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Exclusive InterviewsIndie

Vova Boddiul: Boldly Game Jamming with Colonizer

May 8, 2017 — by David Radd

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Screenshot of Colonizer

Boddiul is the developer of Colonizer, which was made at Game Factory Jam 2016. The game was the top rated title at Game Factory Jam 2016 and Vova was not surprised by this showing.

“Frankly, I was expecting my game to be top rated game among other participants from Moldova,” asserted Vova. The reason is that I am most experienced in Game Jams, like Ludum Dare, but this happened last time, because we managed to involve more and more local developers to participate in large-scale game jams. Experience of my competitors increases, in future it will be tougher to compete even locally.”

The showing at Game Factory Jam 2016 guaranteed Colonizer a slot at Indie Prize Berlin at Casual Connect Europe. “Indie Prize may help me find investors interested in my future projects, but will unlikely help me enhance my current project in this stage of development,” noted Vova. “I will release Colonizer by myself.”

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Alice In Cube: New Angle Of Puzzles

April 7, 2017 — by Orchid

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A director, 2 programmers, an artist and a musician – they’re all from the team of 5 students from Ajou University in Korea, who made the puzzle game of Alice in Cube that would challenge even a seasoned puzzle games player.

“The reason why I created this team was so simple: I just wanted to make games. I was seeking for friends who were passionate about games, like myself, and four months later I finally found them all”, says director and project manager Kim TaeWoo.

Exclusive InterviewsIndie

Matthew Paxman: Brawl For Fun with Cowbots and Aliens

April 6, 2017 — by David Radd

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Matthew Paxman is a developer at Wizard Games, maker of Cowbots and Aliens. The VR game won the IGDA Victoria contest, meaning Wizard Games will able to show the title off at Indie Prize Seattle and Casual Connect USA.

Wizard Games’ Booth at IDGA Victoria

“We were super excited to see people enjoying Cowbots and Aliens so much at the IDGA Victoria contest,” said Matthew. “Being able to show the game off at Casual Connect Indie Prize will be a great opportunity to gather feedback, gain exposure, meet other indie game makers and just have a ton of fun.”

This might not of been possible without releasing Cowbots and Aliens on Steam Early Access. Matthew confirmed that doing so has allowed Wizard Games to have some great community feedback that has helped with the direction of how to develop the game.

“Our vision of what Cowbots and Aliens will be when we release the final version out of Early Access has changed dramatically and we think for the better due to the community’s feedback,” Matthew detailed. “It’s helped us understand what fans really care about and want to see more of.”

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GameMaker Studio 2: Remade to Stay Up-to-date

April 5, 2017 — by Orchid

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GameMaker, the popular tool for both beginner and experienced devs, has finally got an updated version, GameMaker Studio 2. Revealed shortly after GDC 2017, the updated engine has a new look as well as features, including layer-based level editing that makes it possible to create more complex visuals with backgrounds, tiles, instances, assets and paths. Also, now there’s level inheritance – to create multiple levels at once, as well as an advanced tiling system that automatically selects the right tile for the job. At GDC 2017 Gamesauce got a chance to see the new version of GameMaker being shown by YoYo Games’ CTO Russell Kay, and to find out more about the popular engine.

Exclusive InterviewsIndie

Planet of the Apps: Winning With a Circle Sweep

March 31, 2017 — by David Radd

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Circle Sweep is a mobile puzzle game from developer Planet of the Apps. While mobile puzzle games is a popular genre, the developer feels like they have an original spin that people will enjoy.

“Planet of the Apps is a small studio and we love doing games,” said Ben Engel-Kacen, Planet of the Apps Founder and CEO. “Our strength and passion had always been innovating new gameplay mechanics. We have released over 30 different games and with each we did our best to create an original gameplay mechanic which we enjoy playing ourselves.”

“At one point, we saw that the matching puzzle genre is a very popular one but with very little innovation. Everyone just keeps copying the same mechanics, and sometimes even art style, from the leading games, making all games feel the same,” added Ben. “We felt the time is right for a fresh game mechanic, and that if we’ll manage to hit the right one, we may even win a large percentage of the players.”

Exclusive InterviewsIndie

Brett Taylor: Drawing a Line of Light

March 8, 2017 — by David Radd

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Brett Taylor and his dog Zorro as a puppy

Brett Taylor is the developer of Linelight, which won Gameacon 2016’s Best Digital Game Award. This means that the game will be presented at Indie Prize as part of Casual Connect USA 2017 in August. Gameacon combines business-to-business networking and educational with the entertainment and public access for independent game developers from around the world.

“Winning the Best Digital Game Award was an honor! It was also exciting and invigorating to see my efforts recognized,” said Brett. “It will be another honor to show the game off at Indie Prize. It’s heartening to see the community gets a kick out of this thing I’ve spent so long on.”

Exclusive InterviewsIndie

Roman Semenov & Irina Ignatovich: Cars, Carnage and Racing on Mobile

February 27, 2017 — by David Radd

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Roman Semenov and Irina Ignatovich is the Co-founders of Velcro Games, maker of caRRage. By winning the GetIT! Indie Prize, Velcro Games was given the opportunity to show off caRRage at Indie Prize Berlin 2017, as part of Casual Connect Europe.

Winning at GetIT! Indie Prize Kyiv 2016

“Winning GetIT! Indie Prize and being invited to Indie Prize Berlin 2017 were big accomplishments for our team,” said Irina. “We’re thrilled to be taking part in an international exhibition of this scale. It’s a great opportunity to showcase our project, get some feedback from players, developers, and publishers, and share experience with other people who love games as much as we do. And take selfies with icons of the video game industry, of course!”

Exclusive InterviewsIndie

Anucha Aribarg: Making Things Pixel Perfex

February 17, 2017 — by David Radd

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Anucha Aribarg of Pixel Perfex is the lead designer for Earth Atlantis. The game was given an award for graphics at the BIC Festival 2016 and was selected to show at Tokyo Game Show 2016.

“I was surprised when it happened,” said Anucha. “I knew that my game art style was very ‘different’ but I didn’t expect to win an award for Excellence in Art. I didn’t even stay for the award announcement.”

“When I first thought about making a game that looks like an old explorer sketchbook from 14th century, I only thought that the idea was interesting and it would be so much fun to do it.” Anucha continued. “To know that people acknowledged and liked it, that was just awesome.”

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Suhail Habib: Make Games, Have Fun

February 7, 2017 — by David Radd

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Suhail Habib is the sole game designer of 87, creating games for mobile, web, and desktop. Having worked with few resources and mostly solo, they noted that it’s a challenge to reach a level where you get success and recognition, but it’s worth it.

Suhail Habib is the sole game designer of 87

“My most successful game to date was a webgame I released in mid-2015, titled Drink Beer, Neglect Family. It went on to be played by several hundred thousand people, and was highly rated. When I think about what set it apart from other games I’ve created which did not go on to be successes, one thing jumps to mind above everything else: its personality,” said Suhail. “I feel that, for a game to be successful, it needs to be brimming with personality. This can manifest in either a quirky premise, striking visuals, or an interesting mechanic that is explored. This is the way small-time developers can set themselves apart from bigger studios, which are more averse to doing something that’s off the beaten path, and in turn garner some coverage as well.”

“I was inspired by a combination of elements. I was always into games and into programming, so my becoming a game developer was sort of inevitable. But here is what actually struck the spark:

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Headbang Club: Making Indie Games Metal

January 31, 2017 — by David Radd

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Headbang Club are the creators of Double Kick Heroes. The indie game recently won two awards at Indie Games Play 7 including the Jury’s Choice Award; the event is designed to honor indie developers from France and the surrounding region. As winners, they have also been given the chance to compete again at Indie Prize which is part of Casual Connect Europe in Berlin.

“It was unexpected! Every time we win an award we are like WTF?,” said David “Blackmagic” Elahee. “There were so many good and very serious games beside ours!! Awards are an acknowledgment that we can stand our chance before the pros and the public. They gave us self confidence to dare more things. It’s a push to go further and better.”

“It feels incredible, like we have found a super weapon in a MMORPG!” added Guillaume “Gyhyom” Breton. “We can continue our daily struggle with more confidence! It means a lot because it’s both a public and professional award! That means the game can touch a really large audience!”

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