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ContributionsIndieIndustry

Bus Beat Down: Using Real-Time Traffic & Weather Data to Fuel Gameplay

July 10, 2017 — by Industry Contributions

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By Mike McCann, Creative Director OF Bus Beat Down, GoRound Games

It got me thinking… I like my job. But the commute? Not so much. And if there’s one thing that’s even worse than the wearisome ride, it’s having to share it with so many inconsiderate boobs. I’ll admit, thoughts of thwarting them has at times consumed me. Having commiserated with an army of like-minded commuters at the Park & Ride, it was plain to see I’m not alone in that sentiment. Yet we suffer through it, quietly wishing for a way to avenge the jerks… without getting arrested. That insight inspired the concept for Bus Beat Down. And that army of like-minded commuters may just be a built-in market that’s ready made for this project.

ContributionsIndieIndustry

Six Tips to Help You Be a Successful Indie Game Developer

June 26, 2017 — by Industry Contributions

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By Matt Garrett, Writer for LaptopNinja

The indie video gaming market is booming today, but although times have never been better for indie developers, it can still be tough for new indie developers to get things off the ground. If you are an aspiring indie developer and you need just a little help getting that first game released, keep reading. Below you will find five tips to help you become the next successful indie game developer.

IndiePostmortem

Venturing Forth with Arclight Worlds

June 18, 2017 — by Industry Contributions

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Since 2007, Sacramento’s active game developer community has fostered growth of game development throughout the region. In 2014, the Sacramento Indie Arcade, a community driven event, was created to help promote local game developers and show the world what is being developed in California’s capital city. Arclight Worlds recently won at this event with their game Venture Forth. As winners, Arclight Worlds has the opportunity to go and compete at Indie Prize Seattle at Casual Connect USA. The following article is a postmortem highlighting Jeremiah Ingham’s vision and search for talent.

By Jeremiah Ingham, Founder and CEO of Arclight Worlds

Deep & Dark

It all started down under, deep underground in Australia. In 2012, I had the amazing opportunity to tour one of the largest cave systems in the world: Jenolan Caves. As we traveled through these colorfully lit caverns, an idea sparked within me, growing, and ultimately evolving into what we now know as Venture Forth. That feeling of mystery and wonder, mixed with eerie suspense, never knowing what you will find down these dark tunnels was profound. I just had to try to capture this in a game. That night, still in the mountains of Australia, I started writing the first lines of code that would become the caves of Venture Forth. At the time, I was still in college, just starting to learn to program, but already addicted to using my new programming talents to create games. After returning to the US, I got one of my college friends excited about the project, and he took on the artistic direction for the game.

ContributionsDevelopmentIndie

Mushroom Wars 2: Concept to Release

May 3, 2017 — by Industry Contributions

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We are proud to introduce our best mobile game finalist Mushroom Wars 2 made by Zillion Whales! As a winner at the GTP Indie Cup event, Zillion Whales has been given the opportunity to compete at Indie Prize Singapore at Casual Connect Asia 2017. The winter season 2017 of GTP Indie Cup has received more submissions than ever. Our jury board was excited about growing professional level of games from CIS indie developers and Mushroom Wars just proved this growth.

This year at GTP, we continue gathering best talents at our event and the summer season will be more helpful for developers not only by a variety of nominations and prizes but also with new Critic’s Choice award from CIS game press critics and journalists. We hope this story about our finalist will encourage you to take a part in the next Cup.


By Ksenia Shneyveys,  Marketing Communications Manager at Zillion Whales

Mushroom Wars 2 is the newest game of a popular RTS series with a rich history.
Back in 2009, inspired by good old Galcon, the original Mushroom Wars was released. We polished this gameplay mechanics to a luster, added signature fungal setting, introduced morale notion and different types of buildings for greater depth.

Mushroom Wars 2 preserved the features that made Mushroom Wars so enjoyable and supplemented them with MOBA elements such as hero characters with unique sets of skills and co-op 2 vs 2 mode. The game is out on iOS and Apple TV. It is coming to Android, Steam, PlayStation 4 and Xbox One next year.

ContributionsDevelopmentIndie

Downward: A Journey into the Post-Apocalyptic Medieval Past

May 1, 2017 — by Industry Contributions

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Codemotion is one of the biggest tech conferences for software developers in Europe with an international network of 40,000 developers and 1,500 speakers. It offers a unique opportunity to all visitors to gather new inspirations, energy, and knowledge in combination with the chance to network and chat with fellow visitors passionate about coding. Last year, Codemotion launched new Game(), a new brand dedicated to Game Development, which aims to become a reference point in Italy and Europe, and to give to the GameDev movement all the importance it deserves.

Codemotion is partnered with Indie Prize. We would like to introduce the winner at Codemotion Rome 2017: Caracal for their game Downward. As the winner, Caracal has the opportunity to attend and compete at Indie Prize Singapore at Casual Connect Asia 2017. The following is a first-hand article written by Alex Angelini, one of the founders of Caracal, about this three man team and tips for indie development.


By Alex Angelini, One of the Founders of Caracal Games Studio

Today we are going to share with you some information about our team Caracal Games Studio and our video game Downward, a first-person open-world parkour adventure set in the medieval ruins of a post-apocalyptic world. In the game, you must seek out the mysterious artifacts that could have a role in explaining a cataclysmic environmental event that brought you to the “End of the Earth”, embarking on a daunting journey through beautiful but treacherous terrains of past civilizations.

ContributionsEventsIndieNews

Indie Prize Finalists from Brazil, Canada, Paraguay and Iran at Casual Connect Asia

April 27, 2017 — by Yuliya Moshkaryova

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Developers from Brazil, Canada, Paraguay and Iran will come and showcase their games at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore!

Game Title: Lila’s Tale
Developer: Skullfish Studios
Platform: VR mobile
Website: www.skullfishstudios.com
Country: Brazil

Immerse yourself in a fantastic and artistic experience, inside a dungeon crawler, crafted for Virtual Reality. Explore the mysteries lying beneath the dungeon, solve chain reaction puzzles and keep Lila safe to find her lost little brother.

The game was selected to Indie Pitch Arena during GMGC Beijing 2017 and will be released in 2017.

ContributionsIndiePostmortem

Rangi: the Making of Funsoft’s VR Debut Title

April 27, 2017 — by Industry Contributions

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Rangi is a game developed by Funsoft. This studio recently won Digital Games Conference in Dubai (DGC). The DGC is an Indie Prize nomination partner. As winner, Funsoft has the opportunity to compete at Indie Prize Seattle at Casual Connect USA 2017. The following is a postmortem of Rangi and the journey in to VR behind it.

By Hatim Bensaid, CEO and Founder of Funsoft

Funsoft is based in Casablanca, one of the largest cities in Africa bordering Morocco’s Atlantic Ocean coast. The team is composed of several ex-Ubisoft employees who have contributed to titles such as Rayman Legends, Rayman Origins, Prince of Persia, Raving Rabbids, and CSI Hidden Crime.

It all started when Funsoft’s current creative director prototyped a VR demo during his spare time with a couple of colleagues. They presented the idea to the studio. The reaction was good, and so the adventure began. Initially intended to be a small game, the enthusiasm around it gradually grew with time, this urged to expand the ambitions and the team on the project, which led to a memorable journey.

ContributionsEventsIndieNews

Meet the Competing Indie Developers from Australia and Indonesia

April 26, 2017 — by Yuliya Moshkaryova

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Eleven games from Indonesia and four from Australia will be showcased at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore on May 16-18th.

Game Title: Silver Grapple
Developer: Jamie Rollo Games
Platform: Desktop Win
Website: www.jamierollo.com
Country: Australia

Silver Grapple is a 2D platformer about swinging through the air with a grappling hook, exploring the ruins of a disaster struck laboratory and uncovering its secrets.

Silver Grapple was displayed at GCAP 2016 Student Showcase.

ContributionsEventsIndieNews

Southeast Asia Part 2: Developers from Taiwan, Thailand and Vietnam at Indie Prize

April 25, 2017 — by Yuliya Moshkaryova

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Eight games from Taiwan, one game from Thailand and two games from Vietnam continues the list of developers from Southeast Asia who were selected to participate in the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

Game Title: Magnesia
Developer: 18Light Game Ltd.
Platform: PC
Website: www.18light.com.tw
Country: Taiwan

Magnesia is a 2D puzzle game made by 18 Light. Player plays as a little robot Orsted. Explore the mysterious planet Magnesia. This planet contains some special substances which create powerful magnetic force. The substances maintain planet’s resident basic living, but humans are eager to get it due to the energy shortage on earth, so the war begin between three groups, humans that want to conquer, humans that protect Magnesia and residents on Magnesia. In this situation, Orsted has to determine what and who she should trust.

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