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Exclusive InterviewsIndie

Kevin Beimers: Mona Lisa Stealing a Smile

September 13, 2017 — by David Radd

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Kevin Beimers fulfills a lot of roles for Italic Pig: writer, editor, producer, director, animator, artist, designer, developer, coder, and storyteller. He has helped create Schrödinger’s Cat and the Raiders of the Lost Quark with Italic Pig. He noted that what he learned from this was: “the weirder the idea, the less likely it is to be stolen”, which led to the development of Mona Lisa, a game where the titular character is a Renaissance robot art thief.

“I’ve always found Da Vinci fascinating – I think everybody does at least a little bit. I mean, here’s a guy so far ahead of his time, with buckets of ideas, talented in every facet of art and science from inventing to sculpting to painting to engineering to botany to anatomy… and that’s just from the codices that he let everybody have a peek at,” said Kevin. “The thing is, for every time he dropped a bomb on human invention – ‘Here you go, folks: I call it a helicopter. That’ll blow your mind.’ – how many of his ideas never saw another human face? I would imagine that for every codex he felt comfortable putting on display, there’s another 10 back in his basement he never told anybody about, and more than a few that he probably had to set fire to.”

“Then you’ve got the mystery of Mona Lisa: Who was she? Oh sure, historians think they’ve got her pinned down as either the wife of a Florentine cloth merchant, his secret same-sex lover, or Da Vinci himself. In other words, nobody’s got a clue,” he continued. “I asked the question: what could be the culmination of Leo’s work? All of his sketches of engineering works, all of his sketches of the human body, what if Mona Lisa the Painting was not his greatest creation, but Mona Lisa the Girl?

Europe 2017Video Coverage

Artur Grigorjan: Develop Local While Selling Global | Casual Connect Video

August 1, 2017 — by David Radd

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If you can’t see the value of a certain tool, then most likely you don’t need it. - Artur GrigorjanClick To Tweet

As one of the biggest mobile publishers in the world, Playrix has a lot of insight on how to resonate on a global scale. Tune in to an interview at Casual Connect Europe between Catherine Mylinh, VP of Marketing at Vungle, ad Artur Grigorjan, Marketing Growth Director at Playrix, in a discussion on how to grow a loyal player base and how to scale this approach to drive engagement and monetization. One of many tips Artur shared was: “More money will be pumped into user acquisition so as a smaller developer try to look out for optimizing your game for smaller volumes. Do not compete with higher budgets. Focus on your game first, UA (user acquisition) second.” See the full session below.

Casual Connect Europe 2017

Dean Takahashi: Covering Gaming’s Modern History | Casual Connect Video

July 27, 2017 — by David Radd

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I enjoy that my job is different every day, and I still get paid to play games. - Dean TakahashiClick To Tweet

Mobile gaming gave development a medium to spread across the world. This presents a challenge for developers to generate jobs and interest in their games over the many evolving types of technology. The rate of change is accelerating and each region needs to be competitive. At Casual Connect Europe 2017, Dean Takahashi of GamesBeat at VenturBeat, guided attendees on a world tour and provided insight into how Europe fits in to this. During his presentation, Dean pointed out that “Mobile games now lead the game industry for revenue.” Furthermore Dean explained, “If there is a reason to change the order of things in the world, then new platforms are the way to do it. To maybe invest heavily, to dive into these new regions, new platforms in the game industry is a way to create new jobs.”

EventsGame DesignNews

Casual Connect USA: Mark of Innovation

July 26, 2017 — by David Radd

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Casual Connect USA 2017 is coming up August 1-3 in Seattle, Washington. While it will feature details on all sides of the industry, from game creation to marketing and publishing, the Design Innovation track in particular will take place on Tuesday, August 1 introduced by EMCEE Mike Hines, Developer Advocate at Amazon.

Innovation from Experimentation

Prototyping can be productive but perilous, with great rewards coming from experimental designs. Scott Jon Siegel, Indie Developer and Game Design Consultant, wants developers to not worry about failure and focus on the rewards that can be had from experimentation.

EventsGame DesignNews

Casual Connect USA: Crafting Your Design

July 26, 2017 — by David Radd

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Casual Connect USA 2017 is coming up in Seattle, Washington from August 1-3. The conference will cover a variety of subjects from developing, publishing, and marketing of games for all platforms. Taking place on Wednesday, August 2 and Thursday, August 3 will be the Design & Development track kicked off by morning EMCEE Chris Lefebvre, Head of Business Development at Tapdaq, and afternoon EMCEE Macy Mills, Head of Business Development at GameInfluencer GmbH, with second day EMCEE Jordan Blackman, Founder of Bright Black leading the track on August 3rd.

 

Europe 2017Video Coverage

Tarush Agarwal: How Partner Networks are Advancing the Industry | Casual Connect Video

July 23, 2017 — by David Radd

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Listen and understand motivations, build strong relationships, and find balance and compromise. -…Click To Tweet

As the dynamics of app stores change, what does that mean for developers and business models? At Casual Connect Europe, Head of Business Development at Toca Boca, Tarush Agarwal, highlighted how the company is leveraging partner networks and utilizing a diversified business model in order to reach new consumers across the globe. Afterall, for developers searching for creative solutions and to add value for their customers, developers should “Think global at a local approach to do global deals”, Tarush said. “We want to be where consumers are”.

Exclusive InterviewsPR & Marketing

David Mohr: Summoning Mobile Success

July 20, 2017 — by David Radd

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David Mohr is the General Manager at GAMEVIL COM2US Europe

David Mohr is the General Manager at GAMEVIL COM2US Europe. They manage the European operations for Korean parent companies GAMEVIL and COM2US and are responsible for localization, community management, customer support and business development in the region.

“We also provide a lot of marketing and PR support for GAMEVIL and COM2US titles, Summoners War being a very high priority,” David said. “I was very fortunate to meet Kyu Lee, the president of GAMEVIL USA, at Gamescom a few years back, and everything started from there.”

“I really enjoy working for a Korean company and being in close contact with our U. S. and Korean operations on a daily basis,” David added. “It’s great to be connected with so many people all across the world.”

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