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Contributions

Play Hard to Work Hard: The Perks (and Challenges) of Being a Game Designer

February 4, 2015 — by Industry Contributions

By: Barry O’Brien

Barry
Barry O’Brien is a video game designer at Plarium

Being a game designer is what a lot of gamers would consider to be a dream job; and I would have to agree. Yes, we do get paid to play games but we also manage to get a bit of work done too! Apart from having a lot of fun playing games we are actually working. The idea is this: the more a game designer knows about games, the better the game designer!

Asia 2014ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Exist: Experiential and Experimental Design

July 11, 2014 — by Industry Contributions

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Like many games, Exist originally began as a short prototype titled Ten Minutes, and was supposed to last for exactly that long. With a simple premise of “finding the bomber in a crowded city area”, it’s developer, Ansh Patel a.k.a. Narcissist Reality, intended to complete Ten Minutes within two weeks. He never finished that game though, and the concept eventually grew both in scope and ambition - until Exist came into being. Ansh explains how he created the game using experiential and experimental design

He also spoke about using games to discuss real-world issues during Casual Connect Asia.

Gamesauce: Global Inspiration for Game Developers

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