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ContributionsEventsIndieNews

Southeast Asia Part 2: Developers from Taiwan, Thailand and Vietnam at Indie Prize

April 25, 2017 — by Yuliya Moshkaryova

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Eight games from Taiwan, one game from Thailand and two games from Vietnam continues the list of developers from Southeast Asia who were selected to participate in the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

Game Title: Magnesia
Developer: 18Light Game Ltd.
Platform: PC
Website: www.18light.com.tw
Country: Taiwan

Magnesia is a 2D puzzle game made by 18 Light. Player plays as a little robot Orsted. Explore the mysterious planet Magnesia. This planet contains some special substances which create powerful magnetic force. The substances maintain planet’s resident basic living, but humans are eager to get it due to the energy shortage on earth, so the war begin between three groups, humans that want to conquer, humans that protect Magnesia and residents on Magnesia. In this situation, Orsted has to determine what and who she should trust.

ContributionsEventsIndieNews

Southeast Asia Part 1: Philippines and Malaysia at Indie Prize Singapore 2017

April 24, 2017 — by Yuliya Moshkaryova

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Five games from Philippines and twelve games from Malaysia were invited to the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

Game Title: The Letter
Developer: Yangyang Mobile
Platform: Desktop Win, Desktop Mac
Website: http://www.yangyangmobile.com/
Country: Philippines

The Letter is a non-chronological, horror visual novel game with seven playable characters. It also features full English voice acting, several branching paths with more than 10 endings, highly animated character sprites and backgrounds, and quick-time events.

ContributionsEventsIndieNews

Singaporean-based Studios at Indie Prize Singapore 2017

April 22, 2017 — by Yuliya Moshkaryova

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Sixteen games from Singaporean-based teams will be showcased at Indie Prize during Casual Connect Asia 2017 in Singapore.

Game Title: NEO Impossible Bosses
Developer: Edwin Fan LiangDeng
Platform: Desktop Win
Website: neoimpossiblebosses.coder-ddeng.com
Country: Singapore

NEO Impossible Bosses is an RTS-MOBA Raidboss Rush in which you utilize a number of heroes to defeat the IMPOSSIBLE BOSSES!

ContributionsEventsIndieNews

Meet the Indie Developers from Eastern Asia and India

April 21, 2017 — by Yuliya Moshkaryova

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Developers from China, Hong Kong, Japan, South Korea and India will showcase their games at the international Indie Prize showcase during the 40th edition of Casual Connect Asia in Singapore.

Game Title: Pixel Gear
Developer: Oasis Games Ltd.
Platform: Console, VR desktop/ console
Website: http://en.console.oasgames.com/
Country: China

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters, zombies and ghosts as enemies to defeat. The game includes six levels that are filled with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of upgradeable weapons as well as defensive objects.

ContributionsEventsIndieNews

Representatives from Western Europe at Indie Prize Singapore 2017

April 20, 2017 — by Yuliya Moshkaryova

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Four games from France, three games from Germany and three games from United Kingdom will represent Western Europe at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

LILY – COLORS OF SANTA LUZ, SKYBOLT ZACK and Sticky Boy – games that were developed by students from ISART DIGITAL who will be graduated in July 2017. Isart Digital is a french school specialized in video games and 3D animation-VFX.

Game Title: LILY – COLORS OF SANTA LUZ
Developer: Lily Team
Platform: Desktop Win
Website: https://isart-digital.itch.io/lily-colors-of-santa-luz
Country: France
Video: https://vimeo.com/173047057

War is near. A dark militia invaded Santa Luz. Confronted to violent humiliations, the inhabitants are losing their colors. Running away form the darkness threatening to swallow the city, Yvan will do everything to prevent his daughter from seeing the horrors and fight for Lily to keep her colors.

ContributionsIndustry

5 Years of Social Monopoly: The Games That Excel Online

April 20, 2017 — by Industry Contributions

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By Peter Williams, Journalist

Online gaming has exploded in popularity over the last decade, thanks in no small part to improving technology and the drive to be more social online. While traditional gambling games and online casinos have long since thrived in the online environment, the advent of social gaming, particularly on social networks, has sent the market for this type of entertainment skywards.

One of the most popular games of all time, as far as traditional board games are concerned, is Monopoly. The popular Monopoly has unsurprisingly transitioned into the online sphere, and players login in their legions daily to play a variety of different Monopoly and Monopoly-themed games. Social Monopoly first hit Facebook back in 2011, and has become one of the most popular social games of its genre.

ContributionsEventsIndieNews

Introducing Eastern and Southern European Finalists for Indie Prize Singapore 2017

April 19, 2017 — by Yuliya Moshkaryova

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Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.

The single representative from Italy is the game Downward. The game was nominated by Indie Prize nomination partner in Italy: Codemotion Rome. Codemotion is the biggest tech conference in EMEA. It is about all programming languages and technologies.

ContributionsDevelopment

A “Real” How-to for Unreal Engine

April 12, 2017 — by Industry Contributions

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By: Chris Murphy, Unreal Engine Evangelist and Director of Pub Games

Darkness surrounds you, black as night for what seems like light years away. You’ve seen 16 sunrises and sunsets in the past 24-hours. Suddenly, a lightning flash strikes through the quiet. Your head whips around, searching for more under the spotlight. The flash is reflecting off the shiny solar arrays of the space station, and back to the camera. The gravity (and the lack thereof) of the moment hits you: you’re in a 460-ton platform hurtling toward Earth at about 17,150 miles per hour, and you’re a long way from home….or are you?

Virtual Reality

To prepare and train their astronauts for the surreal experience of living on the International Space Station (ISS), NASA uses a perfect replica of ISS developed in Unreal Engine. The fabricated, three-dimensional environment incorporates many of the tasks and challenges that astronauts will face while in the $150-billion ISS, orbiting 240 miles above Earth. This training is critical to their success and ability to explore space.

ContributionsEventsIndustryNews

Esports for Indie Mobile Developers: Mad Skills Motocross Championship Deep Dive

April 4, 2017 — by Industry Contributions

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By Simon Sundén, head of Esports at Gumbler

With over 31 million downloads, Mad Skills Motocross 2 has continued to be a success for developer Turborilla since its launch in 2014. This is primarily due to a loyal player base, many of which are involved in real-life Motocross, as well as partnerships with the likes of RedBull for exclusive events. Looking to drive more community engagement, Turborilla decided to up the ante in October 2015 by introducing real-money challenges via Swedish skills-based esports platform, Gumbler.

Based purely on a player’s skill, Gumbler brings esports to mobile games by enabling players to win real cash through placing money on their abilities. After integrating Gumbler, Mad Skills Motocross 2 saw players win upward of $900,000 in 2016 – with some individual players earning as much as $6,000 per month.

Having seen the high levels of engagement from the Mad Skills Motocross 2 community, Gumbler worked with Turborilla to host its first World Championship at the beginning of 2017 with a prize pot of $20,000.

For Gumbler, the goal was simple as its Head of Esports, Simon Sunden explains:

ContributionsIndustryPR & Marketing

Six Ways Chinese Mobile Game Devs Can Improve Their Western PR Launches

April 3, 2017 — by Industry Contributions

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By James Kaye, Director of Big Games Machine

Lots of attention is given to helping Western developers launch their games in China. Virtually every gaming conference will feature at least one talk on the topic. Yet, there is little focus the other way round. This is largely because Chinese developers will often use a Western publisher. For the few that decide to self-publish, they will often seek the help of an agency partner.

James Kaye is Director & Co-Founder at Big Ideas Machine

Over the past few years, we’ve worked with several Chinese game developers wanting to launch their games in the West. As specialists in gaming PR and marketing, this means we often see developers making the same common mistakes, time and time again.

If you’re a Chinese developer, a publisher or even PR who has never worked with Chinese game developers before, here are six core areas we think deserve your attention. If you’re not a Chinese developer, then many of these tips will still likely apply to you.

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