Spring 2010

Producers: Essential Glue for any Project or Useless Bags of Meat?

August 29, 2010 — by Mariia Lototska

main

Spring 2010

Producers: Essential Glue for any Project or Useless Bags of Meat?

August 29, 2010 — by Mariia Lototska

Dan Magaha
Dan Magaha
The job title “producer” has no consistent meaning in video game development. Ask anyone who works in the industry and you can be sure they’ll have their own unique idea of what a producer is and what he or she does. To some, “producer” is a title worthy of great respect and admiration. To others, “producer” is a four-letter word.

The reality is that production responsibilities vary at every game development studio and at every game publisher. Producer duties can range from low-level gopher and note-taker to spreadsheet-wielding taskmaster to high-powered battlefield commander.


ARTICLE CONTINUES AFTER THIS AD FROM SUPERSONIC

Kenn Hoekstra
Kenn Hoekstra
Producers are truly the force multipliers of game development: a bad one can weigh down even the most stalwart of teams, and a good one can help a mediocre team raise its game. But so much of a producer’s potential is tied to underlying factors like the team dynamic, past history, studio management—and of course, the individual leads and managers at a company. Even the most elite producer is likely to fail if these critical elements aren’t aligned.

Comments

Mariia Lototska

logo
SUPPORTED BY