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ContributionsEventsIndieNews

Singaporean Based Studios at Indie Prize Singapore 2017

April 22, 2017 — by Yuliya Moshkaryova

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Sixteen games will be showcased at Indie Prize during Casual Connect Asia 2017 in Singapore.

Game Title: NEO Impossible Bosses
Developer: Edwin Fan LiangDeng
Platform: Desktop Win
Website: neoimpossiblebosses.coder-ddeng.com
Country: Singapore

NEO Impossible Bosses is an RTS-MOBA Raidboss Rush in which you utilize a number of heroes to defeat the IMPOSSIBLE BOSSES!

ContributionsEventsIndieNews

Meet the Indie Developers from Eastern Asia and India

April 21, 2017 — by Yuliya Moshkaryova

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Developers from China, Hong Kong, Japan, South Korea and India will showcase their games at the international Indie Prize showcase during the 40th edition of Casual Connect Asia in Singapore.

Game Title: Pixel Gear
Developer: Oasis Games Ltd.
Platform: Console, VR desktop/ console
Website: http://en.console.oasgames.com/
Country: China

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters, zombies and ghosts as enemies to defeat. The game includes six levels that are filled with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of upgradeable weapons as well as defensive objects.

ContributionsEventsIndieNews

Representatives from Western Europe at Indie Prize Singapore 2017

April 20, 2017 — by Yuliya Moshkaryova

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Four games from France, three games from Germany and three games from United Kingdom will represent Western Europe at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

LILY – COLORS OF SANTA LUZ, SKYBOLT ZACK and Sticky Boy – games that were developed by students from ISART DIGITAL who will be graduated in July 2017. Isart Digital is a french school specialized in video games and 3D animation-VFX.

Game Title: LILY – COLORS OF SANTA LUZ
Developer: Lily Team
Platform: Desktop Win
Website: https://isart-digital.itch.io/lily-colors-of-santa-luz
Country: France
Video: https://vimeo.com/173047057

War is near. A dark militia invaded Santa Luz. Confronted to violent humiliations, the inhabitants are losing their colors. Running away form the darkness threatening to swallow the city, Yvan will do everything to prevent his daughter from seeing the horrors and fight for Lily to keep her colors.

ContributionsEventsIndieNews

Introducing Eastern and Southern European Finalists for Indie Prize Singapore 2017

April 19, 2017 — by Yuliya Moshkaryova

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Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.

The single representative from Italy is the game Downward. The game was nominated by Indie Prize nomination partner in Italy: Codemotion Rome. Codemotion is the biggest tech conference in EMEA. It is about all programming languages and technologies.

EventsIndustry

Casual Connect Asia to Host Major Players in Social Gaming

April 18, 2017 — by Casey Rock

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Some of social gaming’s major players will be on hand at Casual Connect Asia this May to discuss success, failure, and the industry at large. Executives from PlayStudios Asia, KamaGames, Huuuge Games, Murka, and more will speak on topics ranging from social casino content to skill-based tournaments.

At a glance

The Social Gaming track takes place on Day 2 of the conference and will kick off with a fireside chat with KamaGames. Chief Marketing and Commercial Officer of KamaGames Daniel Kashti will discuss the social casino industry at large and KamaGames’ strategy within that – as well as discuss the influence of genres such as MMOs and RPGs on the social casino ecosystem and the introduction of meta-games designed to attract the mainstream gamer.

Speakers such as Murka VP of Strategy Mark Beck and Huuuge Games Chairman Wibe Wagemans will discuss innovation and user acquisition in social casino while GameDesire VP Maciej Mroz will talk about different approaches to revenue for free-to-play (F2P) games. PlayStudios Asia Managing Director John Lin will discuss the APAC social games market and whether it is worth diving into for companies.

EventsIndustryNews

GiGse 2017 Looks Toward Next Generation in Casino Gaming

April 17, 2017 — by Casey Rock

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When GiGse 2017 touches down in San Diego later this April, it will be with an unflinching eye toward the future. While there will be a variety of topics discussed at the conference – virtual reality, social casino, skill-based games, esports, mobile integration, and more – all of it will focus around the next generation of casino gaming: The good, the bad, and the ugly.

ContributionsEventsIndustryNews

Esports for Indie Mobile Developers: Mad Skills Motocross Championship Deep Dive

April 4, 2017 — by Industry Contributions

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By Simon Sundén, head of Esports at Gumbler

With over 31 million downloads, Mad Skills Motocross 2 has continued to be a success for developer Turborilla since its launch in 2014. This is primarily due to a loyal player base, many of which are involved in real-life Motocross, as well as partnerships with the likes of RedBull for exclusive events. Looking to drive more community engagement, Turborilla decided to up the ante in October 2015 by introducing real-money challenges via Swedish skills-based esports platform, Gumbler.

Based purely on a player’s skill, Gumbler brings esports to mobile games by enabling players to win real cash through placing money on their abilities. After integrating Gumbler, Mad Skills Motocross 2 saw players win upward of $900,000 in 2016 – with some individual players earning as much as $6,000 per month.

Having seen the high levels of engagement from the Mad Skills Motocross 2 community, Gumbler worked with Turborilla to host its first World Championship at the beginning of 2017 with a prize pot of $20,000.

For Gumbler, the goal was simple as its Head of Esports, Simon Sunden explains:

EventsIndustry

Casual Connect Announces Major Changes to Conference Rotation

March 17, 2017 — by Casey Rock

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The Casual Connect game development conferences are about to get even more accessible for professional developers everywhere. The conference’s parent organization, Casual Games Association (CGA), recently announced that they will begin rotating where their conferences take place in order to provide people in different regions with new opportunities to participate in the no.1 casual games development conference in the world.

“Beginning in 2017, Casual Connect will be rotating events between regional cities regularly. We are open to suggestions for which cities our attendees would like to visit. Please email us at jessica.tams@casualconnect.org if you would like your city to be considered in our rotation schedule,” said CGA Managing Director Jessica Tams.

Immediate changes

The first major change occurred with Casual Connect Europe in February – which took place in Berlin instead of Amsterdam. This August the switch-ups will continue, with Casual Connect USA taking place in Seattle instead of San Francisco before moving to Disneyland Resort in California for January 2018. Additionally, instead of a Tel Aviv event in 2017, Casual Connect will host a conference in Kyiv during October – returning to Tel Aviv in 2018.

Jessica notes that while Casual Connect events will be rotating, CGA’s commitment to moving the games industry forward and providing developers, publishers and others with indispensable insights will remain the same. “We will continue to provide thoughtful, cutting-edge coverage on mobile and next generation games, social casino gaming, design innovation, industry insights, market navigation, and more.”

Conference lineup

Here is a look at all the Casual Connect conferences lined up through 2018.

2017

Casual Connect Asia, Indie Prize Singapore
16-18 May in Singapore

Casual Connect USA, Indie Prize Seattle
1-3 August in Seattle, Washington, USA

Casual Connect Kyiv, Indie Prize Kyiv
October in Kyiv, Ukraine

2018

Casual Connect USA, Indie Prize California
16-18 January at Disneyland® Hotel, Disneyland® Resort, California

Casual Connect Europe, Indie Prize London
29-31 May in London, United Kingdom

Casual Connect Tel Aviv, Indie Prize Tel Aviv
September in Tel Aviv, Israel

Casual Connect Asia, Indie Prize Hong Kong
Hong Kong SAR, China

EventsIndustryStudio SpotlightStudios

Storm In A Teacup Works to Put Italy on the Map

February 28, 2017 — by Casey Rock

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In a world full of competition and business, Storm In A Teacup subscribes to a very unique philosophy: There are no competitors or clients, only friends. This mindset has seen them through the last few years, since their founding in 2013, and guided their growth.

The studio was founded by Carlo Ivo Alimo Bianchi – who has worked for many major gaming companies across the world. However, despite his career success, he ultimately decided to come back to Italy to fund his own gaming company. Along with him, he brought many ideas he’d developed and seen during his time in other gaming jobs.

Lantern 1
Lantern is Storm In A Teacup’s latest game.
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