Diego Sacchetti is the founder for Morbidware, developer for Ray Bibbia. The indie title was conceived from Global Game Jam Rome in 2015.
Eastern Europe brings an interesting variety of games to the Indie Prize competition at Casual Connect USA 2017. They come from Turkey, Ukraine, Estonia, Russia, the Czech Republic and Lebanon.
A great number and variety of games from North America are competing for the Indie Prize at Casual Connect in Seattle 2017, developed by studios from California to Quebec City. Twelve games are from the US and four from Canada.
Casual Connect USA 2017 attracted innovative entries for the Indie Prize from Australia, the Philippines, Malaysia and two from India.
Casual Connect USA 2017 includes four games from Western Europe, one from Italy, one from the UK and two from Spain.
Indigo Entertainment was founded in 2007 with the dream of developing games that feature “awesome” intellectual property (IP). For several years Indigo Entertainment pursued that dream, creating games for clients with popular IP.
However, as Indigo Entertainment President and Co-Founder James Ronald Lo notes, “everyone in the game industry has hopes and dreams of building their dream game” – and, in 2016, Indigo Entertainment began its venture into independent game development.
Their first independent game, 2D mobile action platformer Agent Aliens, was born out of a studio-wide call for game ideas – “sort of like a game jam” says James. The only requirement was for the game to be fun because, as James notes, if the gameplay is done right, IP can be built around it.
“Frankly, I was expecting my game to be top rated game among other participants from Moldova,” asserted Vova. The reason is that I am most experienced in Game Jams, like Ludum Dare, but this happened last time, because we managed to involve more and more local developers to participate in large-scale game jams. Experience of my competitors increases, in future it will be tougher to compete even locally.”
The showing at Game Factory Jam 2016 guaranteed Colonizer a slot at Indie Prize Berlin at Casual Connect Europe. “Indie Prize may help me find investors interested in my future projects, but will unlikely help me enhance my current project in this stage of development,” noted Vova. “I will release Colonizer by myself.”
A director, 2 programmers, an artist and a musician – they’re all from the team of 5 students from Ajou University in Korea, who made the puzzle game of Alice in Cube that would challenge even a seasoned puzzle games player.
“The reason why I created this team was so simple: I just wanted to make games. I was seeking for friends who were passionate about games, like myself, and four months later I finally found them all”, says director and project manager Kim TaeWoo.