Europe 2014Video Coverage

Scott Foe’s Evil Hilarity | Casual Connect Video

February 13, 2014 — by Catherine Quinton

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Europe 2014Video Coverage

Scott Foe’s Evil Hilarity | Casual Connect Video

February 13, 2014 — by Catherine Quinton

As Scott Foe reminds us, the Evil Game Design Challenge was the most watched session at Casual Connect USA. He hopes to top those numbers in Amsterdam, claiming, “With industry hitters like Ben Cousins, Teut Weidemann, and Laralyn McWilliams, we should be in for a hilariously evil time.”




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Scott Foe

Scott Foe is one of the few people in the games industry who admits to having any free time. He co-founded Big Head Mode with Tipatat Chennavasin and Richard Au and became its Chief Creative Officer. Recently, they sold the studio to PlayFirst, leaving him with ample time to play golf and watch Twitch.tv. When not fully immersed in these activities, he enjoys watching basketball and shooting hoops, making use of his amazing 2 ½-inch vertical.

A Pack-a-Day Habit

Foe became a part of the games industry directly out of college when Sega recruited him to be a part of the team that created and launched Sega DreamCast. He has remained in the industry simply because he feels he is making a positive contribution. He says, “Bringing joy to people is a big part of my drive,” so if he were not involved with games, he would choose to be a part of the entertainment industry in some other way.




Called "The most important simulation of human drama ever made"  by Giant Bomb), "Douche Defender" was Scott's project while executive producer
Called “The most important simulation of human drama ever made” by Giant Bomb, “Douche Defender” was Scott’s project while Chief Creative Officer

As for the games he personally enjoys, Foe admits, “I do suffer from a pack-a-day League of Legends habit, and Chantix can’t even put a dent in that.” However, he claims to have no particular platform preference. And, although he has nothing against Android, he feels, “iOS can’t be topped for unflappable joy of user experience.”

Laughing at the Future

Foe is someone who is constantly looking forward, claiming that his proudest moment always comes from whatever game he is working on next. But he doesn’t envision any particular trend as the next important phenomenon in the industry, saying, “Anyone who tells you they can see the future should see you laughing at them ten seconds later.” Wearables are what he sees others in his area emphasizing for the future, but he has not yet felt inspired to do anything with wearable computing. But he admits, “Who knows what tomorrow will bring?”




 

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Catherine Quinton

Catherine Quinton

Catherine Quinton is a staff writer for www.gamesauce.org. Catherine loves her hobby farm, long walks in the country and reading great novels.

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