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DevelopmentEditorialStudio Spotlight

GameDuell Studio Spotlight

June 17, 2016 — by Carl Quinton

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I recently went to Berlin to prepare for the upcoming Casual Connect show there in 2017. While there I spent several days visiting a few game studios and other companies in the industry, and I would have to say my visit to GameDuell was one of the highlights of my trip.

I remember my first exposure to GameDuell; they were a Platinum sponsor of Casual Connect Europe. They had a really fun setup with very colorful cube chairs, a projector, big banners labeled “GameDuell is cool” and very eccentric people. If you are lucky enough to visit their office, you will probably agree with me that GameDuell is definitely very cool.

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Rasheed Abu-Eideh: Bringing the Shadows of War to Light

June 11, 2016 — by David Radd

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Liyla and the Shadows of War is a game that wasn’t made with profit in mind. It’s a free mobile game, and one that has a serious message to it about the 2014 Israel–Gaza conflict.

The game was recently the winner of Reboot Develop Indie Award in category of “Visual Excellence”. It was also nominated for Best in Show & Most Innovative Game and Best Game Narrative for ‪Indie Prize at Casual Connect Asia 2016. But talking to Rasheed Abu-Eideh, the creator of Liyla and the Shadows of War, it was not a easy road to the game’s release.

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Defold for a Mobile Spin-Off: Developer’s Perspective

June 11, 2016 — by Orchid

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In order to test Defold on “outside” devs other than King, their team gave early access to a Swedish indie developer Johan Hogfeldt and his team of Hammarhaja AB, whose game is called Hammerwatch Coliseum. King’s CTO Thomas Hartwig says this developer helped them define the community they wanted to build around Defold. While working on the game, Johan was sharing his feedback, and his game has already been released on iOS. After the show Gamesauce reached out to Johan to check out his impressions from the engine.


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Leveraging Community So People Care About Your Game

May 22, 2016 — by Industry Contributions

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Leveraging Community So People Care About Your Game: 4 ways to generate interest in your game outside of traditional news

by Kenny Johnston of Pocket Gems

Getting people excited about your mobile game is hard work. Whether it’s press, streamers or some unlucky bystander that you’ve cornered at a bus stop, people often just don’t care. This can be a sobering experience for someone who’s poured their blood, sweat and tears into a game only to see it fall on glazed eyes and deaf ears. This is also the main reason why so many developers you meet have that haunted sporadic eye twitch that’s usually reserved for DMV workers and bomb squads.

But you know what’s 100 times harder than getting someone to notice your game when it launches? Getting someone to care about your game after it launches. Even if you have a roadmap chalk full of updates, nerfs, buffs, new characters and customizable skins, pitching a game that’s already launched often feels like trying to get Miley Cyrus to go to prom with you (but with less press coverage). Without product updates, this gets even more challenging. Most PR will generally tell you to focus on momentum like revenue, downloads, and in-game metrics. However, in today’s landscape everyone outside of your competitors will still usually receive this with a symphony of yawns and eye rolls.

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Defold by King: For Those Who Want to Use This engine, Not to Compete with the Others

May 11, 2016 — by Orchid

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At GDC 2016 King presented the Defold that is now available for anyone who wants to make games, pointing out its advantages as being lightweight, cross-platform, highly optimized and aimed on cross-function teams. Gamesauce tried to define the niche Defold is aiming to occupy in the settled and competitive engines market, with known favorites for both aspiring and experienced devs, and why King thinks their engine has high chances for success.

King’s CTO and co-founder Thomas Hartwig explained his vision of why Defold has its specific audience to engage.
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Shelley LK: Gaming the Top Talent in the World

April 7, 2016 — by David Radd

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Online platforms make launching a game to a worldwide audience easier than ever. It’s also possible now for a developer to come from any country and make a game that makes a huge splash in every region. With this in mind, IPC Ventures has launched their Gaming Top Talent competition, designed to draw in the best young developers of online mobile games.  The first batch of submissions will conclude on April 20, 2016.

Gamesauce spoke with Shelley LK, managing partner at IPC Ventures, during the post-GDC period and talked at length about the importance of industry events, challenges within the mobile industry, and how young developers will approach Gaming Top Talent, from application to the finale.

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Growing Pains: Indie Developer JOY Entertainment Discovers Success and Lessons

March 16, 2016 — by Casey Rock

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JOY-logo-720x582Starting your own company is a learning experience for everyone. The founders of JOY Entertainment are no exception. The indie studio first formed in 2012 with the goal of bringing high quality games and joy to players everywhere – but the road to success is often paved with hard-learned lessons.

Initially, the founders all worked at Gameloft SEA while focusing on their indie studio part time. While they all have history working on big mobile titles, co-founder and CEO Le Giang Anh says not devoting all attention on the new studio was a fatal mistake. In order to really make a quality game, Anh recommends focusing 100 percent of your efforts to your indie project.

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The Evolution of Engaging Games

November 18, 2015 — by Bob Heubel from Immersion

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By: Bob Heubel, Senior Manager, Gaming & Content Services at Immersion Corporation

Video games weren’t always played at home. When the industry first started, video games were found in arcades alongside rows of pinball machines. From the beginning the very idea of playing a video game was engaging to players because they could interact with content on a video display like never before. This was a novel idea; unlike starring passively into TV screens. Now they could compete and challenge others just like pinball, but with fictional environments as wild as their imagination.

DevelopmentExclusive InterviewsIndie

Planet of the Apps: Israel Boutique Studio Makes Waves

November 9, 2015 — by Casey Rock

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Planet of the Apps, a relatively new game development studio based just outside Jerusalem, has only been around since 2013, but it’s already making waves. The studio bills itself as a boutique studio and Planet of the Apps Head of Marketing Jessica Sagoskin says they are different than most other studios in the space because they do everything from concept to release to marketing to analytics in house and are essentially a full-stack company.

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Tobias Edl: Focusing on Partnerships and People at InnoGames

September 1, 2015 — by Casey Rock

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'It is never boring here and you can expect the unexpected.' - Tobias EdlClick To Tweet

The gaming industry takes all types. There are coders. There are designers. And then there are the people like Tobias Edl. He leads the business development at InnoGames, a Germany-based browser and mobile game developer and publisher. His primary focus at InnoGames is to build and strengthen relationships with media such as newspapers, TV shows, gaming websites and more.

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