Imperia Online Ltd. is one of the biggest game production companies in Southeastern Europe with 20 released games. The studio has over 40 million users worldwide and a team of 185 professionals. The company originally focused primarily on browser-based games with main title being Imperia Online – a MMORTS, but later started developing mobile games as well. Their R&D department has recently decided they should tackle a new project in an area they’ve never explored before – VR games.
“Indie Games Polska is a developers organization, like many in Europe, only for Poland”, founder and board member Jakub Marszalkowski explains. “We are working to help developers, mostly indies, as they need support the most. IGP is quite new, formally it exists since the end of 2015. You could find some of our earlier activities, but this still would be 2015.”
Indie Games Polska has been involved in IGJAM 2016 as well. The winner in the Best Mobile Game Category, a game called Masky by Digital Melody Games, participated in Indie Prize at Casual Connect in Berlin.
A hero named Black, an ice-cold mercenary and hired gun, wakes up to discover he has lost memory. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated by a unique technology – a headset that allows the user to relive their memories and experience them again in the present. This is how the creators describe the Get Even game, that will be out on June 23rd. As the sound in the game is tied to gameplay, and makes a great part of it, in charge of the soundtrack was Olivier Deriviere, known for music for Assassin’s Creed IV: Freedom Cry, and Remember Me. The Farm51 team of Get Even’s devs went even further to create an immersive experience, and used the Auro-3D plugin of the Audiokinetic WWise engine. This audio format delivers a full three-dimensional sound spread capable of reproducing natural acoustic space. Their director of Creative Entertainment Division of game Iwan De Kuijper explained more on the technology, while the producer for Get Even Lionel Lovisa shared more details on the game’s production, and Olivier Deriviere told more about his vision of Get Even soundtrack.
Painted Black Games is a young Ukrainian mini-studio. There are five of them, and they’re making their first game – a philosophic sci-fi thriller-adventure, The Long Reach. The team has changed many times since 2015 when it all started. It didn’t mess up the process – on the contrary, everyone who has contributed to the game, brought their unique view and made it better.
As the developers were writing the story, the lights at their office went out. “We’re in pitch darkness and – I’m not sure, but I think something is scratching at our door”, says Roman Tomilin, the producer and programmer, as he shares the game development story.
Bringing back to life game series that have been appreciated but slightly forgotten is what the Kalypso Media company does as a publisher. They’ve previously worked with Tropico, and recently teamed up with the Hungary-based Kite Games to create Sudden Strike 4, the newest installment in the fan favorite World War II real-time strategy series. Here Christian Schlütter, the game’s producer, sheds some light on the what it’s like to honor an established brand while making an initially 2D game in 3D, and going to the console platform.
“Naturally, we are aiming to revive the series with Sudden Strike 4, but it is a full-fledged and completely new entry in the series – not a remake”, Christian explains. “We are looking to Sudden Strike 1 and 2 for inspiration, and will be evolving the gameplay from that core experience.”
A director, 2 programmers, an artist and a musician – they’re all from the team of 5 students from Ajou University in Korea, who made the puzzle game of Alice in Cube that would challenge even a seasoned puzzle games player.
“The reason why I created this team was so simple: I just wanted to make games. I was seeking for friends who were passionate about games, like myself, and four months later I finally found them all”, says director and project manager Kim TaeWoo.
GameMaker, the popular tool for both beginner and experienced devs, has finally got an updated version, GameMaker Studio 2. Revealed shortly after GDC 2017, the updated engine has a new look as well as features, including layer-based level editing that makes it possible to create more complex visuals with backgrounds, tiles, instances, assets and paths. Also, now there’s level inheritance – to create multiple levels at once, as well as an advanced tiling system that automatically selects the right tile for the job. At GDC 2017 Gamesauce got a chance to see the new version of GameMaker being shown by YoYo Games’ CTO Russell Kay, and to find out more about the popular engine.
Overkill VR is a result of cooperation between two teams: Game Troopers & Starloop Studios.
Game Troopers is the official publisher of Overkill VR, managing promotion, marketing and distribution. Game Troopers is also an experienced publisher in mobile gaming, with a strong background in the Windows phone & Windows PC markets. While Starloop Studios is a multi-platform studio formed by developers and artists. Starloop has had many successful projects on different platforms, including PS3, PS4, Xbox 360, Xbox One, PC, mobile, VR, and more. This experience gives Starloop a unique perspective on game development in different environments and, as the devs state, increases their potential for success.
Starloop’s biggest title to date is Make it Rain – The Love of Money, a mobile clicker with more than 20-million downloads across its three platforms, Android, iOS and Windows phone. These are the teams that created Overkill VR. Here’s how it happened.
The contestant to represent Game Industry Conference from Poland at Indie Prize Berlin 2017 is Immortal Planet, an isometric action RPG for PC and consoles, created by Tomasz Wacławek, a developer already known for publishing RONIN in 2015. He was chosen by Game Industry Conference, whose chairman Jakub Marszałkowski also shares an overview of Polish gamedev industry.
By Bobby Patteson, CEO&Founder of Highcastle Studios
Turns out that making an indie game is somewhat like the process of brewing a good beer. Through a series of tedious steps, water and malt are transformed into the beverage that is commonly consumed after a good old Canadian hockey match. My name is Bobby Patteson and my latest game Beer League Hockey has been fermenting for the past two and a half years. After being brought back from the dead on several occasions this pugilistic sports game has eventually found its way on iOS and Android.