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DevelopmentExclusive InterviewsGame DevelopmentIndie

Alice In Cube: New Angle Of Puzzles

April 7, 2017 — by Orchid

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A director, 2 programmers, an artist and a musician – they’re all from the team of 5 students from Ajou University in Korea, who made the puzzle game of Alice in Cube that would challenge even a seasoned puzzle games player.

“The reason why I created this team was so simple: I just wanted to make games. I was seeking for friends who were passionate about games, like myself, and four months later I finally found them all”, says director and project manager Kim TaeWoo.

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Matthew Paxman: Brawl For Fun with Cowbots and Aliens

April 6, 2017 — by David Radd

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Matthew Paxman is a developer at Wizard Games, maker of Cowbots and Aliens. The VR game won the IGDA Victoria contest, meaning Wizard Games will able to show the title off at Indie Prize Seattle and Casual Connect USA.

Wizard Games’ Booth at IDGA Victoria

“We were super excited to see people enjoying Cowbots and Aliens so much at the IDGA Victoria contest,” said Matthew. “Being able to show the game off at Casual Connect Indie Prize will be a great opportunity to gather feedback, gain exposure, meet other indie game makers and just have a ton of fun.”

This might not of been possible without releasing Cowbots and Aliens on Steam Early Access. Matthew confirmed that doing so has allowed Wizard Games to have some great community feedback that has helped with the direction of how to develop the game.

“Our vision of what Cowbots and Aliens will be when we release the final version out of Early Access has changed dramatically and we think for the better due to the community’s feedback,” Matthew detailed. “It’s helped us understand what fans really care about and want to see more of.”

DevelopmentExclusive InterviewsGame DevelopmentIndie

GameMaker Studio 2: Remade to Stay Up-to-date

April 5, 2017 — by Orchid

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GameMaker, the popular tool for both beginner and experienced devs, has finally got an updated version, GameMaker Studio 2. Revealed shortly after GDC 2017, the updated engine has a new look as well as features, including layer-based level editing that makes it possible to create more complex visuals with backgrounds, tiles, instances, assets and paths. Also, now there’s level inheritance – to create multiple levels at once, as well as an advanced tiling system that automatically selects the right tile for the job. At GDC 2017 Gamesauce got a chance to see the new version of GameMaker being shown by YoYo Games’ CTO Russell Kay, and to find out more about the popular engine.

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Planet of the Apps: Winning With a Circle Sweep

March 31, 2017 — by David Radd

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Circle Sweep is a mobile puzzle game from developer Planet of the Apps. While mobile puzzle games is a popular genre, the developer feels like they have an original spin that people will enjoy.

“Planet of the Apps is a small studio and we love doing games,” said Ben Engel-Kacen, Planet of the Apps Founder and CEO. “Our strength and passion had always been innovating new gameplay mechanics. We have released over 30 different games and with each we did our best to create an original gameplay mechanic which we enjoy playing ourselves.”

“At one point, we saw that the matching puzzle genre is a very popular one but with very little innovation. Everyone just keeps copying the same mechanics, and sometimes even art style, from the leading games, making all games feel the same,” added Ben. “We felt the time is right for a fresh game mechanic, and that if we’ll manage to hit the right one, we may even win a large percentage of the players.”

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Barak Regev on Using Google Cloud Platform to Scale and Succeed

March 26, 2017 — by Catherine Quinton

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Barak Regev, Director of Google Cloud Platform for EMEA of Google, says that the best things about working for Google are the amazing people, as well as the culture, goals and freedom of working at Google.

Barak Regev is Director of Google Cloud Platform, EMEA of Google

Barak had worked for Microsoft for seven years when Meir Brand, GM of Google IL, called, offering the opportunity to apply for a position establishing Google Enterprise in the EMEA region. This was six and a half years ago, and Barak was, of course interested. For the past four years, he has been leading the Google Cloud Platform business in EMEA, building and scaling the EMEA team responsible for sales and business development of Google’s Cloud Platform solutions. In this position, Barak must also hire the talent, expand Google’s ecosystem, evangelize Google’s solutions and, as he said, “inspire my people to think big.”

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Rich Aitken: Driving for the Right Mix

March 23, 2017 — by David Radd

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Rich Aitken is a composer, producer and sound mixer who has worked on a variety of TV, movie and video game projects over the years. Rich is and in many ways has always been more focused on being a mixer and producer than being a composer of music.

“I’ve had a long career mixing records, TV scores, film scores and game scores,” detailed Rich. “I’ve written for all those media too but games often require a lot of music so there is more opportunity to write more! I’ve been mixing since 1990. The composition part reflects that I was a songwriter on EMI for many years so maybe that’s where the writing part still pokes its head up. Don’t get me wrong, I really enjoy writing and composing but production is where I contribute the most. I mean, I get to work with wonderful composers like Joris de Man or Andrew Barnabas and Paul Arnold. I wouldn’t be able to do that if I was exclusively a composer…. there are such incredibly creative people out there and I’m stunned at the talents I see in the composition world. I like to work with those people.”

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Brett Taylor: Drawing a Line of Light

March 8, 2017 — by David Radd

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Brett Taylor and his dog Zorro as a puppy

Brett Taylor is the developer of Linelight, which won Gameacon 2016’s Best Digital Game Award. This means that the game will be presented at Indie Prize as part of Casual Connect USA 2017 in August. Gameacon combines business-to-business networking and educational with the entertainment and public access for independent game developers from around the world.

“Winning the Best Digital Game Award was an honor! It was also exciting and invigorating to see my efforts recognized,” said Brett. “It will be another honor to show the game off at Indie Prize. It’s heartening to see the community gets a kick out of this thing I’ve spent so long on.”

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Using Data in Real, Meaningful Ways

March 1, 2017 — by Catherine Quinton

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Max Clark is Chief Revenue Officer at mParticle

Max Clark is Chief Revenue Officer at mParticle, overseeing the company’s sales and growth efforts. Along with the rest of their team, Max works to support leading multi-screen brands in connecting their customer data with the leading marketing, analytics and warehousing tools. Until now, both marketers and engineers have struggled to connect all their data and use it in real, meaningful ways. Max recognized that mobile and the new multi-screen experiences have changed the way businesses approach their data and wanted to be a part of a larger solution for them. mParticle is a company that solves this problem in a way no other company can. This is why, Max asserts, that it is so easy to do his job as CRO, talking to the world’s largest brands about where and how mParticle fits into their business.

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Roman Semenov & Irina Ignatovich: Cars, Carnage and Racing on Mobile

February 27, 2017 — by David Radd

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Roman Semenov and Irina Ignatovich is the Co-founders of Velcro Games, maker of caRRage. By winning the GetIT! Indie Prize, Velcro Games was given the opportunity to show off caRRage at Indie Prize Berlin 2017, as part of Casual Connect Europe.

Winning at GetIT! Indie Prize Kyiv 2016

“Winning GetIT! Indie Prize and being invited to Indie Prize Berlin 2017 were big accomplishments for our team,” said Irina. “We’re thrilled to be taking part in an international exhibition of this scale. It’s a great opportunity to showcase our project, get some feedback from players, developers, and publishers, and share experience with other people who love games as much as we do. And take selfies with icons of the video game industry, of course!”

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Anucha Aribarg: Making Things Pixel Perfex

February 17, 2017 — by David Radd

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Anucha Aribarg of Pixel Perfex is the lead designer for Earth Atlantis. The game was given an award for graphics at the BIC Festival 2016 and was selected to show at Tokyo Game Show 2016.

“I was surprised when it happened,” said Anucha. “I knew that my game art style was very ‘different’ but I didn’t expect to win an award for Excellence in Art. I didn’t even stay for the award announcement.”

“When I first thought about making a game that looks like an old explorer sketchbook from 14th century, I only thought that the idea was interesting and it would be so much fun to do it.” Anucha continued. “To know that people acknowledged and liked it, that was just awesome.”

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