Three games from India and Turkey, one game from Republic of Korea, two games from Tunisia and one game from Egypt at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017. Among them three games were nominated by Game Nation Nomination Partners: NASSCOM Game Developers Conference in India, Run Double Jump in Egypt and Tunisian Game Awards in Tunisia.
One game represents Croatia, two games Greece and Portugal, four games Italy and seven games Spain at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among them, two games were nominated by Game Nation Nomination Partners in Italy: Milan Games Week and Codemotion.
DEVELOPER: Under the Stairs
PLATFORM: Desktop Win
Light&Dark is a 2D roguelike platformer with random level generation. Light is your primary resource which you spend to uncover levels, kill monsters and progress through the game. Every death is permanent and every run is different.
Awards: Best gameplay and Best artstyle at Reboot Infogamer.
Thirteen German based studios will showcase their games at the international Indie Prize Showcase during Casual Connect Europe 2017 in Berlin this February. One hundred-thirty of the best indie games were selected from 470 game submissions by honorable judges and provided with Indie Prize scholarship to attend the conference. This includes free all-access passes, a spot to showcase the game along with the world’s best indie developers and free accommodation in the indie hostel during three days of conference in Berlin.
One game from Bulgaria and from Republic of Moldova, three games from Romania and from Serbia, six games from Russia and nine games from Ukraine were selected by judges among 470 submission to represent their countries as the finalists at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among these, six games were nominated by Game Nation Nomination Partners: Game Factory Jam Winner which was in Republic of Moldova, DevPlay in Romania, DevGAMM in Belarus, White Nights in Russian Federation, Games Gathering Conference and GetIT! in Ukraine.
Three games from Finland and from Sweden, one game from Denmark, from Ireland and from Estonia, two games from Lithuania and eight games from United Kingdom will be showcased at the international Indie Prize showcase during Casual Connect Europe 2017. Among these games there are two games that were nominated by Game Nation Nomination Partners: Sweden Game Conference from Sweden and by GameOn from Lithuania.
Twelve games from Poland, four games from Austria, two games from Switzerland and from Czech Republic and one game from Hungary are selected to be showcased at the international Indie Prize showcase in Berlin during annual Casual Connect Europe session. Among them, there are four games that were nominated to the international scholarship by Game Nation Nomination Partners events: Game Developers Session 2016, Game Industry Conference, Indie Games Polska and FreeGalaktus.
International Indie Prize scholarship program created by Casual Games Association for independent game developers has published the full list of participants for February’s showcase at Casual Connect Europe. One hundred-thirty finalists will showcase their games to the conference guests during three days of the event on February 7 – 9, 2017, at Station Berlin, Germany.
Independent developers submitted 470 games for Indie Prize Berlin, 130 of which were chosen by the judges. These best-of-the-best indie developers from all over the globe are invited to showcase their games in the Indie Prize area during Casual Connect Europe 2017 in Berlin. The best games from the showcase will be awarded at the 17th Indie Prize Awards ceremony.
Four games from Argentina and 4 games from USA were selected to represent America continents in Berlin in 2017!
By Dalibor Kamnjanac, an Indie Developer
First of all, I must say I didn’t even have a registered company/studio, so wherever it asks me for the company name I’m sticking with my name – Dalibor Kamnjanac, or I type “Ka Studio” or “Llama Entertainment” because that would be the name of my studio if I had one. And yes, I’m obsessed with llamas.
So, my story is pretty interesting (I hope you’ll agree with me at the end of it), because I’m absolutely a “one man army” developer and I believe that the best thing that happen to me would be that I quit my (very low paying) job six months ago. Why? Because in that moment I decided to completely dive in game development. Even though I am neither a programmer or a designer and I knew that it could go wrong in so many ways, it was still very motivating, especially because of my previous job. I knew that I can’t express myself in the electromechanical industry either. I believed that I could do well in the management sector since I graduated. And above all, when I graduated in December last year, I came to Italy from Serbia where I grew up and also graduated.
Editor’s Note: The RGDA Dev-Play Indie Pitch Contest took place on 26th and 27th of September in Romania. At this contest, Romanian indie studios get a chance to present their creations to a jury with well known developers, national and international publishers and specialized media to determine two winners. As an Indie Prize nomination partner, RGDA has invited the winner to participate at the Indie Prize Scholarship which is taking place at Casual Connect Berlin.
By Alexandru Palade, Founder, Managing Director at Rikodu
Hi there. I’m Alex, and in April 2016 I founded an indie game studio in Cluj-Napoca, a city in the heart of Transylvania. Read on to hear a personal story of why I left my safe, well-paid job to jump into indie gaming, how Team Rikodu got together and how we ended up winning our first prize at the Dev-Play Indie Pitch with the prototype of Second Hand: Frankie’s Revenge.
Indie is a loaded term and it means different things to different people. To me, Indie boils down to two things: increased risk and some level of sacrifice. Indie developers live or die by their success and they sacrifice either their free time or the potential to make more money. In exchange, they get creative freedom and the potential to get a much larger share of the financial success.
My story is a variation on another common theme: software developer who loves games, always wanted to make them, but was taken by life on a different path. The only minor variation is that I had a better paid job to give up than usual, because I had climbed the corporate ladder and was managing a large product department by the time I left. But those of us who are marked have no escape. The fascination with games is what led me to follow a career in technology. If I would have settled and hadn’t jumped in – Indiepocalypse be damned – I would have regretted it forever. For those of you nodding in agreement who haven’t taken the plunge yet I have a quote from my favorite book: I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
By Amir-Esmaeil Bozorgzadeh, Virtuleap
About 40 indie games were lined up on September 27th to flocks of visitors at the Tivoli Vredenburg music complex in Utrecht, the Netherlands. The 7th edition of the INDIGO Showcase included an international mix of games ranging from prototypes to fully completed, retro 2D arcade to deeply immersive VR simulations, with experimental and applied-research nearly always at the fore.
The annual games exhibition is run by the Dutch Game Garden (partnered with Casual Connect), an incubator funded by the city and province of Utrecht to create employment and economic growth by stimulating the games industry in the Netherlands. Utrecht has quickly become known as the games capital of the country as a result.
A total of 110 titles were submitted this year and 38 were accepted to exhibit at the Dutch games exhibition. The organizers in fact decided to widen the eligibility criteria this year to include international studios, which ended up representing one-third of the final lineup.
Here’s a taste of the featured games: