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Entertainment Forge: A Formal Deal Turns Into a Team

March 17, 2014 — by Mariia Lototska

Entertainment Forge was a Serbian-based one-man indie studio founded and run by Darko Peninger, the programmer and game designer. Darko later joined forces with Gilbert De Vera from the Philippines, the studio’s artist who also shares game designing duties. They’ve recently launched their second game for PC, How Smart Are You?, where the player happens to land on a planet with some intelligent civilization whose history arises as the visitor solves their puzzles in a pyramid. At the same time, the player’s IQ is being measured for some reason… Darko, with help from Gilbert, explains how they got to working together and how they’re going to conquer the world.

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Darko Peninger, the founder of Entertainment Forge

First Choice: Less Money, More Work

I started working on my game-making career as soon as I finished high school on the 1st of July 2011, though I should have totally left school and started earlier! Back then, I didn’t know much about game design, knew almost nothing about programming, but had a big passion for making games - as I still do! So I just thought out and did everything myself, including artwork. Oh boy, was I bad in art! In about a year and a half, I made a game called Mystery IQ Test. It was my first game that got sponsored.

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“Oh boy, I was bad at art!”

I got two sponsors fighting over the game. One offered more money, and the other one promised less money and some additional work. So, logically, I chose the latter! It was actually a good decision, because this is when I met Gilbert. The chosen sponsor from Yepi, Roy Tzayag, suggested paying an artist and working together to make the game even better. This could have been a valuable experience for a newbie, so I decided to give it a try.

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Improved graphics by Gilbert

Since then, the story goes on around a new game with a similar idea, called How Smart Are You? and presented at the Indie Prize Showcase at Casual Connect Europe 2014.

From Call Center Trainer to Game Artist

Gilbert De Vera has been a game artist since 2010. He started it as a part-time job, while still working as a trainer in a call center of a company.

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In 2011, Gilbert quit his day job and became a full-time game artist.

“Like everyone else who’s starting a new job, I didn’t have all the things I needed to make art: no tablet, printer, scanner and not even a good computer,” Gilbert explains. “I used my camera and took photos of my art in paper, and then transferred them to the computer for digital coloring. What is more, I was using a crappy old PC. That was really hard, but turned out a great challenge.”

“In 2011, I quit my day job and became a full-time game artist,” he recalls. “I’ve worked with different clients, garnered a lot of experience in game development and finished plenty of games. One of them was a game made by Darko. A client who happened to be his sponsor asked for help to improve the game’s visual aesthetics. After we finished that project, Darko planned to create a sequel to the game he made first. And How Smart Are You? appeared.”

Puzzles Make a Game Fun, Even With Little Mechanics

The game’s puzzles were designed with the help of my friends. They used to come to my place or we just sat in the park brainstorming puzzles. There were at least 200 ideas, but I picked the 40 I found most suitable for the game. Many of these still didn’t appear to be good enough, so only 30 ended up in the latest version of How Smart Are You?. I think figuring out puzzles was the hardest thing, cause the game itself doesn’t have much of a mechanic. And then Gilbert joined the team to do his magic and make art! We started creating games together with a 50/50 percentage deal.

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There were at least 200 ideas of puzzles, and only 30 ended up in the game.

“I didn’t have any problem doing art on this game, since Darko explained all the details he needed pretty well,” Gilbert says. “At the start of the project, I always ask what kind of character is needed, to make sure to create two or more so that there’s a choice. Darko told me to draw a spaceman that looks like a human, while it’s actually an alien. There is a puzzle room where the character needs to put boxes behind an X-ray machine to see what’s inside. It also shows the character’s skeleton that should resemble a human one. This is the tricky part: making players believe that the character behind the spaceman suit is a human being.”

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“Darko told me to create a spaceman that looks like a human, while it’s actually an alien,” Gilbert recalls.
This is the tricky part: making players believe that the character behind the spaceman suit is a human being.

“The best experience for me is when a player loves the game so much that we receive fan mail and good feedback,” the artist confesses.

“Sometimes we disagree about the design, but the good thing is that we respect each other’s opinion, value each other’s reasons, and eventually end up using the best version (that are mostly my suggestions),” Gilbert says. “But I really commend Darko for being one of the fastest coders I’ve worked with (or maybe I’m really that slow).”

“It took us almost 2 months to finish the game,” Gilbert recalls. “The main challenge for me was keeping up with Darko’s deadlines! Since I was working for several projects back then, my attention was split, and I wasn’t doing things fast enough. However, I learned one thing here: better to do one project at a time and focus on it, in order to finish it much faster. Never really expected that Darko and I will continue doing games in the future, but I really admired his efforts on finishing a project, and that’s why I suggested to him to make more games together.”

Currently, we’re working on smaller games to get more experience and build up some budget - Physics, Launcher, Action/Adventure games for Web (and planning to go mobile soon) platforms. We’ve noticed that making a small but fast to finish game is the safe way to earn money in this line of business. Risk is much lower compared to creating a game that we could finish in a few months.

Darko's goal: to make awesome games that will rule the world
Darko’s goal: to make awesome games that will rule the world

Plans: Rule the World and Beat Bill Gates’ Fortune

I have plans for bigger games (most likely web and mobile). From the very beginning, my goal was to make awesome games that will rule the world (Muahaha!!). To be serious, it’s creating really engaging and meaningful game experiences for players. And I will accomplish these goals, cause I strongly believe that I can and will give everything I’ve got to achieve them!

Gilbert wants to top Bill Gates' fortune
Gilbert wants to top Bill Gates’ fortune

“My future plan is to top Bill Gates fortune and be able to donate half of it to charity,” Gilbert smiles. “Kidding aside, my real plan is just to top Bill Gates fortune.”

Right now, How Smart Are You? is available for web only. In the meantime, Darko and Gilbert are thinking of some new games, both similar to the previous one, but, at the same time, totally different. 

ContributionsPostmortem

Indie Showcase: Splitman 2 - In’s and Out’s of Independent Gaming

May 20, 2013 — by Mariia Lototska

Bari Silvestre and Gilbert De Vera were both friends and classmates in high school that shared the same passion for arts and gaming. They both dreamed of creating their own games in the future, which led them to where they are now. Splitman is one of the many games they’ve made. For them, Splitman reflects how they both reached their dream….. and it’s by means of cooperation.

Splitman was created back in August 2011, when Bari was so inspired by the game Gravinaytor, a clone of another game called The Gravity Game. Bari wanted to incorporate several key features of the game and the visual of another very popular video game, Megaman. Bari asked Gilbert to learn pixel art to deliver a Megaman-like graphics for their upcoming game. And this is where their journey started.

Meet the 2-Man Team

BariBari Silvestre is a self taught programmer and game designer. Although he always had the passion for drawing and sketching, it wasn’t his first career. His professional career started off making use of his degree in Accounting by doing clerical jobs after graduating from college. But the artist in Bari kept on haunting him. Last 2010, he finally decided to fulfill his lifelong passion of becoming a graphic artist. But as we all know, following your passion isn’t always too easy. Bari has been a freelance game developer for more than three years. Aside from making flash games like Belial, Splitman, Zombies vs Penguins, Pretentious Game and Vanguards, He has also released mobile games like Pinoy Hangman and Pingu’s Quest.

gilbertGilbert De Vera has always thought of creating graphics for games, even as a kid. But, like Bari, it didn’t happen right away. In his case, his professional career started off in the BPO industry after graduating from college. But in 2010, he decided to accomplish his dream of becoming a game artist through the game Belial, which he co-created with Bari. He has also been in the gaming industry for more than three years as an animator and graphic artist. A proud husband and father of two boys, he has been involved in the creation of games like: Villainous, Zombies vs. Penguins, Belial and Nano War – to name a few.

Splitman 1 vs. Splitman 2

Splitman 1 and 2 were both widely accepted by players; this is pretty evident on the numbers of plays these games received.  They were both featured on www.jayisgames.com, front paged on Newgrounds.com and both were featured on Casual Connect 2012-2013 respectively. But what really makes these two versions different from each other? Here are the lists of differences that can be observed:

Splitman 1

Splitman- Pixel art
- Story style game instruction
- No level screen

 

 

 

 

Splitman 2

Splitman 2- Vector graphics
- Simple game instruction
- Added Keycards to collect
- Level  screen added
- 2 different endings
- Added reverse gravity
- Can stand on dead clones

Re-Inventing Splitman 2

The idea of doing some changes on Splitman 2 came up, when Bari and Gilbert were talking about how Megaman evolved from pixel art into a cartoony type of graphics. Since Splitman was based on this popular video game, they thought of doing those changes as well. Aside from the graphics, they’ve also considered adding some features that will make the game slightly different from its former version:

They’ve added the reverse gravity feature that really made the game more appealing and challenging.

Keycards were added for additional objectives players can complete, these keycards are needed if players wanted to see the alternate ending.

Talking about alternate ending, Bari and Gilbert were really used to making alternate endings for their games. They made several versions of Belial, wherein players can choose the ending they want to see, and they thought of incorporating this technique to Splitman 2 as well.

One unique feature of Splitman 2 is that the character can step on to its dead clones. This is pretty useful when traversing a series of spikes hazard.

Obstacles and Trials

There’s never been an easy way to success, as many would say, and this proved to be true when Bari and Gilbert created Splitman 2. Both are the father of two children, and are both working at home, so it only means that there’s a lot of temptation not to be able to work efficiently due to different distractions inside the house. Also a minor setback is that Bari’s location is a few miles away from Gilbert’s place, so they only communicate via skype or via SMS. However, these hindrances didn’t stop them on creating games. They were able to cope up with these obstacles and have become used to working with it.

Sweet Success

So far, both Splitman 1 and Splitman 2 did a fantastic job of satisfying its players, evident with the positive feedback they’re getting and the number of gameplays it has reached. Splitman 2 alone has reached 5 million views from February to March and is continuously growing. The game was featured on many big web portal including Newgrounds, Notdoppler, Mochi and many more. Here are some of the great comments we’ve received from different big portals:

NewGrounds

Kongregate

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Bari and Gilbert are already planning to create the third installment of Splitman this year. They’ve already showed a glimpse of what’s coming at the alternate ending of Splitman 2, so fans could expect another exciting and challenging edition of Splitman on the coming months ahead.

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