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MegaZebra: Pioneers Blazing the Trail

December 31, 2014 — by Gamesauce Staff

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When MegaZebra started in 2008, they were pioneers. Along with making games, the company also had to create the market in Europe from the ground up. To top it off, the company’s founders came from Internet and mobile backgrounds as opposed to a more traditional gaming background. This ended up proving fortunate for the company as it helped them tackle problems in a unique way as the gaming industry evolved.

USA 2014Video Coverage

Mark Gazecki Keeps Having Start-up Ideas | Casual Connect Video

August 26, 2014 — by Catherine Quinton

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“Over the past few years, a bunch of things have changed,” Mark Gazecki said during his session at Casual Connect USA 2014. “For one, the classic TV demographic has become gamers. This wasn’t the case five or ten years ago. The other thing is that there’s mass market reach, true mass market reach, just like prime time television. Social games have started to be just like that, with the same kind of reach.”

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Mark Gazecki, Co-Founder & Executive Producer, MegaZebra

Mark Gazecki has always loved video games, right from the first Atari and Commodore 64 games, and he has never lost that love. Years later, while working in venture capital, he looked at many online games companies. With the growth of browser games, he decided to leave venture capital and founded Game Genetics, a game distribution business for online and mobile games. Then he started MegaZebra, a developer for cross-platform games, and HoneyTracks, which he describes as a company that does interesting things with data for games companies. Gazecki has an MBA from Harvard Business School and feels it was truly amazing to be able to spend two years in an incredible environment with extraordinarily talented people.

Filling Some Friends’ Needs

It just happened that he ended up in the games industry, and Game Genetics was his start. Then he kept on having startup ideas. MegaZebra started after Game Genetics was out of the gate when a few friends, who were running social networks at the time, asked if his company could provide them with social games which leverage social graph functions. Since Game Genetics was a distribution business without any such games, he asked them to wait a couple of months. He then looked for co-founders, and soon after, MegaZebra had developed their first social games and was putting them up on Facebook and other social networks.

It is the creative process that keeps Gazecki intrigued with games. He finds the work intellectually stimulating because these are complex entertainment products which bring together many disciplines. And he finds the people in the games industry passionate, driven, and humble.

Gazecki believes the next important trend in the games industry will be games that incorporate TV type experiences. MegaZebra is already trying this with their new game, Suburbia.

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Gazecki believes the next important trend in the games industry will be games that incorporate TV type experiences, like what is done in their new game, Suburbia.

Loving The Cross Platform Experience

These days, Gazecki is playing a lot of Suburbia. As well, he tests many games on Facebook, iPad, and iPhone. Some of these are Farmville 2, Hay Day, Disney City Girl, and Surviving High School. He especially likes gaming on his iOS devices because he enjoys both their interface and Airplay connectivity, which allows him to connect music, video, and games with speakers and large screens. He says, “I feel that the cross-platform experience is starting to be awesome!”

He also still enjoys using his PS3, mainly for sports games, but also the occasional game of Assassin’s Creed or Red Dead Redemption. He insists that consoles deliver the best big screen experience, and he enjoys sports games most on a console. And he says, “Just like in the old days, recently we got a group together again to hook our controllers up to one Playstation and get the game on.”

When he is not involved with work, he likes DJing and producing music, mainly hip-hop and funk. These are also the music genres he listens to, as well as Kraftwerk, the German electro pioneers. He would love to have a startup idea in the music sector, but that hasn’t happened yet. If that doesn’t happen and if it wasn’t for more work in the games industry, he claims he would produce hip-hop music and drive cabs to actually be able to earn a living.

 

USA 2014Video Coverage

Henning Kosmack Finds The Fun In The Media Battle | Casual Connect Video

August 26, 2014 — by Catherine Quinton

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Henning Kosmack discussed how they manage storylines in their game Suburbia during Casual Connect USA 2014. “We are very analytical, and we really track a lot of the stuff that’s happening in the game,” he said. “We try to tweak it back and forth to make sure that it is really fitting the biggest amount of audience we can get for that plot line.”

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Henning Kosmack, Co-founder and CEO, MegaZebra

“The games are everywhere, so let the fun begin!” exclaims Henning Kosmack, the co-founder and CEO of MegaZebra. The biggest impact he sees coming to the games industry is cross-platform play. Computers, mobile devices, and television are all coming together as channels for game play. No matter what media outlet people prefer at a particular moment, the games will be there for them. And Kosmack believes this is great news for everyone in the games industry, especially for the players.

Assembling The Team

At MegaZebra, Kosmack fills many roles. As CEO, his foremost responsibility is to assemble an outstanding team of highly talented individuals. Kosmack also spends considerable time interacting with game producers. Since he loves numbers, he brings that into the creative processes in the company. And he is very involved with marketing and community work, where he has learned a great deal about user acquisition and the full life-cycle user experience.

Prior to founding MegaZebra, his career included everything from entrepreneur to VC. All along he has been detecting trends and finding the right team to execute new ideas, skills he continues to use in his latest company.

“Quality Over Quantity”

Kosmack stresses the pride he feels in his team. The MegaZebra philosophy is to emphasize quality over quantity, so the team still numbers less than fifty. Although they are small in numbers, they have crafted some of the biggest games in all the genres they have actively pursued, successfully competing with much larger companies. He says, “It feels like being the underdog playing soccer against the FC Bayern Munich, our hometown club and one of the best teams in the world, and beating them!”

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Although they are small in numbers, MegaZebra have crafted some of the biggest games in all the genres they have actively pursued, successfully competing with much larger companies.

One of the most significant trends Kosmack sees affecting the games industry currently is what he calls the “mass-marketization” of games. As social games emerged, they became accessible to an entirely new audience. Mobile devices further broadened this market. He believed, when founding MegaZebra in 2008, that all gaming audiences would follow this trend from narrow to broad. Although there are some genres, such as console-like gaming, which have not yet followed the trend, he expects them to be next.

The Media Battle

He claims this phenomenon produces another trend, which he calls “the battle of the media”. As games target the mass-market audience, they clash head-on with other media, particularly television. They are consumed at the same hours of the day, for similar session times, and by the same people. But TV is now losing reach and games are soaring. He says, “I think this makes sense. While TV is one-way, games are interactive, which is simply more fun.”

“I think this makes sense. While TV is one-way, games are interactive, which is simply more fun.”

Although there are other trends occurring, at MegaZebra, they believe these are the most important and are fully committed to focusing on them. They are now bringing their category-leading social games cross-platform. Because they have worked with Facebook for some years, they see the value of having mobile games synched to online, socially-connected versions, believing it offers a broader reach and significantly enhances the user experience.

Meeting The Challenge

To meet the challenge of competing with TV, they are currently working on a title that combines TV episodic-style storytelling with a simulation game. Kosmack asserts, “It will combine the narrative, excitement and drama that a television script delivers, with the interactive and social experience of a game.”

In his own gameplay, he is in the middle of migrating from Mac to iPad. He tests many games that come out on different platforms, but now his playing time is going to the new releases they have coming, Suburbia and Solitaire Chronicles. He says, “As we continue to tweak the games, I play, delete my scores, and play again, until it feels awesome.”

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At Casual Connect USA, he announced the official launch of Suburbia, MegaZebra’s take on the convergence of TV and gaming.

When not at work, Kosmack enjoys the original beer gardens in the beautiful city of Munich where he lives. He also visits the nearby lakes and the Alps, and participates in several sports, including beach volleyball, basketball and old-school squash.

At Casual Connect USA, he announced the official launch of Suburbia, MegaZebra’s take on the convergence of TV and gaming. It has already been playable in open beta, but because it is a rather unusual concept, fine-tuning it has taken some time.

 

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