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Europe 2018Video Coverage

Tom Wijman: Market Intelligence for Games | Casual Connect Video

December 11, 2018 — by Catherine Quinton

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We never say no to a project or task that might seem impossible at first. - Tom WijmanClick To Tweet

Competitive gaming is the latest trend in mobile gaming. It brings the ‘core’ gaming experience from PC and Console to mobile devices. At Casual Connect Europe, the talk entitled The Unstoppable Rise of Competitive Gaming on Mobile, Tom Wijman who is a Market Consultant at Newzoo, described in detail the rise of competitive gaming, the trends that are driving it, and what this means for mobile gaming as a whole. He explored the impact that the growth of competitive gaming is having on mobile esports and how this differs between the East and the West.

Asia 2018ContributionsDevelopmentVideo Coverage

MyTona: How to Make Your Arts Work | Casual Connect Video

December 6, 2018 — by Industry Contributions

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In the gaming industry monetization is key to keeping in business and making new games. Conventional strategies include in-app purchases or ads and yet there is no single right answer for all games for a monetization strategy. Join Diana Platonova, CBO at MyTona, as she described evidence-based examples of what worked well for MyTona. In her talk, Customising for Your Audience: How Game Art Affects Monetization, at Casual Connect Asia, and see how they were able to incorporate these ideas into their game Seekers Notes. Diana advised, “Strive for excellence and never stop there. There is always something in your game that can be improved, changed or tested.” Tune in a video of the full lecture below.

DevelopmentExclusive InterviewsIndie

Benoît Freslon: Thinking Outside the EnigmBox

December 5, 2018 — by Catherine Quinton

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We first saw Benoît Freslon’s game EnigmBox at Casual Connect’s Indie Prize in London 2018 where it won the Best Game Design award. Also at Casual Connect Asia 2016 in Singapore, EnigmBox won the Most Innovative Game and Best in Show: Critic’s Choice award. Winning these prizes gave Benoît the motivation to keep working with the experimental game. But as proud as he was of the awards, he was equally happy with the friends he made there.

Benoit believes the prizes he won with EnigmBox gave him credibility with publishers and partners. Specifically, Asian publishers would like to publish the game in China, but he is still in negotiations with them.

A Game With Potential

Now Benoît has a new version of the game, EnigmBox 2.0. He felt that the game, created in 2013, had become outdated in terms of design, user interface, user experience and game feel. As well, he had many new puzzles he would like to experiment with. And a significant number of players and publishers had asked him to create a version for Android. So, with the awards from Indie Prize confirming that the game had potential, Benoît decided to work on a new version of EnigmBox, but this time using Unity 3D.

Benoit began the process of creating the new version by listening to feedback from players and experts. Then he started redesigning and polishing the design, the monetization, the UI, the UX, the tutorial, the puzzles and even the colors.

Europe 2018Video Coverage

Tobias Edl on Expanding the Reach of Social Casino | Casual Connect Video

November 30, 2018 — by Catherine Quinton

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The beauty in our business is the continual change. - Tobias EdlClick To Tweet

When entering the European market in the games industry, one faces many challenges. Each country has differing language, legal, culture and demographics which means all of these variables need to be considered. It’s important to keep in mind that success in one country does not equal success in another. At Casual Connect Europe 2018. Tobias Edl, Head of New Business Relations at Whow Games presented the Complexity of the European Market. See the full lecture below.

Europe 2018Video Coverage

Philippe Dao: Asmodee and the Best of Digital Board Games | Casual Connect Video

November 29, 2018 — by Catherine Quinton

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For any developer who has tried to adapt a board game to a digital game, what are some of the challenges you’ve faced. At Casual Connect Euorpe, we had Philippe Dao, Chief Commercial & Marketing Officer at Asmodee Digital, address the insights and learns learned from Ticket to Ride, Carcassonne and Splendor in his speech called The Challenge of Adapting a Board Game to Digital. This included different angles like publishing, marketing and of course game design.

DevelopmentExclusive InterviewsIndieStudio Spotlight

Demagog Studio and Golf Club: Wasteland

November 20, 2018 — by Catherine Quinton

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Demagog Studio and their game Golf Club: Wasteland was the winner at Horizon Pitchslap Belgrade 2017. After winning this award, they met with several members of the jury, who all were helpful with suggestions for the next steps to take with the game. One of them, Nikola Ĉavić, introduced them to Apple, giving them new impetus to the project. Now they are collaborating with both Apple and Unity and have won two more awards.

At Casual Connect Europe 2018 Indie Prize, Demagog Studio aimed to shine a light on Golf Club: Wasteland . It was released in June 2018 on iOS. They hope to bring Demogog Studio to the attention of a wider geographic audience.

A Multimedia Project

Igor Simić, who leads Demagog Studio, works in contemporary art and film and is represented by Galerie Anita Beckers in Frankfurt, Germany. The results of the sales of installation and video allow Igor to invest in other projects, such as Golf Club: Wasteland. This project is more than simply a game; from Igor’s perspective it is a multimedia project encompassing a video game, an original soundtrack, and music videos.

EventsNews

Say Hello to the 24th Annual Indie Prize Winners at Casual Connect Asia 2018!

November 14, 2018 — by Catherine Quinton

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The games have been seen and played; the judging is now complete, and Casual Connect is happy to announce the winners of Indie Prize at Asia 2018. There is something for every taste and you are certain to find games you will enjoy playing.

The winner of Best Game Audio is Bushy Tail created by Fuero Games Sp. z o.o of Poland. This story-driven game, in which Little Fox searches for his lost parent, is told by three different children, who relate the story from their own perspectives as they process their own experiences, and, as a result, the story differs each time it is told.

Bushy Tail by Fuero Games (Poland) was awarded as the Best Game Audio at the 24th Indie Prize Awards during Casual Connect Asia 2018

ContributionsDevelopment

GameStylus: We Want to Allow all People to Create Their Own Games

November 14, 2018 — by Industry Contributions

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By David Moren, GameStylus consultant

GameStylus is a small game studio located in Prague, Czech Republic. It started in 2013 with one idea: To create a simple game engine and game editor, which would allow anybody to create his/her own adventure games without lengthy programming. And so, many months later, the GameStylus.com web site and game engine were born. And first adventure games came, one of them reaching more than 1,4 millions of downloads.

GameStylus game studio was founded in 2013 by Petr Mandik, who had previous experience with adventure games development from his previous game company Agawa, which published adventure games in 1990s in the Czech republic. These were games for PC, published on CDs – who remembers these times? But the times has changed and this time he decided to target broader audience – mobile and PC gamers around the world. But as aforementioned, he wanted not only to create games, but also to offer his game engine and game editor to other people.

EventsGame DesignNews

Indie Prize Asia 2018 Participants from North America, LATAM and Australia

November 12, 2018 — by Catherine Quinton

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Games from around the world will be shown at Indie Prize at Casual Connect Asia 2018. And there is plenty of variety in this group of games from North America, LATAM and Australia. When you play these games you may be the hero your town needs or the hero your kitchen needs. You could visit space as a Martian cockroach or visit distant planets as part of a game of dice. There are intense strategic games and relaxing golf games and even a cooperative battle game.

Game Title: Hamsterdam
Developer: Muse Games
Platform: iOS, Android, Desktop Win, Desktop Mac, Console Nintendo Switch, other consoles
Country: United States

Hamsterdam is an arcade brawler with you, the player, as the Hamster-fu Master trying to save the town. Will you be able to defeat Chinchilla Marlo, the whisker twister in chief? Will you be the hero the town needs?

This game was a finalist at 2017 Big Indie Award and a nominee at 2018 IMGA. In 2017 and 2018 it was a runner up at Big Indie Pitch for E3 and Reversed. In 2018 it was selected for the MIX showcase for E3, EVO and Pax West.

EventsGame DesignNews

Indie Prize Asia 2018 Participants from Western Europe

November 7, 2018 — by Catherine Quinton

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The participants in Indie Prize at Casual Connect Asia always show amazing creativity and diversity, and this certainly true of these entries for Indie Prize Asia 2018 from Western Europe. From creative learning apps to complex puzzles to adventure games, and even some filled with horror, there is something here for every kind of gamer.

Game Title: Looters
Developer: Karizma Studio
Platform: Android
Country: Iran
Video: https://bit.ly/2REDTyf

Once upon a time there was a magical game studio named KARIZMA. They were known across the land for developing games, and one day a glorious castle emerged from the studio. The castle was filled with magic and gold so it attracted every looter in the world. Eventually the castle became known as Looters.

When you play as one of the Looters, you must avoid the traps and weapons that protect the castle. Be alert for unexpected dangers; you never know what lies ahead!

Game Title: Squirrel & Bear: Europe (Culture Travel)
Developer: The Good Evil GmbH
Platform: iOS, Android, Console Nintendo Switch
Country: Germany
Video: https://bit.ly/2QlBbxv

Squirrel & Bear: Europe is an adventure game that allows children to explore the diversity of language and culture in Europe. And it is a Badger rescue mission! Players explore Europe’s cities, food, sights and animals, and along the way they find hidden gems. They can listen to the different languages, take pictures, and, of course, save Badger!

Squirrel & Bear: Europe is a new adventure from the characters in Squirrel & Bear: Original. The original game received many awards, including: Die Bienenretter: Comenius-EduMedia Seal 2018, App of the Month September 2016, German Academy of Kids and Youth Literature e. V., Nomination for German Video Game Award as Best Kids Game 2015, Dyslexia Quality Award 2015, German Developer Award 2014 – Best Kids Game, Tommi Kids Software Prize 2014 – Winner Preschool, GIGA-Mouse 2014 – Best Lernapplication Languages, and Pädi 2014 – the Medien Interaktivpreis.

Game Title: ROPAS
Developer: Saif Ahmed
Platform: Android
Country:Tunisia

ROPAS is a complex puzzle based on Rock-Paper-Scissors. The goal at each level is to eliminate all but one of the pieces and leave the single winning piece. This winning piece is different at each level.

Each puzzle piece has its own unique features and interacts differently with other pieces; as well, it has a limited number of movements.

ROPAS is the first step toward realizing the developer’s idea of an interesting puzzle game that is both unique and complex. They began with adding mechanics each time they played Rock-Paper-Scissors, until it evolved into ROPAS.

Game Title: Mind the Gap!
Developer: Ashiokai
Platform: iOS, Android
Country: United Kingdom

In Mind the Gap, a simple arcade game, the goal is survival but at a relaxed, satisfying pace. The player increases their score by collecting power ups and Gwap coins. They can also buy additional playable characters.

Game Title: Need a packet?
Developer: Marginal act
Platform: Desktop Win, Desktop Mac
Country: Ukraine

Need a packet?, a horror-simulator game, takes place against a background of a garbage crisis in the city. The grounds are rotting, recycling containers are overflowing, the water is poisoned and the citizens start disappearing in the forests. The game’s character is Molly, a supermarket cashier, who is gradually losing her mind because of her boring, repetitive work. She begins believing the cash register is turning into a medieval tower and dragons and chimeras are flying around and trying to kill her.

Game Title: Désiré
Developer: Sylvain Seccia
Platform: iOS, Android, Desktop Win, Desktop Mac
Country: France

Désiré is a point-and-click adventure in which the main character sees only in black and white. Désiré, the game’s main character, meets different characters as the game progresses. Each of these characters elicits intense emotional response from him, changing the way he sees the world.

The game has four chapters, more than fifty scenes and over forty characters. At Indie Prize Tel Aviv 2016 it was awarded Best Mobile Game and Best Game Audio. At Indie Prize Asia 2016 is received Best Game Narrative and at Evry Games City it received Best Game Audio.

Game Title: Kabounce
Developer: Stitch Heads
Platform: Desktop Win, Console PlayStation 4
Country: The Netherlands

Kabounce is a fast-paced pinball game in a team versus team experience. You control the ball and must master your movements to dominate the field and annihilate the opponents, taking their points by force. You play parkour time attack challenges to test your skills against ghosts, friends or the leaderboards.

Kabounce was the winner at UE4Jam, 2015, received an Unreal Dev Grant in 2016, and was given a “very positive” rating on Steam. It was the winner at Codemotion Amsterdam 2018 and Grads in Games Winner.

Kabounce was nominated for the Indie Prize by Codemotion Amsterdam.

Game Title: Squire Squarefeet
Developer: Dane Games
Platform: Desktop Win
Country: Denmark

Squire Squarefeet is a nostalgic adventure that takes the player back to a time when games were easy to learn but hard to master. The characters in the game are the knight, Sir Hot-a-Lot and his squire, anti-hero Squire Squarefeet. Follow them on their journey to save the princess, and enjoy this game filled with fun for all ages.

At Game Scope 2018, Denmark, Squire Squarefeet won the People’s Choice award. People of all ages, groups of friends, and parents with children, played together to figure out the puzzles. The game is filled with adult humor, hard puzzle solving and pattern-based mechanics. These bring out the fighter in players as they sit down to take Squire Squarefeet for a spin.

Squire Squarefeet was nominated for Indie Prize by Game Scope.

Game Title: Circle of Sumo
Developer: Yonder
Platform: Desktop Win, Desktop Mac, Console Nintendo Switch
Country: Italy

Circle of Sumo is a fast-paced, competitive game that can take place in dozens of different arenas. Players can play alone or in teams as they fight for supremacy in the ring using their power, precision, reflexes and cunning. Sumo is only the starting point, the game is a real mini-games box; it has a joyful and inclusive soul that still keeps its purely competitive aspects, such as controllers’ precision and characters’ statistics.

Circle of Sumo can be played anywhere your imagination can see a ring: a traditional dohyo, the top of a tower, traffic roundabouts, desert islands, carousels, golf courses, sunny cemeteries, dark attics, and all sorts of unlikely places. There are mini-games for everyone’s taste: original creations, re-imaginings of different sports and tributes to traditional video games, such as Pong.

Circle of Sumo aims to be one of the most inclusive, cross-cutting games and to ensure pure fun while keeping the taste for challenge.

This game received the Game of the Fair award at Game Rome, 2017, where a ten-year-old child called it, “the funniest game of the last thirty years.” At Game Jam Rome 2017 it received the Best Game Award.

Circle of Sumo was nominated for Indie Prize by Codemotion Rome 2018.

Game Title: The Wizards – Trials of Meliora
Developer: Carbon Studio
Platform: VR mobile
Country: Poland

The Wizards – Trials of Meliora lets you test your magic abilities and your mettle as you defend the realm of Meliora. It is based on the award-winning action/adventure The Wizards, but is a completely new adventure. It takes place in the same world, adapted to Oculus Go and Gear VR headsets. Enjoy the fun of immersive gesture-based spell casting in standalone VR and the breath taking environments from the original The Wizards.

Carbon Studio released The Wizards – Trials of Meliora on July 5, 2018, a mobile VR game that brings the fun of casting spells with hand gestures to Oculus Go, Samsung Gear VR and Mi VR headsets. This independent title takes full advantage of 3DOF motion controller’s potential and introduces players to the rich world of The Wizards. The games casting mechanic puts magic directly into the player’s hands, eliminating pop-up menus, button combinations and other traditional systems.

The Wizards – Trials of Meliora was nominated for Indie Prize by RESPAWN.

Game Title: The Grandfather Machine
Developer: Shane Hou
Platform: Desktop Win, Desktop Mac
Country: United Kingdom

The Grandfather Machine is a first person maze/ puzzle game featuring a live performance actor. It is set in a desert environment divided into two main spaces, the Real World and the Virtual World. The mechanics of play in the game change, depending on where you are in these worlds. These core game mechanics include wall walking, gravity manipulations and space paradoxes. The game narrative is an experience into the adventure of a surreal world of alternative thinking and bizarre logic.

When you awaken in the game you find yourself in a strange place. A scientist asks you to take several tests to answer some of life’s biggest questions. You must finish a series of challenges in a virtual space; you could walk on every plane, such as ground, wall and ceiling, go through different dimensions and travel by gravity pads to your final destination. But what lies at the end of your journey?

Game Title: OIC: Obviously Inappropriate Content
Developer: Last Life Left Game Studio
Platform: Desktop Win
Country: United Kingdom

OIC: Obviously Inappropriate Content is an adventure game set in a fictional Eastern-bloc country called Belkasvena. In this narrative-rich game, the player is a game tester who must censor a developing game under government regulation. The government, led by the SUPREME LEADER, continually implements new regulations to “ensure that all video games ensure a healthy and positive culture”. The game tester, employed by the “Last Life Left Game Studio”, has the job of testing a 2D action shooter game, “Ural Death Machine. If they discover any bug or anything that violates regulations, they must take a screen shot and report it.

The total testing period is six months in the story and each pass of testing a level in the game represents one week. At the beginning and end of each working day, the tester can check emails, interact with colleagues on social media and find out the news. This is how the player discovers the effects their work has on the company, the events in the outside world that will affect the pressures of their job, and the changing attitudes and censorship regulations of the government.

OIC explores the origin and development of video game censorship and how it might affect the video game industry and our society as a whole. Developer Shualying “Shane” Hou found inspiration for this game from Metal Slug, Papers, Please and Orwell.

Game Title: Voxel Clicker
Developer: Quantumfrog Mobile GmbH
Platform: iOS, Android, Web, other consoles
Country: Germany
Video: https://bit.ly/2zAgNl5

Voxel Clicker is a role playing game with voxel graphics and clicker elements, set in a beautiful kingdom. Players fight with one hero and up to four companions. When you play this game you fight against fantasy creatures, collect treasures, develop skills, and craft new items.

Voxel Clicker was the winner of GTR 2016.

Game Title: Vocarbicar
Developer: Quantumfrog GmbH
Platform: iOS, Android
Country: Germany
Video: https://bit.ly/2Qpr36N

Vocarbicar is a learning app for children in grades 3-4 and 5-6 and was developed in cooperation with Westermann Group. Vocabicar helps children extend their English vocabulary. They control toy cars through theme worlds and collect letters, words and objects, depending on the game mode. As they play, they memorize words which have been collected and repeated before. The game mechanic and high scores keep the children motivated.

Features include individually adjustable difficulty levels, choice of vehicles, exciting challenges in various fields, high learning motivation through high score list, and awards for specific successes. Either German or English can be selected.

Vocabicar received the Best Serious Game at the German Video Game Awards 2018.

Game Title: Bushy Tail
Developer: Fuero Games Sp. z o.o.
Platform: Desktop Win
Country: Poland

In this adventure narrative game, we learn the story of Little Fox. Three children are processing their experiences of the sudden arrival of refugees and foreign cultures by turning to the fictional world and using Little Fox as the hero who grows through, adapts to and overcomes the challenges of change. This game constantly transforms, depending on which child is telling the story, giving the player a sense of influencing the plot.

Bushy Tail has received the following awards: PC Indie Pitch award by Steel Media at Game Industry Conference, Best Story/Storytelling at Paris Game Connection, Developer Showcase winner at Games Forum London, Best Game Animation and Best Narrative at Casual Connect USA, and Warsaw Excellence Prize at Pixel Awards 2018.

It has also received many nominations, including: Most Original Game, Most Promising IP, Best Quality Art, Best Casual Game, and Best Console PC/Hardcore all at Game Connection Europe 2017: as well as Indie Game Award Finalist at Taipei Games Show 2018.

To view all of the Indie Prize finalists for Casual Connect Asia 2018, visit indieprize.org.

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