Spring 2010

In the Beginning There was the Word

August 28, 2010 — by Mariia Lototska

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Spring 2010

In the Beginning There was the Word

August 28, 2010 — by Mariia Lototska

Rhianna Pratchett
Rhianna Pratchett
If you get a hundred game writers into a room (and I’m not entirely sure that there are a hundred game writers), the one thing they will agree on is that writers are often brought into the development process too late. I hear about far too many scenarios in which the developers have all but built the story house prior to bringing in an actual writer, leaving only enough room for the poor wordsmith to tinker with every 23rd brick. Even worse than that is Weekend at Bernie’s narrative creation. This is where a writer is hired so late in the project that all they can do is put a bit of make-up on the story and jiggle it around a bit, trying to give it a sense of life.


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Mariia Lototska

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