorable judges and provided with Indie Prize scholarship to attend the conference. This includes free all-access passes, a spot to showcase the game along with the world’s best indie developers and free accommodation in the indie hostel during three days of conference in Berlin.

ContributionsDevelopmentEventsIndieNews

Join Eastern European Devs at Casual Connect Europe this February

January 15, 2017 — by Yuliya Moshkaryova

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One game from Bulgaria and from Republic of Moldova, three games from Romania and from Serbia, six games from Russia and nine games from Ukraine were selected by judges among 470 submission to represent their countries as the finalists at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among these, six games were nominated by Game Nation Nomination Partners: Game Factory Jam Winner which was in Republic of Moldova, DevPlay in Romania, DevGAMM in Belarus, White Nights in Russian Federation, Games Gathering Conference and GetIT! in Ukraine.

ContributionsDevelopmentEventsIndieNews

Nordic Countries & Northern Europe at Indie Prize Berlin 2017

January 14, 2017 — by Yuliya Moshkaryova

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Three games from Finland and from Sweden, one game from Denmark, from Ireland and from Estonia, two games from Lithuania and eight games from United Kingdom will be showcased at the international Indie Prize showcase during Casual Connect Europe 2017. Among these games there are two games that were nominated by Game Nation Nomination Partners: Sweden Game Conference from Sweden and by GameOn from Lithuania.

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Who Will Represent Central Europe at Indie Prize in Berlin?

January 13, 2017 — by Yuliya Moshkaryova

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Twelve games from Poland, four games from Austria, two games from Switzerland and from Czech Republic and one game from Hungary are selected to be showcased at the international Indie Prize showcase in Berlin during annual Casual Connect Europe session. Among them, there are four games that were nominated to the international scholarship by Game Nation Nomination Partners events: Game Developers Session 2016, Game Industry Conference, Indie Games Polska and FreeGalaktus.

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LATAM and USA at Indie Prize in Berlin 2017

January 11, 2017 — by Yuliya Moshkaryova

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International Indie Prize scholarship program created by Casual Games Association for independent game developers has published the full list of participants for February’s showcase at Casual Connect Europe. One hundred-thirty finalists will showcase their games to the conference guests during three days of the event on February 7 – 9, 2017, at Station Berlin, Germany.

Independent developers submitted 470 games for Indie Prize Berlin, 130 of which were chosen by the judges. These best-of-the-best indie developers from all over the globe are invited to showcase their games in the Indie Prize area during Casual Connect Europe 2017 in Berlin. The best games from the showcase will be awarded at the 17th Indie Prize Awards ceremony.

Four games from Argentina and 4 games from USA were selected to represent America continents in Berlin in 2017!

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