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ContributionsEventsIndieNews

Singaporean Based Studios at Indie Prize Singapore 2017

April 22, 2017 — by Yuliya Moshkaryova

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Sixteen games will be showcased at Indie Prize during Casual Connect Asia 2017 in Singapore.

Game Title: NEO Impossible Bosses
Developer: Edwin Fan LiangDeng
Platform: Desktop Win
Website: neoimpossiblebosses.coder-ddeng.com
Country: Singapore

NEO Impossible Bosses is an RTS-MOBA Raidboss Rush in which you utilize a number of heroes to defeat the IMPOSSIBLE BOSSES!

Europe 2017Video Coverage

Juliet Tzabar: Plugging Kids in to Mobile Education Apps | Casual Connect Video

April 21, 2017 — by David Radd

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Creativity is a muscle and you have to keep flexing it! - Juliet TzabarClick To Tweet

Transmedia is an entertainment super-system that enables children’s favorite characters to travel across media platforms and it’s now an audience expectation in children’s entertainment. How do you approach this daunting expectation? At Casual Connect Europe, Plug-in Media’s CEO Juliet Tzabar shared how the company approaches IP for kids games across platforms. In Juliet’s talk entitled Approaching Transmedia in Children’s Entertainment, Juliet observed that “Kids love to play as THEIR preferred characters”. For more details of how Plug-in Media tackles transmedia, tune in to Juliet’s full session below. Please note that there were some technical difficulties during the session which effected sound quality.

ContributionsEventsIndieNews

Meet the Indie Developers from Eastern Asia and India

April 21, 2017 — by Yuliya Moshkaryova

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Developers from China, Hong Kong, Japan, South Korea and India will showcase their games at the international Indie Prize showcase during the 40th edition of Casual Connect Asia in Singapore.

Game Title: Pixel Gear
Developer: Oasis Games Ltd.
Platform: Console, VR desktop/ console
Website: http://en.console.oasgames.com/
Country: China

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters, zombies and ghosts as enemies to defeat. The game includes six levels that are filled with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of upgradeable weapons as well as defensive objects.

ContributionsEventsIndieNews

Representatives from Western Europe at Indie Prize Singapore 2017

April 20, 2017 — by Yuliya Moshkaryova

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Four games from France, three games from Germany and three games from United Kingdom will represent Western Europe at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

LILY – COLORS OF SANTA LUZ, SKYBOLT ZACK and Sticky Boy – games that were developed by students from ISART DIGITAL who will be graduated in July 2017. Isart Digital is a french school specialized in video games and 3D animation-VFX.

Game Title: LILY – COLORS OF SANTA LUZ
Developer: Lily Team
Platform: Desktop Win
Website: https://isart-digital.itch.io/lily-colors-of-santa-luz
Country: France
Video: https://vimeo.com/173047057

War is near. A dark militia invaded Santa Luz. Confronted to violent humiliations, the inhabitants are losing their colors. Running away form the darkness threatening to swallow the city, Yvan will do everything to prevent his daughter from seeing the horrors and fight for Lily to keep her colors.

ContributionsIndustry

5 Years of Social Monopoly: The Games That Excel Online

April 20, 2017 — by Industry Contributions

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By Peter Williams, Journalist

Online gaming has exploded in popularity over the last decade, thanks in no small part to improving technology and the drive to be more social online. While traditional gambling games and online casinos have long since thrived in the online environment, the advent of social gaming, particularly on social networks, has sent the market for this type of entertainment skywards.

One of the most popular games of all time, as far as traditional board games are concerned, is Monopoly. The popular Monopoly has unsurprisingly transitioned into the online sphere, and players login in their legions daily to play a variety of different Monopoly and Monopoly-themed games. Social Monopoly first hit Facebook back in 2011, and has become one of the most popular social games of its genre.

ContributionsEventsIndieNews

Introducing Eastern and Southern European Finalists for Indie Prize Singapore 2017

April 19, 2017 — by Yuliya Moshkaryova

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Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.

The single representative from Italy is the game Downward. The game was nominated by Indie Prize nomination partner in Italy: Codemotion Rome. Codemotion is the biggest tech conference in EMEA. It is about all programming languages and technologies.

Europe 2017Video Coverage

Melinda Montano: Helping Developers Go Cross-Platform | Casual Connect Video

April 19, 2017 — by Catherine Quinton

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Going cross-platform can keep a game alive and played for years to come. - Melinda MontanoClick To Tweet

Going cross platform is an opportunity to increase your potential audience. It can please your current userbase and it can grow your lifetime revenue. Such a leap needs to be considered carefully. As Melinda Montano, Business Development Manager at Kongregate explained during their presentation at Casual Connect Europe, “Before you decide to go cross-platform, understand why you’re doing it. Figure out the opportunity – do you want more revenue, users, prestige?” The complications developers often encounter when going from mobile to PC and vice-versa. These include perceived game value, freemium/premium, to the specifics of UX/UI changes. Melinda’s talk, PC and Mobile: Going Cross Platform Post-Launch provides actionable insights for your cross-platform PC and mobile plans. One simple tip Melinda offered was: “In UI, the biggest thing to remember when going from PC to mobile is that we have hands. They cover the screen.” For more, see the full lecture below.

EventsIndustry

Casual Connect Asia to Host Major Players in Social Gaming

April 18, 2017 — by Casey Rock

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Some of social gaming’s major players will be on hand at Casual Connect Asia this May to discuss success, failure, and the industry at large. Executives from PlayStudios Asia, KamaGames, Huuuge Games, Murka, and more will speak on topics ranging from social casino content to skill-based tournaments.

At a glance

The Social Gaming track takes place on Day 2 of the conference and will kick off with a fireside chat with KamaGames. Chief Marketing and Commercial Officer of KamaGames Daniel Kashti will discuss the social casino industry at large and KamaGames’ strategy within that – as well as discuss the influence of genres such as MMOs and RPGs on the social casino ecosystem and the introduction of meta-games designed to attract the mainstream gamer.

Speakers such as Murka VP of Strategy Mark Beck and Huuuge Games Chairman Wibe Wagemans will discuss innovation and user acquisition in social casino while GameDesire VP Maciej Mroz will talk about different approaches to revenue for free-to-play (F2P) games. PlayStudios Asia Managing Director John Lin will discuss the APAC social games market and whether it is worth diving into for companies.

EventsIndustryNews

GiGse 2017 Looks Toward Next Generation in Casino Gaming

April 17, 2017 — by Casey Rock

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When GiGse 2017 touches down in San Diego later this April, it will be with an unflinching eye toward the future. While there will be a variety of topics discussed at the conference – virtual reality, social casino, skill-based games, esports, mobile integration, and more – all of it will focus around the next generation of casino gaming: The good, the bad, and the ugly.

Europe 2017Video Coverage

Jason Della Rocca and Why You Will Never Get Funding | Casual Connect Video

April 15, 2017 — by Emily Baker

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Jason Della Rocca is
Co-Founder at Execution Labs

Why You Will Never Get Funding may sound like a very depressing session from Casual Connect Europe but it was very insightful. Funding is tough to come by, especially for indie developers. Helping indies find their way to funding is Execution Labs‘ mission.

Jason Della Rocca, Co-Founder at Execution Labs, spoke on the sad reality that most games and studios do not get the funding they seek. Although we hear of million or even billion dollar deals happening these are rarer than you may think. It is a hard thing for most developers to penetrate. Jason gave a fresh perspective on the real reason for this: you. Discover with Jason the top reasons investors are holding back the cash and gain insight on how to improve your chances.

Jason speaking at Casual Connect Europe 2017, photo taken by Lera Polska

Rather than pitching a problem (e.g., lack of funds to finish the game) to a potential publisher, Jason advises developers to “reframe it as an opportunity, understanding that what they are doing is an opportunity and pitching that in talking to us about the game/studio. Now, that may mean they still have some cash flow issues but don’t pitch the problem, pitch the opportunity. That is a red flag right from the beginning.” Jason offered many other gems during this session:

DOWNLOAD SLIDES

For more information about Jason Della Rocca and his career, see this exclusive article.

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