During his keynote at GDC Europe, Warren Spector had a lot of advice and wisdom to share on how to mature the game industry. Having worked with several people in Hollywood, Spector addressed the matter of being careful, when borrowing concepts from other media might be fine and developers should step in to do their own thing.
One of the major issues Spector considered to be challenging, is the art of pacing. “In a game, you have about 5 seconds to compel them with some fast paced action,” he argued. In the case of long cinematics, Spector admitted that “there are people who have the credibility to take their time and do something like that.” A picture of Hideo Kojima promptly appeared on the screen behind him.
According to Spector, games are not about magic moments but about the repeated actions. “Our job is to change the context around repeated actions that we offer player,” he argued. “You can do something a thousand times and still have a unique experience.” Spector also addressed the similar need to break out of many conceptual and narrative stereotypes, fearing that “we’re going to be marginalized as comics have been in the USA.”
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