main

ContributionsDevelopmentIndie

Leveraging Community So People Care About Your Game

May 22, 2016 — by Industry Contributions

6-960x629.jpg

Leveraging Community So People Care About Your Game: 4 ways to generate interest in your game outside of traditional news

by Kenny Johnston of Pocket Gems

Getting people excited about your mobile game is hard work. Whether it’s press, streamers or some unlucky bystander that you’ve cornered at a bus stop, people often just don’t care. This can be a sobering experience for someone who’s poured their blood, sweat and tears into a game only to see it fall on glazed eyes and deaf ears. This is also the main reason why so many developers you meet have that haunted sporadic eye twitch that’s usually reserved for DMV workers and bomb squads.

But you know what’s 100 times harder than getting someone to notice your game when it launches? Getting someone to care about your game after it launches. Even if you have a roadmap chalk full of updates, nerfs, buffs, new characters and customizable skins, pitching a game that’s already launched often feels like trying to get Miley Cyrus to go to prom with you (but with less press coverage). Without product updates, this gets even more challenging. Most PR will generally tell you to focus on momentum like revenue, downloads, and in-game metrics. However, in today’s landscape everyone outside of your competitors will still usually receive this with a symphony of yawns and eye rolls.

USA 2015Video Coverage

Spiros Christakopoulos: The Essential Metric for Achieving Success | Casual Connect Video

January 12, 2016 — by Catherine Quinton

USA-featured-image-backup3-960x650.jpg
If a game does not look and play beautifully, users will leave immediately.'–Sprios ChristakopoulosClick To Tweet

For most mobile game developers, time spent building in-house monetization solutions is time you could be spending improving your game — at least according to Spiros Christakopoulos in a Casual Connect USA 2015 panel. “At the end of the day, you’re either making a game, or you’re building an ad network, right? You have to make your choice,” Spiros said. “So I think if you’re a developer, you’re better off optimizing your game — there are so many things you can do rather than to build something that’s already been built.” For more insights from Spiros and other mobile advertising experts, check out the video below.

USA 2015Video Coverage

Brett Seyler: Moving at the Speed of Games | Casual Connect Video

September 21, 2015 — by Casey Rock

02-960x540.jpg
'This is the most enthusiastic and passionate I’ve ever been about my work.' - Brett SeylerClick To Tweet

If the global mobile gaming audience is larger than it’s ever been and spending at ever increasing rates, why have the top grossing charts effectively been calcified for over a year? Why is it common industry wisdom to declare the market effectively closed to new entrants? In his Designing for Victory Using Strong Social Constructs lecture at Casual Connect USA, Brett Seyler, founder and CEO of Americana Game Studio, gave insight to these questions and precise design framework to help producers, investors, developers, analysts and executives in understanding how today’s incumbents seized the throne, and why they remain deeply vulnerable to usurpation by new entrants. In mobile marketing, Brett stressed that it is important to, “Develop your IP in a way that doesn’t let the user down. It doesn’t make the user feel like you cut corners or you just didn’t live up to the promises of your IP. ”

logo
SUPPORTED BY