main

Asia 2014Video Coverage

Yan Marchal and Embracing Change | Casual Connect Video

May 26, 2014 — by Catherine Quinton

While speaking at Explore Beijing, a Casual Connect event, Yan Marchal had this to say about mobile publishers: “I can’t think of anyone who has told me ‘I got a publisher deal on mobile, and I am happy about it.'” He also moderated a panel on the publishing and distribution options for developers during Casual Connect Asia 2014.

DOWNLOAD SLIDES

YanMarchal
Yan Marchal, Founder and Managing Director, Sanuk Games

Yan Marchal, founder and managing director of Sanuk Games, started his company out of frustration. He was just tired of feeling dissatisfied with his life, professionally and geographically. Although he considered himself fortunate to have been hired by Ubisoft right out of school and enjoyed working as a programmer, after a few years, he was becoming bored but saw no opportunity to move to a different position. So 10 years ago, he made the decision to leave both Ubisoft and Paris and moved to Bangkok.

The first few years were difficult, but Sanuk Games went on to become a self-sustaining studio. Marchal feels the technical skills he developed while working as a programmer were important in getting the studio started because they provided immediate know-how and credibility. But he says, “Business skills I had to learn on the fly.”

Hidden Talents

These days, he finds business development the most enjoyable part of his work and gives credit to his team who provides him with great games to showcase at trade shows. He says he has continued in the games industry simply because he likes it. And, of course, it isn’t particularly easy to change to a different industry if you don’t already have some connections in it. He considers himself fortunate to have found this industry. If not, he suspects he would have been developing software for some industrial application.

FameCity
Fame City was a work-for-hire project Sanuk Games did for Movie Star Planet.

Marchal believes the game Sanuk Games is now developing will be the best one they have made, although he doesn’t yet know how it will be received. But he emphasizes, “I am proud enough when I show it to business partners!”

SpotTheDiff
Spot the Difference on the Wii U is another of Sanuk Games.

Gaming is something Marchal considers important to his work, essentially surveying the market. He usually plays on mobile and handheld console, and tries not to spend too much time on any one game. But for the last year, he has been most involved with Fieldrunners 2.

He uses both Android and an iOS tablet. Android has more hardware, so he could get the phone he wanted: a large screen, replaceable battery, extendable memory and a sensible price tag. But he feels iOS provides the better game experience with lower hardware fragmentation.
 

Goodbye Consoles

BombingBastards
Sanuk Games is currently working on Bombing Bastards for the Wii U

In the future of the games industry, he expects to see home game consoles gradually disappearing once the current generation becomes obsolete, as they are being attacked by more versatile devices. He points out, “PCs can easily be connected to TVs and set top boxes can play games. Handheld game consoles are already getting weaker as a result of competition from mobile.”

He feels the free-to-play business model will remain strong in some game genres, but he doesn’t see it becoming universal in the industry. “It frustrates players regardless of whether they pay, because then they pay too much for what they get, or not, because then they don’t get access to what makes the game fun,” he insists. “This traps uneducated players. There are high spenders who are willing to pay a lot and are happy with what they get, but they are not the majority.” He believes, “There should be a growing base of educated players willing to pay a reasonable premium to get a fully unlocked game geared toward satisfaction rather than frustration.”

 

DevelopmentExclusive InterviewsIndustryOnline

Simon Mack: The Advantages of Developing for Mobile

May 5, 2014 — by Catherine Quinton

Simon Mack Photo
Simon Mack, CTO of NaturalMotion

Simon Mack, CTO of NaturalMotion, knew at an early age that he wanted a career in software development but, although he grew up playing games, he never considered the possibility of working in the games industry. While he was studying at his university, a friend introduced him to a company called MathEngine and the physics simulation middleware they were making. He says, “I was blown away—this was unlike anything I had seen before and more advanced than I had thought possible. I got an internship there and was hooked.”

Inspired by Technology

During Mack’s work on physics engines, he met Torsten Reil, CEO of NaturalMotion, and was inspired by the breakthrough technology his team was creating. He has now worked for the company for almost 11 years.

Today, NaturalMotion focuses on advancing its middleware technology with state-of-the-art character animation that scales across consoles and PC, as well as for their own mobile games. They also focus on growing and sustaining their mobile games such as Clumsy Ninja and their CSR franchise, while developing new breakthrough mobile games in new content categories. Emphasizing product value and customer experience is what allows NaturalMotion to build experiences thought to be impossible on mobile. And, they are always interested in hiring the best people to help take the company to the next level.

CSRRacingScreenshot5
NaturalMotion is growing and sustaining their mobile games such as Clumsy Ninja and their CSR franchise.

No two days at NaturalMotion are the same; Mack claims it’s hard to imagine a “normal” day. Because they use agile, collaborative processes across all projects, usually they begin the day with scrums with various teams. The rest of the day includes such things as product reviews, tech planning, and helping teams resolve technical issues efficiently. Mack especially enjoys the sprint reviews where he sees the progress on each project. He points out, “With so many teams working across technology and games sections, there’s always something we’re working on together to raise the bar for incredible consumer experiences.”

When not hard at work, Mack does manage to fit in a bit of mobile gaming. These days, Mack’s mobile gaming includes Threes! and Boom Beach. He also admits to playing a lot of Zynga’s recent launch, Farmville 2 Country Escape; he enjoys the game’s visually rich design and depth of gameplay.

Succeeding on Your Own Merits

Clumsy Ninja Trampoline
In the games industry, Mack finds “a fantastic blend of genuinely cutting edge technology and artistic creativity, something that is found in very few places.”

In the games industry, Mack finds “a fantastic blend of genuinely cutting edge technology and artistic creativity, something that is found in very few places.” He enjoys the constant change and the inspiring talent the industry attracts, as well as the fact that it generally allows people to succeed on their own merits.

Mack has had considerable involvement with recruiting talent and offers this advice to people starting out in the games industry: “Build a portfolio that showcases your art or what kind of code you can write. I always enjoy interviews where the candidate shows off a personal project.”

Great Growth and Consumer Experience Opportunities

During the time Mack has been in the games industry, he has seen amazing technical progress in the console space as well as a change in the scale of games, development teams and budget growth. The results have been richer visuals and deeper AAA games with great content, causing a great deal of consolidation in the industry.

And, he notes that the past few years have seen amazing growth in mobile gaming. “Mobile games have enabled smaller teams to create high quality games more quickly, revitalizing the industry with massive opportunities for growth,” Mack says. “Millions of people who have never played traditional video games now play social games on mobile devices every day. Casual consumers benefit from far greater accessibility, social experiences, and lower costs, whilst hardcore consumers have better console-quality experiences than ever before and an increasing number of category options on mobile.”

CSR Classics Screenshot 2
“Mobile games have enabled smaller teams to create high quality games more quickly, revitalizing the industry with massive opportunities for growth.”

But Mack sees possible mis-steps made by developers new to the industry, including determining the right level of innovation in technology. Some resist using middleware, preferring to develop their own solutions. So, as they re-invent the wheel, they have less efficient development time and miss the opportunity to use best-in-class technology.

Clumsy Ninja AppStore Icon
Simon Mack will be talking about Clumsy Ninja and the character animation system used to create their game during Casual Connect Asia 2014.

He also sees the opposite scenario: it is becoming more common for development teams to pick an off-the-shelf engine solution and simply add content. He believes this lack of technical innovation can lead to games that lack the ‘wow’ factor they need to stand out. At NaturalMotion, they emphasize constant innovation in technology while remaining as efficient as possible by using best practices and reusing existing systems when it makes sense.

Mack is excited to see how mobile technology will evolve over the next few years. He says, “We’re nearing the possibility of real console-quality on mobile devices, and it will be interesting to see how that is best leveraged in making games that appeal to both the mainstream market and the more hardcore player.”

Simon Mack will be talking about Clumsy Ninja and the character animation system used to create their game during Casual Connect Asia 2014. Find out more about his session here.

 

logo
SUPPORTED BY