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EventsNews

Announcing the Indie Prize Finalists from South America and North America

May 25, 2018 — by Catherine Quinton

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Casual Connect Europe 2018 Indie Prize Finalists from South America:

Players who enjoy a good fight will appreciate the entries for Indie Prize from South America. All three are based on various kinds of warfare. But each of these three is completely different, taking place in environments that include a world of avatars and minions, the early British time of King Arthur, or present day multi-vehicle war. Each requires strategic thinking and challenging movement and will challenge players’ abilities.

Game Title: Teratopia
Developer: Ravegan
Platform: Console, Desktop Win
Country: Argentina

Teratopia is an action strategy game with the player controlling avatars who spawn different classes of minions. The minions are completely independent; the player can only decide where, when and which one to throw. Players advance through an open-end world as they defeat bosses to unlock new spawning portals. The game has humor, role playing elements and local multiplayer options.

Teratopia is scheduled for release in October 2018 on PC, PS4 and Xbox One.

EventsNews

Introducing the Finalists from Latin America for Indie Prize

December 22, 2017 — by Catherine Quinton

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The entries for Indie Prize during Casual Connect USA at Disneyland® Hotel from Latin America cover a number of different genres, although the majority emphasize some type of fighting or battles: brawlers, warfare, battling monsters for treasure. But there are also games that have a lost character trying to return home, a game with a character trying to find the way along a forest trail before it grows cold, and even a game to teach children with cancer about the disease.

Game Title: Manzana Misteriosa
Developer: Estudio Escabeche
Platform: Desktop Win
Country: Argentina

The central character of Manzana Misteriosa is Nina, a woman lost inside the Parque Neighborhood. She can only find her way out by interacting with other characters she meets, but the type of interaction she chooses alters the course of the game.

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